82 lines
3.4 KiB
C
82 lines
3.4 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [text] example - BMFont and TTF Fonts loading
|
|
*
|
|
* This example has been created using raylib 1.4 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
|
|
|
|
// Define characters to draw
|
|
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
|
|
const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
|
|
|
|
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
|
|
|
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
|
|
Font fontBm = LoadFont("resources/pixantiqua.fnt");
|
|
|
|
// TTF font : Font data and atlas are generated directly from TTF
|
|
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
|
|
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
|
|
|
|
bool useTtf = false;
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyDown(KEY_SPACE)) useTtf = true;
|
|
else useTtf = false;
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("Press SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
|
|
|
|
if (!useTtf)
|
|
{
|
|
DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
|
|
DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
|
|
}
|
|
else
|
|
{
|
|
DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
|
|
DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadFont(fontBm); // AngelCode Font unloading
|
|
UnloadFont(fontTtf); // TTF Font unloading
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |