raylib/examples/ex07a_3d_mode.c
2013-11-24 20:30:05 +01:00

64 lines
1.7 KiB
C

/*******************************************************************************************
*
* raylib example 07a - Initialize 3d mode
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
Vector3 position = { 0.0, 0.0, 0.0 };
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED);
DrawGrid(10.0, 1.0);
End3dMode();
DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
DrawFps();
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}