raysan5 cde2c1aa6d Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
..
2016-02-11 12:26:45 +01:00
2015-12-21 17:25:22 +01:00
2016-04-08 00:21:21 +02:00
2015-08-28 18:07:39 +02:00
2016-02-20 22:43:10 +01:00
2016-02-11 12:26:45 +01:00
2015-08-28 18:07:39 +02:00