raylib/examples/oculus_glfw_sample/raylib_rlgl_standalone.c

131 lines
3.9 KiB
C

/*******************************************************************************************
*
* raylib [rlgl] example - Using rlgl module as standalone module
*
* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders but it can also be used.
*
* Compile rlgl module using:
* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
*
* Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) rlgl.o glad.o -lglfw3 -lopengl32 -lgdi32 -std=c99
*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "glad.h"
#include <GLFW/glfw3.h>
#define RLGL_STANDALONE
#include "rlgl.h"
#include <stdlib.h>
#include <stdio.h>
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void ErrorCallback(int error, const char* description)
{
fputs(description, stderr);
}
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, GL_TRUE);
}
}
void DrawRectangleV(Vector2 position, Vector2 size, Color color);
//----------------------------------------------------------------------------------
// Main Entry point
//----------------------------------------------------------------------------------
int main(void)
{
const int screenWidth = 800;
const int screenHeight = 450;
GLFWwindow *window;
glfwSetErrorCallback(ErrorCallback);
if (!glfwInit()) exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, KeyCallback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
printf("Cannot load GL extensions.\n");
exit(1);
}
rlglInit();
rlglInitGraphics(0, 0, screenWidth, screenHeight);
rlClearColor(245, 245, 245, 255); // Define clear color
Vector2 position = { screenWidth/2 - 100, screenHeight/2 - 100 };
Vector2 size = { 200, 200 };
Color color = { 180, 20, 20, 255 };
while (!glfwWindowShouldClose(window))
{
rlClearScreenBuffers();
DrawRectangleV(position, size, color);
rlglDraw();
glfwSwapBuffers(window);
glfwPollEvents();
}
rlglClose();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definitions
//----------------------------------------------------------------------------------
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2i(position.x, position.y);
rlVertex2i(position.x, position.y + size.y);
rlVertex2i(position.x + size.x, position.y + size.y);
rlVertex2i(position.x, position.y);
rlVertex2i(position.x + size.x, position.y + size.y);
rlVertex2i(position.x + size.x, position.y);
rlEnd();
}