raylib/examples/resources
victorfisac 11cf455fe0 Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
2016-05-30 19:59:21 +02:00
..
audio Examples renaming and test examples merge 2014-09-21 14:26:42 +02:00
fonts Added 6 new examples 2016-02-11 12:26:45 +01:00
model Add 'dwarf' model normal and specular maps to resources folder 2016-05-30 19:19:15 +02:00
shaders Standard Lighting (3/3) 2016-05-30 19:59:21 +02:00
texture_formats New textures loading examples 2015-08-29 17:01:56 +02:00
billboard.png New examples added 2015-08-28 18:07:39 +02:00
cat.png Updated image to POT 2016-02-20 22:43:10 +01:00
cubicmap_atlas.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
cubicmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
guybrush.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
heightmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
parrots.png Added 6 new examples 2016-02-11 12:26:45 +01:00
raylib_logo.png raylib basic folders structure and some files... ;) 2013-11-18 23:38:44 +01:00
smoke.png New examples added 2015-08-28 18:07:39 +02:00