3719 lines
159 KiB
C
3719 lines
159 KiB
C
/*******************************************************************************************
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*
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* raygui v2.8 - A simple and easy-to-use immediate-mode gui library
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*
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* DESCRIPTION:
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*
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* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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* available as a standalone library, as long as input and drawing functions are provided.
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*
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* Controls provided:
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*
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* # Container/separators Controls
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* - WindowBox
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* - GroupBox
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* - Line
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* - Panel
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*
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* # Basic Controls
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* - Label
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* - Button
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* - LabelButton --> Label
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* - ImageButton --> Button
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* - ImageButtonEx --> Button
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* - Toggle
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* - ToggleGroup --> Toggle
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* - CheckBox
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* - ComboBox
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* - DropdownBox
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* - TextBox
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* - TextBoxMulti
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* - ValueBox --> TextBox
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* - Spinner --> Button, ValueBox
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* - Slider
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* - SliderBar --> Slider
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* - ProgressBar
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* - StatusBar
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* - ScrollBar
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* - ScrollPanel
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* - DummyRec
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* - Grid
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*
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* # Advance Controls
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* - ListView
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* - ColorPicker --> ColorPanel, ColorBarHue
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* - MessageBox --> Window, Label, Button
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* - TextInputBox --> Window, Label, TextBox, Button
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*
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* It also provides a set of functions for styling the controls based on its properties (size, color).
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*
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* CONFIGURATION:
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*
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* #define RAYGUI_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define RAYGUI_STATIC (defined by default)
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* The generated implementation will stay private inside implementation file and all
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* internal symbols and functions will only be visible inside that file.
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*
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* #define RAYGUI_STANDALONE
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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* internally in the library and input management and drawing functions must be provided by
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* the user (check library implementation for further details).
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*
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* #define RAYGUI_SUPPORT_ICONS
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* Includes riconsdata.h header defining a set of 128 icons (binary format) to be used on
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* multiple controls and following raygui styles
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*
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*
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* VERSIONS HISTORY:
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* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
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* 2.7 (20-Feb-2020) Added possible tooltips API
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* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
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* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
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* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
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* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
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* Added 8 new custom styles ready to use
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* Multiple minor tweaks and bugs corrected
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* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
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* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
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* Refactor all controls drawing mechanism to use control state
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* 2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
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* 2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
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* Complete redesign of style system (breaking change)
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* 2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
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* 1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
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* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
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* 1.5 (21-Jun-2017) Working in an improved styles system
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* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
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* 1.3 (12-Jun-2017) Redesigned styles system
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* 1.1 (01-Jun-2017) Complete review of the library
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* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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*
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* CONTRIBUTORS:
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* Ramon Santamaria: Supervision, review, redesign, update and maintenance...
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* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
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* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
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* Adria Arranz: Testing and Implementation of additional controls (2018)
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* Jordi Jorba: Testing and Implementation of additional controls (2018)
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* Albert Martos: Review and testing of the library (2015)
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* Ian Eito: Review and testing of the library (2015)
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* Kevin Gato: Initial implementation of basic components (2014)
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* Daniel Nicolas: Initial implementation of basic components (2014)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RAYGUI_H
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#define RAYGUI_H
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#define RAYGUI_VERSION "2.6-dev"
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#if !defined(RAYGUI_STANDALONE)
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#include "raylib.h"
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#endif
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// Define functions scope to be used internally (static) or externally (extern) to the module including this file
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#if defined(RAYGUI_STATIC)
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#define RAYGUIDEF static // Functions just visible to module including this file
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#else
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#ifdef __cplusplus
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#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
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#else
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// NOTE: By default any function declared in a C file is extern
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#define RAYGUIDEF extern // Functions visible from other files
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#endif
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#endif
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#if defined(_WIN32)
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#if defined(BUILD_LIBTYPE_SHARED)
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#define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll).
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#elif defined(USE_LIBTYPE_SHARED)
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#define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
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#endif
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#endif
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#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE)
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#include <stdlib.h> // Required for: malloc(), calloc(), free()
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#endif
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// Allow custom memory allocators
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#ifndef RAYGUI_MALLOC
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#define RAYGUI_MALLOC(sz) malloc(sz)
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#endif
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#ifndef RAYGUI_CALLOC
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#define RAYGUI_CALLOC(n,sz) calloc(n,sz)
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#endif
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#ifndef RAYGUI_FREE
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#define RAYGUI_FREE(p) free(p)
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define NUM_CONTROLS 16 // Number of standard controls
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#define NUM_PROPS_DEFAULT 16 // Number of standard properties
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#define NUM_PROPS_EXTENDED 8 // Number of extended properties
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#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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//----------------------------------------------------------------------------------
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#if defined(RAYGUI_STANDALONE)
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#ifndef __cplusplus
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// Boolean type
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#ifndef true
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typedef enum { false, true } bool;
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#endif
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Vector3 type
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typedef struct Vector3 {
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float x;
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float y;
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float z;
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} Vector3;
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// Color type, RGBA (32bit)
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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float x;
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float y;
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float width;
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float height;
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} Rectangle;
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// TODO: Texture2D type is very coupled to raylib, mostly required by GuiImageButton()
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// It should be redesigned to be provided by user
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typedef struct Texture2D {
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (PixelFormat type)
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} Texture2D;
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// Font character info
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typedef struct CharInfo CharInfo;
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// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
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// It should be redesigned to be provided by user
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typedef struct Font {
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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CharInfo *chars; // Characters info data
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} Font;
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#endif
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// Style property
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typedef struct GuiStyleProp {
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unsigned short controlId;
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unsigned short propertyId;
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int propertyValue;
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} GuiStyleProp;
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// Gui control state
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typedef enum {
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GUI_STATE_NORMAL = 0,
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GUI_STATE_FOCUSED,
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GUI_STATE_PRESSED,
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GUI_STATE_DISABLED,
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} GuiControlState;
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// Gui control text alignment
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typedef enum {
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GUI_TEXT_ALIGN_LEFT = 0,
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GUI_TEXT_ALIGN_CENTER,
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GUI_TEXT_ALIGN_RIGHT,
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} GuiTextAlignment;
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// Gui controls
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typedef enum {
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DEFAULT = 0,
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LABEL, // LABELBUTTON
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BUTTON, // IMAGEBUTTON
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TOGGLE, // TOGGLEGROUP
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SLIDER, // SLIDERBAR
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PROGRESSBAR,
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CHECKBOX,
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COMBOBOX,
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DROPDOWNBOX,
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TEXTBOX, // TEXTBOXMULTI
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VALUEBOX,
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SPINNER,
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LISTVIEW,
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COLORPICKER,
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SCROLLBAR,
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STATUSBAR
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} GuiControl;
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// Gui base properties for every control
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typedef enum {
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BORDER_COLOR_NORMAL = 0,
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BASE_COLOR_NORMAL,
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TEXT_COLOR_NORMAL,
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BORDER_COLOR_FOCUSED,
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BASE_COLOR_FOCUSED,
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TEXT_COLOR_FOCUSED,
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BORDER_COLOR_PRESSED,
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BASE_COLOR_PRESSED,
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TEXT_COLOR_PRESSED,
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BORDER_COLOR_DISABLED,
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BASE_COLOR_DISABLED,
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TEXT_COLOR_DISABLED,
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BORDER_WIDTH,
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TEXT_PADDING,
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TEXT_ALIGNMENT,
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RESERVED
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} GuiControlProperty;
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// Gui extended properties depend on control
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// NOTE: We reserve a fixed size of additional properties per control
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// DEFAULT properties
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typedef enum {
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TEXT_SIZE = 16,
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TEXT_SPACING,
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LINE_COLOR,
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BACKGROUND_COLOR,
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} GuiDefaultProperty;
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// Label
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//typedef enum { } GuiLabelProperty;
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// Button
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//typedef enum { } GuiButtonProperty;
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// Toggle / ToggleGroup
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typedef enum {
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GROUP_PADDING = 16,
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} GuiToggleProperty;
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// Slider / SliderBar
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typedef enum {
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SLIDER_WIDTH = 16,
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SLIDER_PADDING
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} GuiSliderProperty;
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// ProgressBar
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typedef enum {
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PROGRESS_PADDING = 16,
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} GuiProgressBarProperty;
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// CheckBox
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typedef enum {
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CHECK_PADDING = 16
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} GuiCheckBoxProperty;
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// ComboBox
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typedef enum {
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COMBO_BUTTON_WIDTH = 16,
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COMBO_BUTTON_PADDING
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} GuiComboBoxProperty;
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// DropdownBox
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typedef enum {
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ARROW_PADDING = 16,
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DROPDOWN_ITEMS_PADDING
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} GuiDropdownBoxProperty;
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// TextBox / TextBoxMulti / ValueBox / Spinner
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typedef enum {
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TEXT_INNER_PADDING = 16,
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TEXT_LINES_PADDING,
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COLOR_SELECTED_FG,
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COLOR_SELECTED_BG
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} GuiTextBoxProperty;
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// Spinner
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typedef enum {
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SPIN_BUTTON_WIDTH = 16,
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SPIN_BUTTON_PADDING,
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} GuiSpinnerProperty;
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||
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||
// ScrollBar
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||
typedef enum {
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ARROWS_SIZE = 16,
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ARROWS_VISIBLE,
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SCROLL_SLIDER_PADDING,
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SCROLL_SLIDER_SIZE,
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SCROLL_PADDING,
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SCROLL_SPEED,
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} GuiScrollBarProperty;
|
||
|
||
// ScrollBar side
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||
typedef enum {
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SCROLLBAR_LEFT_SIDE = 0,
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SCROLLBAR_RIGHT_SIDE
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} GuiScrollBarSide;
|
||
|
||
// ListView
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||
typedef enum {
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LIST_ITEMS_HEIGHT = 16,
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LIST_ITEMS_PADDING,
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SCROLLBAR_WIDTH,
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SCROLLBAR_SIDE,
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} GuiListViewProperty;
|
||
|
||
// ColorPicker
|
||
typedef enum {
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||
COLOR_SELECTOR_SIZE = 16,
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||
HUEBAR_WIDTH, // Right hue bar width
|
||
HUEBAR_PADDING, // Right hue bar separation from panel
|
||
HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
|
||
HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
|
||
} GuiColorPickerProperty;
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Global Variables Definition
|
||
//----------------------------------------------------------------------------------
|
||
// ...
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||
|
||
//----------------------------------------------------------------------------------
|
||
// Module Functions Declaration
|
||
//----------------------------------------------------------------------------------
|
||
|
||
// State modification functions
|
||
RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
|
||
RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
|
||
RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
|
||
RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
|
||
RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||
RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
|
||
RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
|
||
|
||
// Font set/get functions
|
||
RAYGUIDEF void GuiSetFont(Font font); // Set gui custom font (global state)
|
||
RAYGUIDEF Font GuiGetFont(void); // Get gui custom font (global state)
|
||
|
||
// Style set/get functions
|
||
RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
|
||
RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
|
||
|
||
// Tooltips set functions
|
||
RAYGUIDEF void GuiEnableTooltip(void); // Enable gui tooltips
|
||
RAYGUIDEF void GuiDisableTooltip(void); // Disable gui tooltips
|
||
RAYGUIDEF void GuiSetTooltip(const char *tooltip); // Set current tooltip for display
|
||
RAYGUIDEF void GuiClearTooltip(void); // Clear any tooltip registered
|
||
|
||
// Container/separator controls, useful for controls organization
|
||
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
|
||
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
|
||
RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
|
||
RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
|
||
RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
|
||
|
||
// Basic controls set
|
||
RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
|
||
RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
|
||
RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
|
||
RAYGUIDEF bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked
|
||
RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked
|
||
RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
|
||
RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
|
||
RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
|
||
RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
|
||
RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
|
||
RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
|
||
RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
|
||
RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
|
||
RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
|
||
RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
|
||
RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
|
||
RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
|
||
RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
|
||
RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
|
||
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
|
||
RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
|
||
|
||
// Advance controls set
|
||
RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
|
||
RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
|
||
RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
|
||
RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
|
||
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
|
||
RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
|
||
RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
|
||
RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
|
||
|
||
// Styles loading functions
|
||
RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
|
||
RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style
|
||
|
||
/*
|
||
typedef GuiStyle (unsigned int *)
|
||
RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
|
||
RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
|
||
*/
|
||
|
||
RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
|
||
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
// Gui icons functionality
|
||
RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
|
||
|
||
RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer
|
||
RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data
|
||
RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
|
||
|
||
RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
|
||
RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
|
||
RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
|
||
#endif
|
||
|
||
#endif // RAYGUI_H
|
||
|
||
|
||
/***********************************************************************************
|
||
*
|
||
* RAYGUI IMPLEMENTATION
|
||
*
|
||
************************************************************************************/
|
||
|
||
#if defined(RAYGUI_IMPLEMENTATION)
|
||
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
#define RICONS_IMPLEMENTATION
|
||
#include "ricons.h" // Required for: raygui icons data
|
||
#endif
|
||
|
||
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
|
||
#include <string.h> // Required for: strlen() on GuiTextBox()
|
||
#include <math.h> // Required for: roundf() on GuiColorPicker()
|
||
|
||
#if defined(RAYGUI_STANDALONE)
|
||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||
#endif
|
||
|
||
#ifdef __cplusplus
|
||
#define RAYGUI_CLITERAL(name) name
|
||
#else
|
||
#define RAYGUI_CLITERAL(name) (name)
|
||
#endif
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Defines and Macros
|
||
//----------------------------------------------------------------------------------
|
||
//...
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Types and Structures Definition
|
||
//----------------------------------------------------------------------------------
|
||
// Gui control property style color element
|
||
typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Global Variables Definition
|
||
//----------------------------------------------------------------------------------
|
||
static GuiControlState guiState = GUI_STATE_NORMAL;
|
||
|
||
static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
|
||
static bool guiLocked = false; // Gui lock state (no inputs processed)
|
||
static float guiAlpha = 1.0f; // Gui element transpacency on drawing
|
||
|
||
// Global gui style array (allocated on data segment by default)
|
||
// NOTE: In raygui we manage a single int array with all the possible style properties.
|
||
// When a new style is loaded, it loads over the global style... but default gui style
|
||
// could always be recovered with GuiLoadStyleDefault()
|
||
static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
|
||
static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
|
||
|
||
// Tooltips required variables
|
||
static const char *guiTooltip = NULL; // Gui tooltip currently active (user provided)
|
||
static bool guiTooltipEnabled = true; // Gui tooltips enabled
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Standalone Mode Functions Declaration
|
||
//
|
||
// NOTE: raygui depend on some raylib input and drawing functions
|
||
// To use raygui as standalone library, below functions must be defined by the user
|
||
//----------------------------------------------------------------------------------
|
||
#if defined(RAYGUI_STANDALONE)
|
||
|
||
#define KEY_RIGHT 262
|
||
#define KEY_LEFT 263
|
||
#define KEY_DOWN 264
|
||
#define KEY_UP 265
|
||
#define KEY_BACKSPACE 259
|
||
#define KEY_ENTER 257
|
||
|
||
#define MOUSE_LEFT_BUTTON 0
|
||
|
||
// Input required functions
|
||
//-------------------------------------------------------------------------------
|
||
static Vector2 GetMousePosition(void);
|
||
static int GetMouseWheelMove(void);
|
||
static bool IsMouseButtonDown(int button);
|
||
static bool IsMouseButtonPressed(int button);
|
||
static bool IsMouseButtonReleased(int button);
|
||
|
||
static bool IsKeyDown(int key);
|
||
static bool IsKeyPressed(int key);
|
||
static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
|
||
//-------------------------------------------------------------------------------
|
||
|
||
// Drawing required functions
|
||
//-------------------------------------------------------------------------------
|
||
static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
|
||
|
||
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
|
||
static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar()
|
||
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx()
|
||
|
||
static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // -- GuiTextBoxMulti()
|
||
//-------------------------------------------------------------------------------
|
||
|
||
// Text required functions
|
||
//-------------------------------------------------------------------------------
|
||
static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
|
||
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
|
||
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
|
||
|
||
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
|
||
static char *LoadText(const char *fileName); // -- GuiLoadStyle()
|
||
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
|
||
//-------------------------------------------------------------------------------
|
||
|
||
// raylib functions already implemented in raygui
|
||
//-------------------------------------------------------------------------------
|
||
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||
static int ColorToInt(Color color); // Returns hexadecimal value for a Color
|
||
static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||
static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||
static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
|
||
static int TextToInteger(const char *text); // Get integer value from text
|
||
|
||
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
|
||
//-------------------------------------------------------------------------------
|
||
|
||
#endif // RAYGUI_STANDALONE
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Module specific Functions Declaration
|
||
//----------------------------------------------------------------------------------
|
||
static int GetTextWidth(const char *text); // Gui get text width using default font
|
||
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
|
||
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
|
||
|
||
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
|
||
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
|
||
static void GuiDrawTooltip(Rectangle bounds); // Draw tooltip relatively to bounds
|
||
|
||
static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
|
||
static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
|
||
static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Gui Setup Functions Definition
|
||
//----------------------------------------------------------------------------------
|
||
// Enable gui global state
|
||
void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
|
||
|
||
// Disable gui global state
|
||
void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
|
||
|
||
// Lock gui global state
|
||
void GuiLock(void) { guiLocked = true; }
|
||
|
||
// Unlock gui global state
|
||
void GuiUnlock(void) { guiLocked = false; }
|
||
|
||
// Set gui controls alpha global state
|
||
void GuiFade(float alpha)
|
||
{
|
||
if (alpha < 0.0f) alpha = 0.0f;
|
||
else if (alpha > 1.0f) alpha = 1.0f;
|
||
|
||
guiAlpha = alpha;
|
||
}
|
||
|
||
// Set gui state (global state)
|
||
void GuiSetState(int state) { guiState = (GuiControlState)state; }
|
||
|
||
// Get gui state (global state)
|
||
int GuiGetState(void) { return guiState; }
|
||
|
||
// Set custom gui font
|
||
// NOTE: Font loading/unloading is external to raygui
|
||
void GuiSetFont(Font font)
|
||
{
|
||
if (font.texture.id > 0)
|
||
{
|
||
// NOTE: If we try to setup a font but default style has not been
|
||
// lazily loaded before, it will be overwritten, so we need to force
|
||
// default style loading first
|
||
if (!guiStyleLoaded) GuiLoadStyleDefault();
|
||
|
||
guiFont = font;
|
||
GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
|
||
}
|
||
}
|
||
|
||
// Get custom gui font
|
||
Font GuiGetFont(void)
|
||
{
|
||
return guiFont;
|
||
}
|
||
|
||
// Set control style property value
|
||
void GuiSetStyle(int control, int property, int value)
|
||
{
|
||
if (!guiStyleLoaded) GuiLoadStyleDefault();
|
||
guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
|
||
|
||
// Default properties are propagated to all controls
|
||
if ((control == 0) && (property < NUM_PROPS_DEFAULT))
|
||
{
|
||
for (int i = 1; i < NUM_CONTROLS; i++) guiStyle[i*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
|
||
}
|
||
}
|
||
|
||
// Get control style property value
|
||
int GuiGetStyle(int control, int property)
|
||
{
|
||
if (!guiStyleLoaded) GuiLoadStyleDefault();
|
||
return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
|
||
}
|
||
|
||
// Enable gui tooltips
|
||
void GuiEnableTooltip(void) { guiTooltipEnabled = true; }
|
||
|
||
// Disable gui tooltips
|
||
void GuiDisableTooltip(void) { guiTooltipEnabled = false; }
|
||
|
||
// Set current tooltip for display
|
||
void GuiSetTooltip(const char *tooltip) { guiTooltip = tooltip; }
|
||
|
||
// Clear any tooltip registered
|
||
void GuiClearTooltip(void) { guiTooltip = NULL; }
|
||
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Gui Controls Functions Definition
|
||
//----------------------------------------------------------------------------------
|
||
|
||
// Window Box control
|
||
bool GuiWindowBox(Rectangle bounds, const char *title)
|
||
{
|
||
// NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
|
||
#define WINDOW_STATUSBAR_HEIGHT 22
|
||
|
||
//GuiControlState state = guiState;
|
||
bool clicked = false;
|
||
|
||
int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
|
||
statusBarHeight += (statusBarHeight%2);
|
||
|
||
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, statusBarHeight };
|
||
if (bounds.height < statusBarHeight*2) bounds.height = statusBarHeight*2;
|
||
|
||
Rectangle windowPanel = { bounds.x, bounds.y + statusBarHeight - 1, bounds.width, bounds.height - statusBarHeight };
|
||
Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
|
||
statusBar.y + statusBarHeight/2 - 18/2, 18, 18 };
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
// NOTE: Logic is directly managed by button
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiStatusBar(statusBar, title); // Draw window header as status bar
|
||
GuiPanel(windowPanel); // Draw window base
|
||
|
||
// Draw window close button
|
||
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
|
||
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
|
||
#else
|
||
clicked = GuiButton(closeButtonRec, "x");
|
||
#endif
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
|
||
//--------------------------------------------------------------------
|
||
|
||
return clicked;
|
||
}
|
||
|
||
// Group Box control with text name
|
||
void GuiGroupBox(Rectangle bounds, const char *text)
|
||
{
|
||
#define GROUPBOX_LINE_THICK 1
|
||
#define GROUPBOX_TEXT_PADDING 10
|
||
|
||
GuiControlState state = guiState;
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
|
||
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
|
||
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
|
||
|
||
GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
|
||
//--------------------------------------------------------------------
|
||
}
|
||
|
||
// Line control
|
||
void GuiLine(Rectangle bounds, const char *text)
|
||
{
|
||
#define LINE_TEXT_PADDING 10
|
||
|
||
GuiControlState state = guiState;
|
||
|
||
Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
|
||
else
|
||
{
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.width = GetTextWidth(text); // TODO: Consider text icon
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + LINE_TEXT_PADDING;
|
||
textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
|
||
// Draw line with embedded text label: "--- text --------------"
|
||
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
|
||
GuiLabel(textBounds, text);
|
||
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color);
|
||
}
|
||
//--------------------------------------------------------------------
|
||
}
|
||
|
||
// Panel control
|
||
void GuiPanel(Rectangle bounds)
|
||
{
|
||
#define PANEL_BORDER_WIDTH 1
|
||
|
||
GuiControlState state = guiState;
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
|
||
Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
}
|
||
|
||
// Scroll Panel control
|
||
Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
Vector2 scrollPos = { 0.0f, 0.0f };
|
||
if (scroll != NULL) scrollPos = *scroll;
|
||
|
||
bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
|
||
bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
|
||
|
||
// Recheck to account for the other scrollbar being visible
|
||
if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
|
||
if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
|
||
|
||
const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
|
||
const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
|
||
const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
|
||
const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
|
||
|
||
// Calculate view area (area without the scrollbars)
|
||
Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
|
||
RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
|
||
RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
|
||
|
||
// Clip view area to the actual content size
|
||
if (view.width > content.width) view.width = content.width;
|
||
if (view.height > content.height) view.height = content.height;
|
||
|
||
// TODO: Review!
|
||
const int horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
const int horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
const int verticalMin = hasVerticalScrollBar? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
const int verticalMax = hasVerticalScrollBar? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check button state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
|
||
if (hasHorizontalScrollBar)
|
||
{
|
||
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
}
|
||
|
||
if (hasVerticalScrollBar)
|
||
{
|
||
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
}
|
||
|
||
scrollPos.y += GetMouseWheelMove()*20;
|
||
}
|
||
}
|
||
|
||
// Normalize scroll values
|
||
if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
|
||
if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
|
||
if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
|
||
if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||
|
||
// Save size of the scrollbar slider
|
||
const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
|
||
|
||
// Draw horizontal scrollbar if visible
|
||
if (hasHorizontalScrollBar)
|
||
{
|
||
// Change scrollbar slider size to show the diff in size between the content width and the widget width
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
|
||
scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
|
||
}
|
||
|
||
// Draw vertical scrollbar if visible
|
||
if (hasVerticalScrollBar)
|
||
{
|
||
// Change scrollbar slider size to show the diff in size between the content height and the widget height
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
|
||
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
|
||
}
|
||
|
||
// Draw detail corner rectangle if both scroll bars are visible
|
||
if (hasHorizontalScrollBar && hasVerticalScrollBar)
|
||
{
|
||
// TODO: Consider scroll bars side
|
||
Rectangle corner = { horizontalScrollBar.x + horizontalScrollBar.width + 2, verticalScrollBar.y + verticalScrollBar.height + 2, horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4 };
|
||
GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
|
||
}
|
||
|
||
// Draw scrollbar lines depending on current state
|
||
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha), BLANK);
|
||
|
||
// Set scrollbar slider size back to the way it was before
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
|
||
//--------------------------------------------------------------------
|
||
|
||
if (scroll != NULL) *scroll = scrollPos;
|
||
|
||
return view;
|
||
}
|
||
|
||
// Label control
|
||
void GuiLabel(Rectangle bounds, const char *text)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
// ...
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
}
|
||
|
||
// Button control, returns true when clicked
|
||
bool GuiButton(Rectangle bounds, const char *text)
|
||
{
|
||
GuiControlState state = guiState;
|
||
bool pressed = false;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check button state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
|
||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
|
||
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
|
||
//------------------------------------------------------------------
|
||
|
||
return pressed;
|
||
}
|
||
|
||
// Label button control
|
||
bool GuiLabelButton(Rectangle bounds, const char *text)
|
||
{
|
||
GuiControlState state = guiState;
|
||
bool pressed = false;
|
||
|
||
// NOTE: We force bounds.width to be all text
|
||
int textWidth = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
|
||
if (bounds.width < textWidth) bounds.width = textWidth;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check checkbox state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
|
||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return pressed;
|
||
}
|
||
|
||
// Image button control, returns true when clicked
|
||
bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture)
|
||
{
|
||
return GuiImageButtonEx(bounds, text, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height });
|
||
}
|
||
|
||
// Image button control, returns true when clicked
|
||
bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource)
|
||
{
|
||
GuiControlState state = guiState;
|
||
bool clicked = false;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check button state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
|
||
|
||
if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
|
||
if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
|
||
//------------------------------------------------------------------
|
||
|
||
return clicked;
|
||
}
|
||
|
||
// Toggle Button control, returns true when active
|
||
bool GuiToggle(Rectangle bounds, const char *text, bool active)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check toggle button state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
||
{
|
||
state = GUI_STATE_NORMAL;
|
||
active = !active;
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (state == GUI_STATE_NORMAL)
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
|
||
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
|
||
}
|
||
else
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
|
||
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
return active;
|
||
}
|
||
|
||
// Toggle Group control, returns toggled button index
|
||
int GuiToggleGroup(Rectangle bounds, const char *text, int active)
|
||
{
|
||
#if !defined(TOGGLEGROUP_MAX_ELEMENTS)
|
||
#define TOGGLEGROUP_MAX_ELEMENTS 32
|
||
#endif
|
||
|
||
float initBoundsX = bounds.x;
|
||
|
||
// Get substrings items from text (items pointers)
|
||
int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
|
||
int itemsCount = 0;
|
||
const char **items = GuiTextSplit(text, &itemsCount, rows);
|
||
|
||
int prevRow = rows[0];
|
||
|
||
for (int i = 0; i < itemsCount; i++)
|
||
{
|
||
if (prevRow != rows[i])
|
||
{
|
||
bounds.x = initBoundsX;
|
||
bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
|
||
prevRow = rows[i];
|
||
}
|
||
|
||
if (i == active) GuiToggle(bounds, items[i], true);
|
||
else if (GuiToggle(bounds, items[i], false) == true) active = i;
|
||
|
||
bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
|
||
}
|
||
|
||
return active;
|
||
}
|
||
|
||
// Check Box control, returns true when active
|
||
bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
Rectangle textBounds = { 0 };
|
||
|
||
if (text != NULL)
|
||
{
|
||
textBounds.width = GetTextWidth(text);
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
|
||
}
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
Rectangle totalBounds = {
|
||
(GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
|
||
bounds.y,
|
||
bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
|
||
bounds.height,
|
||
};
|
||
|
||
// Check checkbox state
|
||
if (CheckCollisionPointRec(mousePoint, totalBounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
|
||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
|
||
|
||
if (checked)
|
||
{
|
||
Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
|
||
bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
|
||
bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
|
||
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
|
||
GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
|
||
}
|
||
|
||
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return checked;
|
||
}
|
||
|
||
// Combo Box control, returns selected item index
|
||
int GuiComboBox(Rectangle bounds, const char *text, int active)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING));
|
||
|
||
Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING),
|
||
(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
|
||
|
||
// Get substrings items from text (items pointers, lengths and count)
|
||
int itemsCount = 0;
|
||
const char **items = GuiTextSplit(text, &itemsCount, NULL);
|
||
|
||
if (active < 0) active = 0;
|
||
else if (active > itemsCount - 1) active = itemsCount - 1;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds) ||
|
||
CheckCollisionPointRec(mousePoint, selector))
|
||
{
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||
{
|
||
active += 1;
|
||
if (active >= itemsCount) active = 0;
|
||
}
|
||
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
// Draw combo box main
|
||
GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
|
||
GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
|
||
|
||
// Draw selector using a custom button
|
||
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
|
||
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
|
||
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
|
||
GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
|
||
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
||
//--------------------------------------------------------------------
|
||
|
||
return active;
|
||
}
|
||
|
||
// Dropdown Box control
|
||
// NOTE: Returns mouse click
|
||
bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
|
||
{
|
||
GuiControlState state = guiState;
|
||
int itemSelected = *active;
|
||
int itemFocused = -1;
|
||
|
||
// Get substrings items from text (items pointers, lengths and count)
|
||
int itemsCount = 0;
|
||
const char **items = GuiTextSplit(text, &itemsCount, NULL);
|
||
|
||
Rectangle boundsOpen = bounds;
|
||
boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
|
||
|
||
Rectangle itemBounds = bounds;
|
||
|
||
bool pressed = false; // Check mouse button pressed
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (editMode)
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
|
||
// Check if mouse has been pressed or released outside limits
|
||
if (!CheckCollisionPointRec(mousePoint, boundsOpen))
|
||
{
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
|
||
// Check if already selected item has been pressed again
|
||
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
|
||
// Check focused and selected item
|
||
for (int i = 0; i < itemsCount; i++)
|
||
{
|
||
// Update item rectangle y position for next item
|
||
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
|
||
|
||
if (CheckCollisionPointRec(mousePoint, itemBounds))
|
||
{
|
||
itemFocused = i;
|
||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
||
{
|
||
itemSelected = i;
|
||
pressed = true; // Item selected, change to editMode = false
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
itemBounds = bounds;
|
||
}
|
||
else
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||
{
|
||
pressed = true;
|
||
state = GUI_STATE_PRESSED;
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (editMode) GuiPanel(boundsOpen);
|
||
|
||
GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
|
||
GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
|
||
|
||
if (editMode)
|
||
{
|
||
// Draw visible items
|
||
for (int i = 0; i < itemsCount; i++)
|
||
{
|
||
// Update item rectangle y position for next item
|
||
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
|
||
|
||
if (i == itemSelected)
|
||
{
|
||
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
|
||
GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
|
||
}
|
||
else if (i == itemFocused)
|
||
{
|
||
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
|
||
GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||
}
|
||
else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
|
||
}
|
||
}
|
||
|
||
// TODO: Avoid this function, use icon instead or 'v'
|
||
DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2 },
|
||
RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
|
||
RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
|
||
Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
|
||
|
||
//GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
|
||
// GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
*active = itemSelected;
|
||
return pressed;
|
||
}
|
||
|
||
// Text Box control, updates input text
|
||
// NOTE 1: Requires static variables: framesCounter
|
||
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
|
||
bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
|
||
{
|
||
static int framesCounter = 0; // Required for blinking cursor
|
||
|
||
GuiControlState state = guiState;
|
||
bool pressed = false;
|
||
|
||
Rectangle cursor = {
|
||
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
|
||
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
|
||
1,
|
||
GuiGetStyle(DEFAULT, TEXT_SIZE)*2
|
||
};
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (editMode)
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
framesCounter++;
|
||
|
||
int key = GetCharPressed(); // Returns codepoint as Unicode
|
||
int keyCount = strlen(text);
|
||
|
||
// Only allow keys in range [32..125]
|
||
if (keyCount < (textSize - 1))
|
||
{
|
||
int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
|
||
|
||
if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
|
||
{
|
||
int byteLength = 0;
|
||
const char *textUtf8 = CodepointToUtf8(key, &byteLength);
|
||
|
||
for (int i = 0; i < byteLength; i++)
|
||
{
|
||
text[keyCount] = textUtf8[i];
|
||
keyCount++;
|
||
}
|
||
|
||
text[keyCount] = '\0';
|
||
}
|
||
}
|
||
|
||
// Delete text
|
||
if (keyCount > 0)
|
||
{
|
||
if (IsKeyPressed(KEY_BACKSPACE))
|
||
{
|
||
keyCount--;
|
||
text[keyCount] = '\0';
|
||
framesCounter = 0;
|
||
if (keyCount < 0) keyCount = 0;
|
||
}
|
||
else if (IsKeyDown(KEY_BACKSPACE))
|
||
{
|
||
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
|
||
text[keyCount] = '\0';
|
||
if (keyCount < 0) keyCount = 0;
|
||
}
|
||
}
|
||
|
||
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
|
||
|
||
// Check text alignment to position cursor properly
|
||
int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
|
||
if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
|
||
else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
|
||
}
|
||
else
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
state = GUI_STATE_FOCUSED;
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
}
|
||
|
||
if (pressed) framesCounter = 0;
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (state == GUI_STATE_PRESSED)
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
|
||
|
||
// Draw blinking cursor
|
||
if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||
}
|
||
else if (state == GUI_STATE_DISABLED)
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
||
}
|
||
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
|
||
|
||
GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return pressed;
|
||
}
|
||
|
||
// Spinner control, returns selected value
|
||
bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
bool pressed = false;
|
||
int tempValue = *value;
|
||
|
||
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
|
||
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
|
||
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
|
||
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
|
||
|
||
Rectangle textBounds = { 0 };
|
||
if (text != NULL)
|
||
{
|
||
textBounds.width = GetTextWidth(text);
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
|
||
}
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check spinner state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
|
||
if (!editMode)
|
||
{
|
||
if (tempValue < minValue) tempValue = minValue;
|
||
if (tempValue > maxValue) tempValue = maxValue;
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
// TODO: Set Spinner properties for ValueBox
|
||
pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
|
||
|
||
// Draw value selector custom buttons
|
||
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
|
||
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
|
||
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
|
||
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
|
||
#else
|
||
if (GuiButton(leftButtonBound, "<")) tempValue--;
|
||
if (GuiButton(rightButtonBound, ">")) tempValue++;
|
||
#endif
|
||
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
||
|
||
// Draw text label if provided
|
||
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
*value = tempValue;
|
||
return pressed;
|
||
}
|
||
|
||
// Value Box control, updates input text with numbers
|
||
// NOTE: Requires static variables: framesCounter
|
||
bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
|
||
{
|
||
#if !defined(VALUEBOX_MAX_CHARS)
|
||
#define VALUEBOX_MAX_CHARS 32
|
||
#endif
|
||
|
||
static int framesCounter = 0; // Required for blinking cursor
|
||
|
||
GuiControlState state = guiState;
|
||
bool pressed = false;
|
||
|
||
char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
|
||
sprintf(textValue, "%i", *value);
|
||
|
||
Rectangle textBounds = { 0 };
|
||
if (text != NULL)
|
||
{
|
||
textBounds.width = GetTextWidth(text);
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
|
||
}
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
bool valueHasChanged = false;
|
||
|
||
if (editMode)
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
|
||
framesCounter++;
|
||
|
||
int keyCount = strlen(textValue);
|
||
|
||
// Only allow keys in range [48..57]
|
||
if (keyCount < VALUEBOX_MAX_CHARS)
|
||
{
|
||
int maxWidth = bounds.width;
|
||
if (GetTextWidth(textValue) < maxWidth)
|
||
{
|
||
int key = GetCharPressed();
|
||
if ((key >= 48) && (key <= 57))
|
||
{
|
||
textValue[keyCount] = (char)key;
|
||
keyCount++;
|
||
valueHasChanged = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Delete text
|
||
if (keyCount > 0)
|
||
{
|
||
if (IsKeyPressed(KEY_BACKSPACE))
|
||
{
|
||
keyCount--;
|
||
textValue[keyCount] = '\0';
|
||
framesCounter = 0;
|
||
if (keyCount < 0) keyCount = 0;
|
||
valueHasChanged = true;
|
||
}
|
||
else if (IsKeyDown(KEY_BACKSPACE))
|
||
{
|
||
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
|
||
textValue[keyCount] = '\0';
|
||
if (keyCount < 0) keyCount = 0;
|
||
valueHasChanged = true;
|
||
}
|
||
}
|
||
|
||
if (valueHasChanged) *value = TextToInteger(textValue);
|
||
|
||
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
|
||
}
|
||
else
|
||
{
|
||
if (*value > maxValue) *value = maxValue;
|
||
else if (*value < minValue) *value = minValue;
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
state = GUI_STATE_FOCUSED;
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
}
|
||
|
||
if (pressed) framesCounter = 0;
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
Color baseColor = BLANK;
|
||
if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
|
||
else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
|
||
|
||
// WARNING: BLANK color does not work properly with Fade()
|
||
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
|
||
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
|
||
|
||
// Draw blinking cursor
|
||
if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
|
||
{
|
||
// NOTE: ValueBox internal text is always centered
|
||
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
|
||
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||
}
|
||
|
||
// Draw text label if provided
|
||
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return pressed;
|
||
}
|
||
|
||
// Text Box control with multiple lines
|
||
bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
||
{
|
||
static int framesCounter = 0; // Required for blinking cursor
|
||
|
||
GuiControlState state = guiState;
|
||
bool pressed = false;
|
||
|
||
Rectangle textAreaBounds = {
|
||
bounds.x + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
|
||
bounds.y + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
|
||
bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
|
||
bounds.height - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)
|
||
};
|
||
|
||
// Cursor position, [x, y] values should be updated
|
||
Rectangle cursor = { 0, 0, 1, GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
|
||
|
||
int textWidth = 0;
|
||
int currentLine = 0;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (editMode)
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
framesCounter++;
|
||
|
||
int character = GetCharPressed();
|
||
int keyCount = strlen(text);
|
||
|
||
// Introduce characters
|
||
if (keyCount < (textSize - 1))
|
||
{
|
||
Vector2 textSize = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||
|
||
if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
|
||
{
|
||
if (IsKeyPressed(KEY_ENTER))
|
||
{
|
||
text[keyCount] = '\n';
|
||
keyCount++;
|
||
}
|
||
else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs
|
||
{
|
||
text[keyCount] = (char)character;
|
||
keyCount++;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Delete characters
|
||
if (keyCount > 0)
|
||
{
|
||
if (IsKeyPressed(KEY_BACKSPACE))
|
||
{
|
||
keyCount--;
|
||
text[keyCount] = '\0';
|
||
framesCounter = 0;
|
||
|
||
if (keyCount < 0) keyCount = 0;
|
||
}
|
||
else if (IsKeyDown(KEY_BACKSPACE))
|
||
{
|
||
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
|
||
text[keyCount] = '\0';
|
||
|
||
if (keyCount < 0) keyCount = 0;
|
||
}
|
||
}
|
||
|
||
// Calculate cursor position considering text
|
||
char oneCharText[2] = { 0 };
|
||
int lastBreakingPos = -1;
|
||
|
||
for (int i = 0; i < keyCount && currentLine < keyCount; i++)
|
||
{
|
||
oneCharText[0] = text[i];
|
||
textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||
|
||
if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i;
|
||
|
||
if ( text[i] == '\n' || textWidth >= textAreaBounds.width)
|
||
{
|
||
currentLine++;
|
||
textWidth = 0;
|
||
|
||
if (lastBreakingPos > 0) i = lastBreakingPos;
|
||
else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||
|
||
lastBreakingPos = -1;
|
||
}
|
||
}
|
||
|
||
cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING);
|
||
cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine);
|
||
|
||
// Exit edit mode
|
||
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
else
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
state = GUI_STATE_FOCUSED;
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||
}
|
||
}
|
||
|
||
if (pressed) framesCounter = 0; // Reset blinking cursor
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (state == GUI_STATE_PRESSED)
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
|
||
|
||
// Draw blinking cursor
|
||
if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||
}
|
||
else if (state == GUI_STATE_DISABLED)
|
||
{
|
||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
||
}
|
||
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
|
||
|
||
DrawTextRec(guiFont, text, textAreaBounds, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return pressed;
|
||
}
|
||
|
||
// Slider control with pro parameters
|
||
// NOTE: Other GuiSlider*() controls use this one
|
||
float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
|
||
|
||
Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
|
||
0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
|
||
|
||
if (sliderWidth > 0) // Slider
|
||
{
|
||
slider.x += (sliderValue - sliderWidth/2);
|
||
slider.width = sliderWidth;
|
||
}
|
||
else if (sliderWidth == 0) // SliderBar
|
||
{
|
||
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||
slider.width = sliderValue;
|
||
}
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
|
||
// Get equivalent value and slider position from mousePoint.x
|
||
value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
|
||
|
||
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
|
||
else if (sliderWidth == 0) slider.width = sliderValue; // SliderBar
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
|
||
if (value > maxValue) value = maxValue;
|
||
else if (value < minValue) value = minValue;
|
||
}
|
||
|
||
// Bar limits check
|
||
if (sliderWidth > 0) // Slider
|
||
{
|
||
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||
}
|
||
else if (sliderWidth == 0) // SliderBar
|
||
{
|
||
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
||
|
||
// Draw slider internal bar (depends on state)
|
||
if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
|
||
else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||
|
||
// Draw left/right text if provided
|
||
if (textLeft != NULL)
|
||
{
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
|
||
GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
|
||
}
|
||
|
||
if (textRight != NULL)
|
||
{
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
|
||
GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
return value;
|
||
}
|
||
|
||
// Slider control extended, returns selected value and has text
|
||
float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
|
||
{
|
||
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
|
||
}
|
||
|
||
// Slider Bar control extended, returns selected value
|
||
float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
|
||
{
|
||
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
|
||
}
|
||
|
||
// Progress Bar control extended, shows current progress value
|
||
float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
|
||
bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
|
||
bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if (state != GUI_STATE_DISABLED) progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
|
||
|
||
// Draw slider internal progress bar (depends on state)
|
||
if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
|
||
else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||
|
||
// Draw left/right text if provided
|
||
if (textLeft != NULL)
|
||
{
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
|
||
GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
|
||
}
|
||
|
||
if (textRight != NULL)
|
||
{
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
|
||
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
|
||
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
|
||
|
||
GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
return value;
|
||
}
|
||
|
||
// Status Bar control
|
||
void GuiStatusBar(Rectangle bounds, const char *text)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
|
||
Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
||
GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
}
|
||
|
||
// Dummy rectangle control, intended for placeholding
|
||
void GuiDummyRec(Rectangle bounds, const char *text)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check button state
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
||
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
||
//------------------------------------------------------------------
|
||
}
|
||
|
||
// Scroll Bar control
|
||
// TODO: I feel GuiScrollBar could be simplified...
|
||
int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
||
{
|
||
GuiControlState state = guiState;
|
||
|
||
// Is the scrollbar horizontal or vertical?
|
||
bool isVertical = (bounds.width > bounds.height)? false : true;
|
||
|
||
// The size (width or height depending on scrollbar type) of the spinner buttons
|
||
const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
|
||
|
||
// Arrow buttons [<] [>] [∧] [∨]
|
||
Rectangle arrowUpLeft = { 0 };
|
||
Rectangle arrowDownRight = { 0 };
|
||
|
||
// Actual area of the scrollbar excluding the arrow buttons
|
||
Rectangle scrollbar = { 0 };
|
||
|
||
// Slider bar that moves --[///]-----
|
||
Rectangle slider = { 0 };
|
||
|
||
// Normalize value
|
||
if (value > maxValue) value = maxValue;
|
||
if (value < minValue) value = minValue;
|
||
|
||
const int range = maxValue - minValue;
|
||
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
|
||
|
||
// Calculate rectangles for all of the components
|
||
arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
|
||
|
||
if (isVertical)
|
||
{
|
||
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
|
||
scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
|
||
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
|
||
slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
|
||
}
|
||
else
|
||
{
|
||
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
|
||
scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
|
||
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
|
||
slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
|
||
}
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
state = GUI_STATE_FOCUSED;
|
||
|
||
// Handle mouse wheel
|
||
int wheel = GetMouseWheelMove();
|
||
if (wheel != 0) value += wheel;
|
||
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||
|
||
state = GUI_STATE_PRESSED;
|
||
}
|
||
else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||
{
|
||
if (!isVertical)
|
||
{
|
||
Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
|
||
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
|
||
}
|
||
else
|
||
{
|
||
Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
|
||
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Normalize value
|
||
if (value > maxValue) value = maxValue;
|
||
if (value < minValue) value = minValue;
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
|
||
|
||
GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
|
||
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
|
||
|
||
// Draw arrows
|
||
const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
|
||
const Vector2 lineCoords[] =
|
||
{
|
||
// Coordinates for < 0,1,2
|
||
{ arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
|
||
{ arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
|
||
{ arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
|
||
|
||
// Coordinates for > 3,4,5
|
||
{ arrowDownRight.x + padding, arrowDownRight.y + padding },
|
||
{ arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
|
||
{ arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
|
||
|
||
// Coordinates for ∧ 6,7,8
|
||
{ arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
|
||
{ arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
|
||
{ arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
|
||
|
||
// Coordinates for ∨ 9,10,11
|
||
{ arrowDownRight.x + padding, arrowDownRight.y + padding },
|
||
{ arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
|
||
{ arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
|
||
};
|
||
|
||
Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
|
||
|
||
if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
|
||
{
|
||
if (isVertical)
|
||
{
|
||
DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
|
||
DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
|
||
}
|
||
else
|
||
{
|
||
DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
|
||
DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
return value;
|
||
}
|
||
|
||
// List View control
|
||
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
|
||
{
|
||
int itemsCount = 0;
|
||
const char **items = NULL;
|
||
|
||
if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
|
||
|
||
return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
|
||
}
|
||
|
||
// List View control with extended parameters
|
||
int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
|
||
{
|
||
GuiControlState state = guiState;
|
||
int itemFocused = (focus == NULL)? -1 : *focus;
|
||
int itemSelected = active;
|
||
|
||
// Check if we need a scroll bar
|
||
bool useScrollBar = false;
|
||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
|
||
|
||
// Define base item rectangle [0]
|
||
Rectangle itemBounds = { 0 };
|
||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||
|
||
// Get items on the list
|
||
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||
if (visibleItems > count) visibleItems = count;
|
||
|
||
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
|
||
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
|
||
int endIndex = startIndex + visibleItems;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
// Check mouse inside list view
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
state = GUI_STATE_FOCUSED;
|
||
|
||
// Check focused and selected item
|
||
for (int i = 0; i < visibleItems; i++)
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, itemBounds))
|
||
{
|
||
itemFocused = startIndex + i;
|
||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||
{
|
||
if (itemSelected == (startIndex + i)) itemSelected = -1;
|
||
else itemSelected = startIndex + i;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// Update item rectangle y position for next item
|
||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||
}
|
||
|
||
if (useScrollBar)
|
||
{
|
||
int wheelMove = GetMouseWheelMove();
|
||
startIndex -= wheelMove;
|
||
|
||
if (startIndex < 0) startIndex = 0;
|
||
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
|
||
|
||
endIndex = startIndex + visibleItems;
|
||
if (endIndex > count) endIndex = count;
|
||
}
|
||
}
|
||
else itemFocused = -1;
|
||
|
||
// Reset item rectangle y to [0]
|
||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||
|
||
// Draw visible items
|
||
for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
|
||
{
|
||
if (state == GUI_STATE_DISABLED)
|
||
{
|
||
if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
|
||
|
||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
||
}
|
||
else
|
||
{
|
||
if ((startIndex + i) == itemSelected)
|
||
{
|
||
// Draw item selected
|
||
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
||
}
|
||
else if ((startIndex + i) == itemFocused)
|
||
{
|
||
// Draw item focused
|
||
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||
}
|
||
else
|
||
{
|
||
// Draw item normal
|
||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
||
}
|
||
}
|
||
|
||
// Update item rectangle y position for next item
|
||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||
}
|
||
|
||
if (useScrollBar)
|
||
{
|
||
Rectangle scrollBarBounds = {
|
||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||
};
|
||
|
||
// Calculate percentage of visible items and apply same percentage to scrollbar
|
||
float percentVisible = (float)(endIndex - startIndex)/count;
|
||
float sliderSize = bounds.height*percentVisible;
|
||
|
||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
|
||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, sliderSize); // Change slider size
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||
|
||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
if (focus != NULL) *focus = itemFocused;
|
||
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
||
|
||
return itemSelected;
|
||
}
|
||
|
||
// Color Panel control
|
||
Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
|
||
{
|
||
GuiControlState state = guiState;
|
||
Vector2 pickerSelector = { 0 };
|
||
|
||
Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
|
||
Vector3 hsv = ConvertRGBtoHSV(vcolor);
|
||
|
||
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
|
||
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
|
||
|
||
Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
|
||
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
|
||
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
|
||
(unsigned char)(255.0f*rgbHue.y),
|
||
(unsigned char)(255.0f*rgbHue.z), 255 };
|
||
|
||
const Color colWhite = { 255, 255, 255, 255 };
|
||
const Color colBlack = { 0, 0, 0, 255 };
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
pickerSelector = mousePoint;
|
||
|
||
// Calculate color from picker
|
||
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
|
||
|
||
colorPick.x /= (float)bounds.width; // Get normalized value on x
|
||
colorPick.y /= (float)bounds.height; // Get normalized value on y
|
||
|
||
hsv.y = colorPick.x;
|
||
hsv.z = 1.0f - colorPick.y;
|
||
|
||
Vector3 rgb = ConvertHSVtoRGB(hsv);
|
||
|
||
// NOTE: Vector3ToColor() only available on raylib 1.8.1
|
||
color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
|
||
(unsigned char)(255.0f*rgb.y),
|
||
(unsigned char)(255.0f*rgb.z),
|
||
(unsigned char)(255.0f*(float)color.a/255.0f) };
|
||
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (state != GUI_STATE_DISABLED)
|
||
{
|
||
DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
|
||
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
|
||
|
||
// Draw color picker: selector
|
||
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
|
||
GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
|
||
}
|
||
else
|
||
{
|
||
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
|
||
}
|
||
|
||
GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
|
||
//--------------------------------------------------------------------
|
||
|
||
return color;
|
||
}
|
||
|
||
Color GuiColorPanel(Rectangle bounds, Color color)
|
||
{
|
||
return GuiColorPanelEx(bounds, color, -1.0f);
|
||
}
|
||
|
||
// Color Bar Alpha control
|
||
// NOTE: Returns alpha value normalized [0..1]
|
||
float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||
{
|
||
#define COLORBARALPHA_CHECKED_SIZE 10
|
||
|
||
GuiControlState state = guiState;
|
||
Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds) ||
|
||
CheckCollisionPointRec(mousePoint, selector))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
selector.x = mousePoint.x - selector.width/2;
|
||
|
||
alpha = (mousePoint.x - bounds.x)/bounds.width;
|
||
if (alpha <= 0.0f) alpha = 0.0f;
|
||
if (alpha >= 1.0f) alpha = 1.0f;
|
||
//selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw alpha bar: checked background
|
||
if (state != GUI_STATE_DISABLED)
|
||
{
|
||
int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
|
||
int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
|
||
|
||
for (int x = 0; x < checksX; x++)
|
||
{
|
||
for (int y = 0; y < checksY; y++)
|
||
{
|
||
Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE };
|
||
GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
|
||
}
|
||
}
|
||
|
||
DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
|
||
}
|
||
else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
|
||
|
||
GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
|
||
|
||
// Draw alpha bar: selector
|
||
GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return alpha;
|
||
}
|
||
|
||
// Color Bar Hue control
|
||
// NOTE: Returns hue value normalized [0..1]
|
||
float GuiColorBarHue(Rectangle bounds, float hue)
|
||
{
|
||
GuiControlState state = guiState;
|
||
Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
Vector2 mousePoint = GetMousePosition();
|
||
|
||
if (CheckCollisionPointRec(mousePoint, bounds) ||
|
||
CheckCollisionPointRec(mousePoint, selector))
|
||
{
|
||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||
{
|
||
state = GUI_STATE_PRESSED;
|
||
selector.y = mousePoint.y - selector.height/2;
|
||
|
||
hue = (mousePoint.y - bounds.y)*360/bounds.height;
|
||
if (hue <= 0.0f) hue = 0.0f;
|
||
if (hue >= 359.0f) hue = 359.0f;
|
||
|
||
}
|
||
else state = GUI_STATE_FOCUSED;
|
||
|
||
/*if (IsKeyDown(KEY_UP))
|
||
{
|
||
hue -= 2.0f;
|
||
if (hue <= 0.0f) hue = 0.0f;
|
||
}
|
||
else if (IsKeyDown(KEY_DOWN))
|
||
{
|
||
hue += 2.0f;
|
||
if (hue >= 360.0f) hue = 360.0f;
|
||
}*/
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (state != GUI_STATE_DISABLED)
|
||
{
|
||
// Draw hue bar:color bars
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
|
||
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
|
||
}
|
||
else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
|
||
|
||
GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
|
||
|
||
// Draw hue bar: selector
|
||
GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
|
||
//--------------------------------------------------------------------
|
||
|
||
return hue;
|
||
}
|
||
|
||
// TODO: Color GuiColorBarSat() [WHITE->color]
|
||
// TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL
|
||
// TODO: float GuiColorBarLuminance() [BLACK->WHITE]
|
||
|
||
// Color Picker control
|
||
// NOTE: It's divided in multiple controls:
|
||
// Color GuiColorPanel(Rectangle bounds, Color color)
|
||
// float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||
// float GuiColorBarHue(Rectangle bounds, float value)
|
||
// NOTE: bounds define GuiColorPanel() size
|
||
Color GuiColorPicker(Rectangle bounds, Color color)
|
||
{
|
||
color = GuiColorPanel(bounds, color);
|
||
|
||
Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
|
||
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
|
||
|
||
Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
|
||
hsv.x = GuiColorBarHue(boundsHue, hsv.x);
|
||
//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
|
||
Vector3 rgb = ConvertHSVtoRGB(hsv);
|
||
color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
|
||
|
||
return color;
|
||
}
|
||
|
||
// Message Box control
|
||
int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
|
||
{
|
||
#define MESSAGEBOX_BUTTON_HEIGHT 24
|
||
#define MESSAGEBOX_BUTTON_PADDING 10
|
||
|
||
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
|
||
|
||
int buttonsCount = 0;
|
||
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
|
||
Rectangle buttonBounds = { 0 };
|
||
buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
|
||
buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
|
||
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
|
||
buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
|
||
|
||
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
|
||
|
||
Rectangle textBounds = { 0 };
|
||
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
|
||
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
|
||
textBounds.width = textSize.x;
|
||
textBounds.height = textSize.y;
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (GuiWindowBox(bounds, title)) clicked = 0;
|
||
|
||
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
|
||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
GuiLabel(textBounds, message);
|
||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
|
||
|
||
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
|
||
for (int i = 0; i < buttonsCount; i++)
|
||
{
|
||
if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
|
||
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
|
||
}
|
||
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
|
||
//--------------------------------------------------------------------
|
||
|
||
return clicked;
|
||
}
|
||
|
||
// Text Input Box control, ask for text
|
||
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
|
||
{
|
||
#define TEXTINPUTBOX_BUTTON_HEIGHT 24
|
||
#define TEXTINPUTBOX_BUTTON_PADDING 10
|
||
#define TEXTINPUTBOX_HEIGHT 30
|
||
|
||
#define TEXTINPUTBOX_MAX_TEXT_LENGTH 256
|
||
|
||
// Used to enable text edit mode
|
||
// WARNING: No more than one GuiTextInputBox() should be open at the same time
|
||
static bool textEditMode = false;
|
||
|
||
int btnIndex = -1;
|
||
|
||
int buttonsCount = 0;
|
||
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
|
||
Rectangle buttonBounds = { 0 };
|
||
buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
|
||
buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
|
||
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
|
||
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
|
||
|
||
int messageInputHeight = bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
|
||
|
||
Rectangle textBounds = { 0 };
|
||
if (message != NULL)
|
||
{
|
||
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
|
||
|
||
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
|
||
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
|
||
textBounds.width = textSize.x;
|
||
textBounds.height = textSize.y;
|
||
}
|
||
|
||
Rectangle textBoxBounds = { 0 };
|
||
textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
|
||
textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
|
||
if (message == NULL) textBoxBounds.y += messageInputHeight/2;
|
||
else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
|
||
textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
|
||
textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
if (GuiWindowBox(bounds, title)) btnIndex = 0;
|
||
|
||
// Draw message if available
|
||
if (message != NULL)
|
||
{
|
||
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
|
||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
GuiLabel(textBounds, message);
|
||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
|
||
}
|
||
|
||
if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode;
|
||
|
||
int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
||
|
||
for (int i = 0; i < buttonsCount; i++)
|
||
{
|
||
if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
|
||
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
|
||
}
|
||
|
||
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
|
||
//--------------------------------------------------------------------
|
||
|
||
return btnIndex;
|
||
}
|
||
|
||
// Grid control
|
||
// NOTE: Returns grid mouse-hover selected cell
|
||
// About drawing lines at subpixel spacing, simple put, not easy solution:
|
||
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
|
||
Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
|
||
{
|
||
#if !defined(GRID_COLOR_ALPHA)
|
||
#define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
|
||
#endif
|
||
|
||
GuiControlState state = guiState;
|
||
Vector2 mousePoint = GetMousePosition();
|
||
Vector2 currentCell = { -1, -1 };
|
||
|
||
int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
|
||
int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
|
||
|
||
// Update control
|
||
//--------------------------------------------------------------------
|
||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||
{
|
||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||
{
|
||
currentCell.x = (int)((mousePoint.x - bounds.x)/spacing);
|
||
currentCell.y = (int)((mousePoint.y - bounds.y)/spacing);
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------
|
||
|
||
// Draw control
|
||
//--------------------------------------------------------------------
|
||
switch (state)
|
||
{
|
||
case GUI_STATE_NORMAL:
|
||
{
|
||
if (subdivs > 0)
|
||
{
|
||
// Draw vertical grid lines
|
||
for (int i = 0; i < linesV; i++)
|
||
{
|
||
Rectangle lineV = { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height };
|
||
GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
|
||
}
|
||
|
||
// Draw horizontal grid lines
|
||
for (int i = 0; i < linesH; i++)
|
||
{
|
||
Rectangle lineH = { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 };
|
||
GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
|
||
}
|
||
}
|
||
} break;
|
||
default: break;
|
||
}
|
||
|
||
return currentCell;
|
||
}
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Styles loading functions
|
||
//----------------------------------------------------------------------------------
|
||
|
||
// Load raygui style file (.rgs)
|
||
void GuiLoadStyle(const char *fileName)
|
||
{
|
||
bool tryBinary = false;
|
||
|
||
// Try reading the files as text file first
|
||
FILE *rgsFile = fopen(fileName, "rt");
|
||
|
||
if (rgsFile != NULL)
|
||
{
|
||
char buffer[256] = { 0 };
|
||
fgets(buffer, 256, rgsFile);
|
||
|
||
if (buffer[0] == '#')
|
||
{
|
||
int controlId = 0;
|
||
int propertyId = 0;
|
||
unsigned int propertyValue = 0;
|
||
|
||
while (!feof(rgsFile))
|
||
{
|
||
switch (buffer[0])
|
||
{
|
||
case 'p':
|
||
{
|
||
// Style property: p <control_id> <property_id> <property_value> <property_name>
|
||
|
||
sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
|
||
|
||
GuiSetStyle(controlId, propertyId, (int)propertyValue);
|
||
|
||
} break;
|
||
case 'f':
|
||
{
|
||
// Style font: f <gen_font_size> <charmap_file> <font_file>
|
||
|
||
int fontSize = 0;
|
||
char charmapFileName[256] = { 0 };
|
||
char fontFileName[256] = { 0 };
|
||
sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
|
||
|
||
Font font = { 0 };
|
||
|
||
if (charmapFileName[0] != '0')
|
||
{
|
||
// Load characters from charmap file,
|
||
// expected '\n' separated list of integer values
|
||
char *charValues = LoadText(charmapFileName);
|
||
if (charValues != NULL)
|
||
{
|
||
int charsCount = 0;
|
||
const char **chars = TextSplit(charValues, '\n', &charsCount);
|
||
|
||
int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
|
||
for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
|
||
|
||
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
|
||
|
||
RAYGUI_FREE(values);
|
||
}
|
||
}
|
||
else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
|
||
|
||
if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
|
||
|
||
} break;
|
||
default: break;
|
||
}
|
||
|
||
fgets(buffer, 256, rgsFile);
|
||
}
|
||
}
|
||
else tryBinary = true;
|
||
|
||
fclose(rgsFile);
|
||
}
|
||
|
||
if (tryBinary)
|
||
{
|
||
rgsFile = fopen(fileName, "rb");
|
||
|
||
if (rgsFile == NULL) return;
|
||
|
||
char signature[5] = "";
|
||
short version = 0;
|
||
short reserved = 0;
|
||
int propertiesCount = 0;
|
||
|
||
fread(signature, 1, 4, rgsFile);
|
||
fread(&version, 1, sizeof(short), rgsFile);
|
||
fread(&reserved, 1, sizeof(short), rgsFile);
|
||
fread(&propertiesCount, 1, sizeof(int), rgsFile);
|
||
|
||
if ((signature[0] == 'r') &&
|
||
(signature[1] == 'G') &&
|
||
(signature[2] == 'S') &&
|
||
(signature[3] == ' '))
|
||
{
|
||
short controlId = 0;
|
||
short propertyId = 0;
|
||
int propertyValue = 0;
|
||
|
||
for (int i = 0; i < propertiesCount; i++)
|
||
{
|
||
fread(&controlId, 1, sizeof(short), rgsFile);
|
||
fread(&propertyId, 1, sizeof(short), rgsFile);
|
||
fread(&propertyValue, 1, sizeof(int), rgsFile);
|
||
|
||
if (controlId == 0) // DEFAULT control
|
||
{
|
||
// If a DEFAULT property is loaded, it is propagated to all controls
|
||
// NOTE: All DEFAULT properties should be defined first in the file
|
||
GuiSetStyle(0, (int)propertyId, propertyValue);
|
||
|
||
if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
|
||
}
|
||
else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
|
||
}
|
||
|
||
// Font loading is highly dependant on raylib API to load font data and image
|
||
// TODO: Find some mechanism to support it in standalone mode
|
||
#if !defined(RAYGUI_STANDALONE)
|
||
// Load custom font if available
|
||
int fontDataSize = 0;
|
||
fread(&fontDataSize, 1, sizeof(int), rgsFile);
|
||
|
||
if (fontDataSize > 0)
|
||
{
|
||
Font font = { 0 };
|
||
int fontType = 0; // 0-Normal, 1-SDF
|
||
Rectangle whiteRec = { 0 };
|
||
|
||
fread(&font.baseSize, 1, sizeof(int), rgsFile);
|
||
fread(&font.charsCount, 1, sizeof(int), rgsFile);
|
||
fread(&fontType, 1, sizeof(int), rgsFile);
|
||
|
||
// Load font white rectangle
|
||
fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
|
||
|
||
// Load font image parameters
|
||
int fontImageSize = 0;
|
||
fread(&fontImageSize, 1, sizeof(int), rgsFile);
|
||
|
||
if (fontImageSize > 0)
|
||
{
|
||
Image imFont = { 0 };
|
||
imFont.mipmaps = 1;
|
||
fread(&imFont.width, 1, sizeof(int), rgsFile);
|
||
fread(&imFont.height, 1, sizeof(int), rgsFile);
|
||
fread(&imFont.format, 1, sizeof(int), rgsFile);
|
||
|
||
imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize);
|
||
fread(imFont.data, 1, fontImageSize, rgsFile);
|
||
|
||
font.texture = LoadTextureFromImage(imFont);
|
||
|
||
UnloadImage(imFont);
|
||
}
|
||
|
||
// Load font recs data
|
||
font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
|
||
for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
|
||
|
||
// Load font chars info data
|
||
font.chars = (CharInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(CharInfo));
|
||
for (int i = 0; i < font.charsCount; i++)
|
||
{
|
||
fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
|
||
fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
|
||
fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
|
||
fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
|
||
}
|
||
|
||
GuiSetFont(font);
|
||
|
||
// Set font texture source rectangle to be used as white texture to draw shapes
|
||
// NOTE: This way, all gui can be draw using a single draw call
|
||
if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
|
||
}
|
||
#endif
|
||
}
|
||
|
||
fclose(rgsFile);
|
||
}
|
||
}
|
||
|
||
// Load style default over global style
|
||
void GuiLoadStyleDefault(void)
|
||
{
|
||
// We set this variable first to avoid cyclic function calls
|
||
// when calling GuiSetStyle() and GuiGetStyle()
|
||
guiStyleLoaded = true;
|
||
|
||
// Initialize default LIGHT style property values
|
||
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
|
||
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
|
||
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
|
||
GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
|
||
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
|
||
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
|
||
GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
|
||
GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
|
||
GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
|
||
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
|
||
GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
|
||
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
|
||
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
|
||
GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
|
||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
|
||
|
||
// Initialize control-specific property values
|
||
// NOTE: Those properties are in default list but require specific values by control type
|
||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
||
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
|
||
GuiSetStyle(SLIDER, TEXT_PADDING, 5);
|
||
GuiSetStyle(CHECKBOX, TEXT_PADDING, 5);
|
||
GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT);
|
||
GuiSetStyle(TEXTBOX, TEXT_PADDING, 5);
|
||
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
||
GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
|
||
GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
||
GuiSetStyle(SPINNER, TEXT_PADDING, 4);
|
||
GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
||
GuiSetStyle(STATUSBAR, TEXT_PADDING, 6);
|
||
GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
||
|
||
// Initialize extended property values
|
||
// NOTE: By default, extended property values are initialized to 0
|
||
GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
|
||
GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
|
||
GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
|
||
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
|
||
GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
|
||
GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
|
||
GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
|
||
GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
|
||
GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
|
||
GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30);
|
||
GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2);
|
||
GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
|
||
GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2);
|
||
GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5);
|
||
GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
|
||
GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
|
||
GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
|
||
GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20);
|
||
GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2);
|
||
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
|
||
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
|
||
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
|
||
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
|
||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
|
||
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e);
|
||
GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2);
|
||
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
|
||
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
|
||
GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
|
||
GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14);
|
||
GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa);
|
||
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6);
|
||
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
|
||
|
||
guiFont = GetFontDefault(); // Initialize default font
|
||
}
|
||
|
||
// Get text with icon id prepended
|
||
// NOTE: Useful to add icons by name id (enum) instead of
|
||
// a number that can change between ricon versions
|
||
const char *GuiIconText(int iconId, const char *text)
|
||
{
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
static char buffer[1024] = { 0 };
|
||
memset(buffer, 0, 1024);
|
||
|
||
sprintf(buffer, "#%03i#", iconId);
|
||
|
||
if (text != NULL)
|
||
{
|
||
for (int i = 5; i < 1024; i++)
|
||
{
|
||
buffer[i] = text[i - 5];
|
||
if (text[i - 5] == '\0') break;
|
||
}
|
||
}
|
||
|
||
return buffer;
|
||
#else
|
||
return NULL;
|
||
#endif
|
||
}
|
||
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
|
||
// Get full icons data pointer
|
||
unsigned int *GuiGetIcons(void) { return guiIcons; }
|
||
|
||
// Load raygui icons file (.rgi)
|
||
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
|
||
// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
|
||
// guiIconsName[]][] memory should be manually freed!
|
||
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
|
||
{
|
||
// Style File Structure (.rgi)
|
||
// ------------------------------------------------------
|
||
// Offset | Size | Type | Description
|
||
// ------------------------------------------------------
|
||
// 0 | 4 | char | Signature: "rGI "
|
||
// 4 | 2 | short | Version: 100
|
||
// 6 | 2 | short | reserved
|
||
|
||
// 8 | 2 | short | Num icons (N)
|
||
// 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
|
||
|
||
// Icons name id (32 bytes per name id)
|
||
// foreach (icon)
|
||
// {
|
||
// 12+32*i | 32 | char | Icon NameId
|
||
// }
|
||
|
||
// Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
|
||
// S*S pixels/32bit per unsigned int = K unsigned int per icon
|
||
// foreach (icon)
|
||
// {
|
||
// ... | K | unsigned int | Icon Data
|
||
// }
|
||
|
||
FILE *rgiFile = fopen(fileName, "rb");
|
||
|
||
char **guiIconsName = NULL;
|
||
|
||
if (rgiFile != NULL)
|
||
{
|
||
char signature[5] = "";
|
||
short version = 0;
|
||
short reserved = 0;
|
||
short iconsCount = 0;
|
||
short iconsSize = 0;
|
||
|
||
fread(signature, 1, 4, rgiFile);
|
||
fread(&version, 1, sizeof(short), rgiFile);
|
||
fread(&reserved, 1, sizeof(short), rgiFile);
|
||
fread(&iconsCount, 1, sizeof(short), rgiFile);
|
||
fread(&iconsSize, 1, sizeof(short), rgiFile);
|
||
|
||
if ((signature[0] == 'r') &&
|
||
(signature[1] == 'G') &&
|
||
(signature[2] == 'I') &&
|
||
(signature[3] == ' '))
|
||
{
|
||
if (loadIconsName)
|
||
{
|
||
guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
|
||
for (int i = 0; i < iconsCount; i++)
|
||
{
|
||
guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
|
||
fread(guiIconsName[i], 32, 1, rgiFile);
|
||
}
|
||
}
|
||
|
||
// Read icons data directly over guiIcons data array
|
||
fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
|
||
}
|
||
|
||
fclose(rgiFile);
|
||
}
|
||
|
||
return guiIconsName;
|
||
}
|
||
|
||
// Draw selected icon using rectangles pixel-by-pixel
|
||
void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
|
||
{
|
||
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
|
||
|
||
for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
|
||
{
|
||
for (int k = 0; k < 32; k++)
|
||
{
|
||
if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
|
||
{
|
||
#if !defined(RAYGUI_STANDALONE)
|
||
DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
|
||
#endif
|
||
}
|
||
|
||
if ((k == 15) || (k == 31)) y++;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Get icon bit data
|
||
// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
|
||
unsigned int *GuiGetIconData(int iconId)
|
||
{
|
||
static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
|
||
memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
|
||
|
||
if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
|
||
|
||
return iconData;
|
||
}
|
||
|
||
// Set icon bit data
|
||
// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
|
||
void GuiSetIconData(int iconId, unsigned int *data)
|
||
{
|
||
if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
|
||
}
|
||
|
||
// Set icon pixel value
|
||
void GuiSetIconPixel(int iconId, int x, int y)
|
||
{
|
||
#define BIT_SET(a,b) ((a) |= (1<<(b)))
|
||
|
||
// This logic works for any RICON_SIZE pixels icons,
|
||
// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
|
||
BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
|
||
}
|
||
|
||
// Clear icon pixel value
|
||
void GuiClearIconPixel(int iconId, int x, int y)
|
||
{
|
||
#define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
|
||
|
||
// This logic works for any RICON_SIZE pixels icons,
|
||
// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
|
||
BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
|
||
}
|
||
|
||
// Check icon pixel value
|
||
bool GuiCheckIconPixel(int iconId, int x, int y)
|
||
{
|
||
#define BIT_CHECK(a,b) ((a) & (1<<(b)))
|
||
|
||
return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
|
||
}
|
||
#endif // RAYGUI_SUPPORT_ICONS
|
||
|
||
//----------------------------------------------------------------------------------
|
||
// Module specific Functions Definition
|
||
//----------------------------------------------------------------------------------
|
||
// Gui get text width using default font
|
||
static int GetTextWidth(const char *text)
|
||
{
|
||
Vector2 size = { 0 };
|
||
|
||
if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||
|
||
// TODO: Consider text icon width here???
|
||
|
||
return (int)size.x;
|
||
}
|
||
|
||
// Get text bounds considering control bounds
|
||
static Rectangle GetTextBounds(int control, Rectangle bounds)
|
||
{
|
||
Rectangle textBounds = bounds;
|
||
|
||
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
|
||
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
|
||
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
|
||
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
|
||
|
||
// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
|
||
switch (control)
|
||
{
|
||
case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break;
|
||
case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
|
||
default:
|
||
{
|
||
if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
|
||
else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
|
||
} break;
|
||
}
|
||
|
||
// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
|
||
// More special cases (label side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
|
||
|
||
return textBounds;
|
||
}
|
||
|
||
// Get text icon if provided and move text cursor
|
||
// NOTE: We support up to 999 values for iconId
|
||
static const char *GetTextIcon(const char *text, int *iconId)
|
||
{
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
*iconId = -1;
|
||
if (text[0] == '#') // Maybe we have an icon!
|
||
{
|
||
char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
|
||
|
||
int pos = 1;
|
||
while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
|
||
{
|
||
iconValue[pos - 1] = text[pos];
|
||
pos++;
|
||
}
|
||
|
||
if (text[pos] == '#')
|
||
{
|
||
*iconId = TextToInteger(iconValue);
|
||
|
||
// Move text pointer after icon
|
||
// WARNING: If only icon provided, it could point to EOL character!
|
||
if (*iconId >= 0) text += (pos + 1);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
return text;
|
||
}
|
||
|
||
// Gui draw text using default font
|
||
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
|
||
{
|
||
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
|
||
|
||
if ((text != NULL) && (text[0] != '\0'))
|
||
{
|
||
int iconId = 0;
|
||
text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
|
||
|
||
// Get text position depending on alignment and iconId
|
||
//---------------------------------------------------------------------------------
|
||
#define ICON_TEXT_PADDING 4
|
||
|
||
Vector2 position = { bounds.x, bounds.y };
|
||
|
||
// NOTE: We get text size after icon been processed
|
||
int textWidth = GetTextWidth(text);
|
||
int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
|
||
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
if (iconId >= 0)
|
||
{
|
||
textWidth += RICON_SIZE;
|
||
|
||
// WARNING: If only icon provided, text could be pointing to eof character!
|
||
if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
|
||
}
|
||
#endif
|
||
// Check guiTextAlign global variables
|
||
switch (alignment)
|
||
{
|
||
case GUI_TEXT_ALIGN_LEFT:
|
||
{
|
||
position.x = bounds.x;
|
||
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
|
||
} break;
|
||
case GUI_TEXT_ALIGN_CENTER:
|
||
{
|
||
position.x = bounds.x + bounds.width/2 - textWidth/2;
|
||
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
|
||
} break;
|
||
case GUI_TEXT_ALIGN_RIGHT:
|
||
{
|
||
position.x = bounds.x + bounds.width - textWidth;
|
||
position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
|
||
} break;
|
||
default: break;
|
||
}
|
||
|
||
// NOTE: Make sure we get pixel-perfect coordinates,
|
||
// In case of decimals we got weird text positioning
|
||
position.x = (float)((int)position.x);
|
||
position.y = (float)((int)position.y);
|
||
//---------------------------------------------------------------------------------
|
||
|
||
// Draw text (with icon if available)
|
||
//---------------------------------------------------------------------------------
|
||
#if defined(RAYGUI_SUPPORT_ICONS)
|
||
if (iconId >= 0)
|
||
{
|
||
// NOTE: We consider icon height, probably different than text size
|
||
GuiDrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height) }, 1, tint);
|
||
position.x += (RICON_SIZE + ICON_TEXT_PADDING);
|
||
}
|
||
#endif
|
||
DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
|
||
//---------------------------------------------------------------------------------
|
||
}
|
||
}
|
||
|
||
// Gui draw rectangle using default raygui plain style with borders
|
||
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
|
||
{
|
||
if (color.a > 0)
|
||
{
|
||
// Draw rectangle filled with color
|
||
DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
|
||
}
|
||
|
||
if (borderWidth > 0)
|
||
{
|
||
// Draw rectangle border lines with color
|
||
DrawRectangle(rec.x, rec.y, rec.width, borderWidth, borderColor);
|
||
DrawRectangle(rec.x, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
|
||
DrawRectangle(rec.x + rec.width - borderWidth, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
|
||
DrawRectangle(rec.x, rec.y + rec.height - borderWidth, rec.width, borderWidth, borderColor);
|
||
}
|
||
|
||
// TODO: For n-patch-based style we would need: [state] and maybe [control]
|
||
// In this case all controls drawing logic should be moved to this function... I don't like it...
|
||
}
|
||
|
||
// Draw tooltip relatively to bounds
|
||
static void GuiDrawTooltip(Rectangle bounds)
|
||
{
|
||
//static int tooltipFramesCounter = 0; // Not possible gets reseted at second function call!
|
||
|
||
if (guiTooltipEnabled && (guiTooltip != NULL) && CheckCollisionPointRec(GetMousePosition(), bounds))
|
||
{
|
||
Vector2 mousePosition = GetMousePosition();
|
||
Vector2 textSize = MeasureTextEx(guiFont, guiTooltip, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||
Rectangle tooltipBounds = { mousePosition.x, mousePosition.y, textSize.x + 20, textSize.y*2 };
|
||
|
||
GuiDrawRectangle(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
|
||
|
||
tooltipBounds.x += 10;
|
||
GuiLabel(tooltipBounds, guiTooltip);
|
||
}
|
||
}
|
||
|
||
// Split controls text into multiple strings
|
||
// Also check for multiple columns (required by GuiToggleGroup())
|
||
static const char **GuiTextSplit(const char *text, int *count, int *textRow)
|
||
{
|
||
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
|
||
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
|
||
// all used memory is static... it has some limitations:
|
||
// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS
|
||
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH
|
||
// NOTE: Those definitions could be externally provided if required
|
||
|
||
#if !defined(TEXTSPLIT_MAX_TEXT_LENGTH)
|
||
#define TEXTSPLIT_MAX_TEXT_LENGTH 1024
|
||
#endif
|
||
|
||
#if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS)
|
||
#define TEXTSPLIT_MAX_TEXT_ELEMENTS 128
|
||
#endif
|
||
|
||
static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL };
|
||
static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 };
|
||
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH);
|
||
|
||
result[0] = buffer;
|
||
int counter = 1;
|
||
|
||
if (textRow != NULL) textRow[0] = 0;
|
||
|
||
// Count how many substrings we have on text and point to every one
|
||
for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++)
|
||
{
|
||
buffer[i] = text[i];
|
||
if (buffer[i] == '\0') break;
|
||
else if ((buffer[i] == ';') || (buffer[i] == '\n'))
|
||
{
|
||
result[counter] = buffer + i + 1;
|
||
|
||
if (textRow != NULL)
|
||
{
|
||
if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
|
||
else textRow[counter] = textRow[counter - 1];
|
||
}
|
||
|
||
buffer[i] = '\0'; // Set an end of string at this point
|
||
|
||
counter++;
|
||
if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break;
|
||
}
|
||
}
|
||
|
||
*count = counter;
|
||
|
||
return result;
|
||
}
|
||
|
||
// Convert color data from RGB to HSV
|
||
// NOTE: Color data should be passed normalized
|
||
static Vector3 ConvertRGBtoHSV(Vector3 rgb)
|
||
{
|
||
Vector3 hsv = { 0 };
|
||
float min = 0.0f;
|
||
float max = 0.0f;
|
||
float delta = 0.0f;
|
||
|
||
min = (rgb.x < rgb.y)? rgb.x : rgb.y;
|
||
min = (min < rgb.z)? min : rgb.z;
|
||
|
||
max = (rgb.x > rgb.y)? rgb.x : rgb.y;
|
||
max = (max > rgb.z)? max : rgb.z;
|
||
|
||
hsv.z = max; // Value
|
||
delta = max - min;
|
||
|
||
if (delta < 0.00001f)
|
||
{
|
||
hsv.y = 0.0f;
|
||
hsv.x = 0.0f; // Undefined, maybe NAN?
|
||
return hsv;
|
||
}
|
||
|
||
if (max > 0.0f)
|
||
{
|
||
// NOTE: If max is 0, this divide would cause a crash
|
||
hsv.y = (delta/max); // Saturation
|
||
}
|
||
else
|
||
{
|
||
// NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
|
||
hsv.y = 0.0f;
|
||
hsv.x = 0.0f; // Undefined, maybe NAN?
|
||
return hsv;
|
||
}
|
||
|
||
// NOTE: Comparing float values could not work properly
|
||
if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
|
||
else
|
||
{
|
||
if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
|
||
else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
|
||
}
|
||
|
||
hsv.x *= 60.0f; // Convert to degrees
|
||
|
||
if (hsv.x < 0.0f) hsv.x += 360.0f;
|
||
|
||
return hsv;
|
||
}
|
||
|
||
// Convert color data from HSV to RGB
|
||
// NOTE: Color data should be passed normalized
|
||
static Vector3 ConvertHSVtoRGB(Vector3 hsv)
|
||
{
|
||
Vector3 rgb = { 0 };
|
||
float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
|
||
long i = 0;
|
||
|
||
// NOTE: Comparing float values could not work properly
|
||
if (hsv.y <= 0.0f)
|
||
{
|
||
rgb.x = hsv.z;
|
||
rgb.y = hsv.z;
|
||
rgb.z = hsv.z;
|
||
return rgb;
|
||
}
|
||
|
||
hh = hsv.x;
|
||
if (hh >= 360.0f) hh = 0.0f;
|
||
hh /= 60.0f;
|
||
|
||
i = (long)hh;
|
||
ff = hh - i;
|
||
p = hsv.z*(1.0f - hsv.y);
|
||
q = hsv.z*(1.0f - (hsv.y*ff));
|
||
t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
|
||
|
||
switch (i)
|
||
{
|
||
case 0:
|
||
{
|
||
rgb.x = hsv.z;
|
||
rgb.y = t;
|
||
rgb.z = p;
|
||
} break;
|
||
case 1:
|
||
{
|
||
rgb.x = q;
|
||
rgb.y = hsv.z;
|
||
rgb.z = p;
|
||
} break;
|
||
case 2:
|
||
{
|
||
rgb.x = p;
|
||
rgb.y = hsv.z;
|
||
rgb.z = t;
|
||
} break;
|
||
case 3:
|
||
{
|
||
rgb.x = p;
|
||
rgb.y = q;
|
||
rgb.z = hsv.z;
|
||
} break;
|
||
case 4:
|
||
{
|
||
rgb.x = t;
|
||
rgb.y = p;
|
||
rgb.z = hsv.z;
|
||
} break;
|
||
case 5:
|
||
default:
|
||
{
|
||
rgb.x = hsv.z;
|
||
rgb.y = p;
|
||
rgb.z = q;
|
||
} break;
|
||
}
|
||
|
||
return rgb;
|
||
}
|
||
|
||
#if defined(RAYGUI_STANDALONE)
|
||
// Returns a Color struct from hexadecimal value
|
||
static Color GetColor(int hexValue)
|
||
{
|
||
Color color;
|
||
|
||
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
|
||
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
|
||
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
|
||
color.a = (unsigned char)hexValue & 0xFF;
|
||
|
||
return color;
|
||
}
|
||
|
||
// Returns hexadecimal value for a Color
|
||
static int ColorToInt(Color color)
|
||
{
|
||
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
|
||
}
|
||
|
||
// Check if point is inside rectangle
|
||
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
|
||
{
|
||
bool collision = false;
|
||
|
||
if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
|
||
(point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
|
||
|
||
return collision;
|
||
}
|
||
|
||
// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||
static Color Fade(Color color, float alpha)
|
||
{
|
||
if (alpha < 0.0f) alpha = 0.0f;
|
||
else if (alpha > 1.0f) alpha = 1.0f;
|
||
|
||
Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
|
||
|
||
return result;
|
||
}
|
||
|
||
// Formatting of text with variables to 'embed'
|
||
static const char *TextFormat(const char *text, ...)
|
||
{
|
||
#define MAX_FORMATTEXT_LENGTH 64
|
||
|
||
static char buffer[MAX_FORMATTEXT_LENGTH];
|
||
|
||
va_list args;
|
||
va_start(args, text);
|
||
vsprintf(buffer, text, args);
|
||
va_end(args);
|
||
|
||
return buffer;
|
||
}
|
||
|
||
// Draw rectangle with vertical gradient fill color
|
||
// NOTE: This function is only used by GuiColorPicker()
|
||
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
|
||
{
|
||
Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
|
||
DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
|
||
}
|
||
|
||
#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
|
||
#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
|
||
|
||
|
||
// Split string into multiple strings
|
||
const char **TextSplit(const char *text, char delimiter, int *count)
|
||
{
|
||
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
|
||
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
|
||
// all used memory is static... it has some limitations:
|
||
// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
|
||
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
|
||
|
||
static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
|
||
static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
||
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
|
||
|
||
result[0] = buffer;
|
||
int counter = 0;
|
||
|
||
if (text != NULL)
|
||
{
|
||
counter = 1;
|
||
|
||
// Count how many substrings we have on text and point to every one
|
||
for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
|
||
{
|
||
buffer[i] = text[i];
|
||
if (buffer[i] == '\0') break;
|
||
else if (buffer[i] == delimiter)
|
||
{
|
||
buffer[i] = '\0'; // Set an end of string at this point
|
||
result[counter] = buffer + i + 1;
|
||
counter++;
|
||
|
||
if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
|
||
}
|
||
}
|
||
}
|
||
|
||
*count = counter;
|
||
return result;
|
||
}
|
||
|
||
// Get integer value from text
|
||
// NOTE: This function replaces atoi() [stdlib.h]
|
||
static int TextToInteger(const char *text)
|
||
{
|
||
int value = 0;
|
||
int sign = 1;
|
||
|
||
if ((text[0] == '+') || (text[0] == '-'))
|
||
{
|
||
if (text[0] == '-') sign = -1;
|
||
text++;
|
||
}
|
||
|
||
for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
|
||
|
||
return value*sign;
|
||
}
|
||
|
||
// Encode codepoint into utf8 text (char array length returned as parameter)
|
||
static const char *CodepointToUtf8(int codepoint, int *byteLength)
|
||
{
|
||
static char utf8[6] = { 0 };
|
||
int length = 0;
|
||
|
||
if (codepoint <= 0x7f)
|
||
{
|
||
utf8[0] = (char)codepoint;
|
||
length = 1;
|
||
}
|
||
else if (codepoint <= 0x7ff)
|
||
{
|
||
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
|
||
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
|
||
length = 2;
|
||
}
|
||
else if (codepoint <= 0xffff)
|
||
{
|
||
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
|
||
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
|
||
length = 3;
|
||
}
|
||
else if (codepoint <= 0x10ffff)
|
||
{
|
||
utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
|
||
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
|
||
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
|
||
length = 4;
|
||
}
|
||
|
||
*byteLength = length;
|
||
|
||
return utf8;
|
||
}
|
||
#endif // RAYGUI_STANDALONE
|
||
|
||
#endif // RAYGUI_IMPLEMENTATION
|