b2acff66de
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
50 lines
977 B
YAML
50 lines
977 B
YAML
language: c
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sudo: required
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dist: trusty
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git:
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depth: 3
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os:
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- osx
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- linux
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env:
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global:
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- VERBOSE=1
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matrix:
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- CFLAGS=-m64
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- CFLAGS=-m32
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before_script:
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- export CFLAGS="-std=gnu99 $CFLAGS"
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before_install:
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
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sudo apt-get install -y gcc-multilib
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libopenal-dev
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libxcursor-dev libxinerama-dev
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mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
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fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; brew install glfw; fi
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- "$CC --version"
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script:
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- mkdir build
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- cd build
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- cmake -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
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- make
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# - make package
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# - sudo make install
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#
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#deploy:
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# provider: releases
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# api_key:
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# secure: XXX
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# file_glob: true
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# file: raylib-*.tar.gz
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# skip_cleanup: true
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# on:
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# branch: master
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# tags: true
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