92 lines
4.7 KiB
Markdown
92 lines
4.7 KiB
Markdown
# raylib roadmap
|
|
|
|
Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
|
|
|
|
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
|
|
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
|
|
- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
|
|
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
|
|
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
|
|
- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
|
|
|
|
_Current version of raylib is complete and functional but there is always room for improvements._
|
|
|
|
**raylib 5.x**
|
|
- [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X
|
|
- [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
|
|
- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
|
|
- [ ] `textures`: Improve compressed textures support, loading and saving
|
|
- [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
|
|
- [ ] `raudio`: Implement miniaudio high-level provided features
|
|
- [ ] `examples`: Review all examples, add more and better code explanations
|
|
- [ ] Software renderer backend? Maybe using `Image` provided API
|
|
|
|
**raylib 4.x**
|
|
- [x] Split core module into separate platforms?
|
|
- [x] Redesign gestures system, improve touch inputs management
|
|
- [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
|
|
- [x] Better documentation and improved examples, reviewed webpage with examples complexity level
|
|
- [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
|
|
- [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
|
|
|
|
|
|
**raylib 4.0**
|
|
- [x] Improved consistency and coherency in raylib API
|
|
- [x] Continuous Deployment using GitHub Actions
|
|
- [x] rlgl improvements for standalone usage (avoid raylib coupling)
|
|
- Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
|
|
- Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
|
|
- Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
|
|
|
|
**raylib 3.0**
|
|
- [x] Custom memory allocators support
|
|
- [x] Global variables moved to global context
|
|
- [x] Optimize data structures for pass-by-value
|
|
- [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
|
|
- [x] Continuous Integration using GitHub Actions
|
|
|
|
**raylib 2.5**
|
|
- [x] Support Animated models
|
|
- [x] Support glTF models file format
|
|
- [x] Unicode support on text drawing
|
|
|
|
**raylib 2.0**
|
|
- [x] Removed external dependencies (GLFW3 and OpenAL)
|
|
- [x] Support TCC compiler (32bit and 64bit)
|
|
|
|
**raylib 1.8**
|
|
- [x] Improved Materials system with PBR support
|
|
- [x] Procedural image generation functions (spot, gradient, noise...)
|
|
- [x] Procedural mesh generation functions (cube, sphere...)
|
|
- [x] Custom Android APK build pipeline (default Makefile)
|
|
|
|
**raylib 1.7**
|
|
- [x] Support configuration flags
|
|
- [x] Improved build system for Android
|
|
- [x] Gamepad support on HTML5
|
|
|
|
**raylib 1.6**
|
|
- [x] Lua scripting support (raylib Lua wrapper)
|
|
- [x] Redesigned audio module
|
|
- [x] Support FLAC file format
|
|
|
|
**raylib 1.5**
|
|
- [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
|
|
- [x] Redesign Shaders/Textures system -> New Materials system
|
|
- [x] Support lighting: Omni, Directional and Spot lights
|
|
- [x] Redesign physics module (physac)
|
|
- [x] Chiptunes audio modules support
|
|
|
|
**raylib 1.4**
|
|
- [x] TTF fonts support (using stb_truetype)
|
|
- [x] Raycast system for 3D picking (including collisions detection)
|
|
- [x] Floyd-Steinberg dithering on 16bit image format conversion
|
|
- [x] Basic image manipulation functions (crop, resize, draw...)
|
|
- [x] Storage load/save data functionality
|
|
- [x] Add Physics module (physac)
|
|
- [x] Remove GLEW dependency -> Replaced by GLAD
|
|
- [x] Redesign Raspberry PI inputs system
|
|
- [x] Redesign gestures module to be multiplatform
|
|
- [x] Module raymath as header-only and functions inline
|
|
- [x] Add Easings module (easings.h)
|