77 lines
3.3 KiB
Lua
77 lines
3.3 KiB
Lua
-------------------------------------------------------------------------------------------
|
|
--
|
|
-- raylib [models] example - Cubicmap loading and drawing
|
|
--
|
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
--
|
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
|
--
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
local screenWidth = 800
|
|
local screenHeight = 450
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
|
|
|
|
-- Define the camera to look into our 3d world
|
|
local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
|
|
|
|
local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM)
|
|
local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM)
|
|
local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image)
|
|
|
|
-- NOTE: By default each cube is mapped to one part of texture atlas
|
|
local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture
|
|
map.material.texDiffuse = texture -- Set map diffuse texture
|
|
|
|
local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
|
|
|
|
UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
|
|
|
|
SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
|
|
|
|
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Main game loop
|
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
|
-- Update
|
|
---------------------------------------------------------------------------------------
|
|
camera = UpdateCamera(camera) -- Update camera
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Draw
|
|
---------------------------------------------------------------------------------------
|
|
BeginDrawing()
|
|
|
|
ClearBackground(RAYWHITE)
|
|
|
|
Begin3dMode(camera)
|
|
|
|
DrawModel(map, mapPosition, 1.0, WHITE)
|
|
|
|
End3dMode()
|
|
|
|
DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
|
|
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
|
|
|
|
DrawText("cubicmap image used to", 658, 90, 10, GRAY)
|
|
DrawText("generate map 3d model", 658, 104, 10, GRAY)
|
|
|
|
DrawFPS(10, 10)
|
|
|
|
EndDrawing()
|
|
---------------------------------------------------------------------------------------
|
|
end
|
|
|
|
-- De-Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
UnloadTexture(cubicmap) -- Unload cubicmap texture
|
|
UnloadTexture(texture) -- Unload map texture
|
|
UnloadModel(map) -- Unload map model
|
|
|
|
CloseWindow() -- Close window and OpenGL context
|
|
------------------------------------------------------------------------------------------- |