raylib/examples/shapes/shapes_lines_bezier.c

85 lines
3.4 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - Cubic-bezier lines
*
* Example originally created with raylib 1.7, last time updated with raylib 1.7
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
Vector2 start = { 0, 0 };
Vector2 end = { (float)screenWidth, (float)screenHeight };
Vector2 startControl = { 100, 0 };
Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_LEFT_CONTROL))
{
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
}
else
{
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
// Draw line Cubic Bezier, in-out interpolation (easing), no control points
DrawLineBezier(start, end, 3.0f, BLUE);
// Draw spline Cubic Bezier with control points
DrawSplineSegmentBezierCubic(start, startControl, endControl, end, 2.0f, RED);
DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
DrawCircleV(startControl, 10, RED);
DrawCircleV(endControl, 10, RED);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}