4a3509f06d
This game was developed for King GameJam 2015
73 lines
2.4 KiB
C
73 lines
2.4 KiB
C
/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Screens Functions Declarations (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef MONSTER_H
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#define MONSTER_H
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#define MONSTER_ANIM_FRAMES 7
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#define MONSTER_ANIM_SEQ 2
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//---------------------------------------------------------------------------------
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typedef struct Monster {
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Vector2 position;
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Texture2D texture;
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Rectangle bounds;
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Rectangle frameRec;
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Color color;
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int framesCounter;
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int currentFrame;
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int currentSeq;
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int numFrames;
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bool active;
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bool selected;
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bool spooky;
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} Monster;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Monster Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateMonster(Monster *monster);
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void DrawMonster(Monster monster, int scroll);
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void UnloadMonster(Monster monster);
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#ifdef __cplusplus
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}
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#endif
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#endif // SCREENS_H
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