142 lines
4.4 KiB
C
142 lines
4.4 KiB
C
/*******************************************************************************************
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*
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* raylib [audio] example - Using raudio module as standalone module
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*
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* NOTE: This example does not require any graphic device, it can run directly on console.
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*
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* DEPENDENCIES:
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* mini_al.h - Audio device management lib (https://github.com/dr-soft/mini_al)
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* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
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* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
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* jar_xm.h - XM module file loading
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* jar_mod.h - MOD audio file loading
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*
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* COMPILATION:
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* gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
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* -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
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* -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
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*
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* LICENSE: zlib/libpng
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*
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* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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********************************************************************************************/
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#include "raudio.h" // raylib audio library
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#include <stdio.h> // Required for: printf()
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#if defined(_WIN32)
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#include <conio.h> // Windows only, no stardard library
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#else
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// Provide kbhit() function in non-Windows platforms
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#include <stdio.h>
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#include <termios.h>
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#include <unistd.h>
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#include <fcntl.h>
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// Check if a key has been pressed
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static int kbhit(void)
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if (ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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}
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// Get pressed character
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static char getch() { return getchar(); }
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#endif
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#define KEY_ESCAPE 27
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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static unsigned char key = 0;
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InitAudioDevice();
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Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
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Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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printf("\nPress s or d to play sounds...\n");
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//--------------------------------------------------------------------------------------
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// Main loop
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while (key != KEY_ESCAPE)
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{
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if (kbhit()) key = getch();
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if (key == 's')
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{
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PlaySound(fxWav);
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key = 0;
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}
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if (key == 'd')
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{
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PlaySound(fxOgg);
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key = 0;
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}
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UpdateMusicStream(music);
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSound(fxWav); // Unload sound data
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UnloadSound(fxOgg); // Unload sound data
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UnloadMusicStream(music); // Unload music stream data
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CloseAudioDevice();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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