676 lines
24 KiB
Makefile
676 lines
24 KiB
Makefile
#**************************************************************************************************
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#
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# raylib makefile for multiple platforms
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#
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# This file supports building raylib examples for the following platforms:
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#
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# > PLATFORM_DESKTOP (GLFW backend):
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# - Windows (Win32, Win64)
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# - Linux (X11/Wayland desktop mode)
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# - macOS/OSX (x64, arm64)
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# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
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# > PLATFORM_DESKTOP_SDL (SDL backend):
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# - Windows (Win32, Win64)
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# - Linux (X11/Wayland desktop mode)
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# - Others (not tested)
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# > PLATFORM_DESKTOP_RGFW (RGFW backend):
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# - Windows (Win32, Win64)
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# - Linux (X11 desktop mode)
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# - macOS/OSX (x64, arm64 (not tested))
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# - Others (not tested)
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# > PLATFORM_WEB:
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# - HTML5 (WebAssembly)
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# > PLATFORM_DRM:
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# - Raspberry Pi 0-5 (DRM/KMS)
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# - Linux DRM subsystem (KMS mode)
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# > PLATFORM_ANDROID:
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# - Android (ARM, ARM64)
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#
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# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
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RAYLIB_VERSION ?= 5.0.0
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RAYLIB_PATH ?= ..
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# Define raylib source code path
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RAYLIB_SRC_PATH ?= ../src
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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RAYLIB_INCLUDE_PATH ?= /usr/local/include
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RAYLIB_LIB_PATH ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
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# WARNING: Library is not included in raylib, it MUST be configured by users
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SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
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SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= TRUE
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BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
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# Determine PLATFORM_OS when required
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_DESKTOP_RGFW))
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for LINUX platform
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# TODO: Do we really need this?
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Emscripten required variables
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EMSDK_PATH ?= C:/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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endif
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program: MAKE
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#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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MAKE = emmake make
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endif
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -sASSERTIONS=1 --profiling
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endif
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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CFLAGS += -O3
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else
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CFLAGS += -Os
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endif
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else
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CFLAGS += -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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# -Wextra enables some extra warning flags that are not enabled by -Wall
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# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
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# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
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# -Werror=implicit-function-declaration catch function calls without prior declaration
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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# Define include paths for required headers: INCLUDE_PATHS
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# NOTE: Some external/extras libraries could be required (stb, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
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INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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# Include GLFW required for examples/others/rlgl_standalone.c
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ifeq ($(USE_EXTERNAL_GLFW),FALSE)
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all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
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endif
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# Define library paths containing required libs: LDFLAGS
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#------------------------------------------------------------------------------------------------
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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LDFLAGS += -L$(RAYLIB_LIB_PATH)
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endif
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ifeq ($(PLATFORM_OS),BSD)
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LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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LDFLAGS += -L$(SDL_LIBRARY_PATH)
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sWASM=0 # disable Web Assembly, emitted by default
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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LDFLAGS += -sASYNCIFY
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endif
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# Add resources building if required
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ifeq ($(BUILD_WEB_RESOURCES),TRUE)
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LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
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endif
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# Add debug mode flags if required
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ifeq ($(BUILD_MODE),DEBUG)
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LDFLAGS += -sASSERTIONS=1 --profiling
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endif
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# Define a custom shell .html and output extension
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LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
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EXT = .html
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
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# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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endif
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# Define libraries required on linking: LDLIBS
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# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
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#------------------------------------------------------------------------------------------------
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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# NOTE: On ARM 32bit arch, miniaudio requires atomics library
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LDLIBS += -latomic
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(USE_EXTERNAL_GLFW),TRUE)
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# NOTE: It could require additional packages installed: libglfw3-dev
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LDLIBS += -lglfw
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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# NOTE: On ARM 32bit arch, miniaudio requires atomics library
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LDLIBS += -latomic
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compipling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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# NOTE: On ARM 32bit arch, miniaudio requires atomics library
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LDLIBS += -latomic
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = ../src/libraylib.a -lm
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LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# Libraries for DRM compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
|
endif
|
|
|
|
# Define source code object files required
|
|
#------------------------------------------------------------------------------------------------
|
|
CORE = \
|
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core/core_2d_camera \
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|
core/core_2d_camera_mouse_zoom \
|
|
core/core_2d_camera_platformer \
|
|
core/core_2d_camera_split_screen \
|
|
core/core_3d_camera_first_person \
|
|
core/core_3d_camera_free \
|
|
core/core_3d_camera_mode \
|
|
core/core_3d_camera_split_screen \
|
|
core/core_3d_picking \
|
|
core/core_automation_events \
|
|
core/core_basic_screen_manager \
|
|
core/core_basic_window \
|
|
core/core_custom_frame_control \
|
|
core/core_custom_logging \
|
|
core/core_drop_files \
|
|
core/core_input_gamepad \
|
|
core/core_input_gamepad_info \
|
|
core/core_input_gestures \
|
|
core/core_input_gestures_web \
|
|
core/core_input_keys \
|
|
core/core_input_mouse \
|
|
core/core_input_mouse_wheel \
|
|
core/core_input_multitouch \
|
|
core/core_loading_thread \
|
|
core/core_random_sequence \
|
|
core/core_random_values \
|
|
core/core_scissor_test \
|
|
core/core_smooth_pixelperfect \
|
|
core/core_storage_values \
|
|
core/core_vr_simulator \
|
|
core/core_window_flags \
|
|
core/core_window_letterbox \
|
|
core/core_window_should_close \
|
|
core/core_world_screen
|
|
|
|
SHAPES = \
|
|
shapes/shapes_basic_shapes \
|
|
shapes/shapes_bouncing_ball \
|
|
shapes/shapes_collision_area \
|
|
shapes/shapes_colors_palette \
|
|
shapes/shapes_draw_circle_sector \
|
|
shapes/shapes_draw_rectangle_rounded \
|
|
shapes/shapes_draw_ring \
|
|
shapes/shapes_easings_ball_anim \
|
|
shapes/shapes_easings_box_anim \
|
|
shapes/shapes_easings_rectangle_array \
|
|
shapes/shapes_following_eyes \
|
|
shapes/shapes_lines_bezier \
|
|
shapes/shapes_logo_raylib \
|
|
shapes/shapes_logo_raylib_anim \
|
|
shapes/shapes_rectangle_scaling \
|
|
shapes/shapes_splines_drawing \
|
|
shapes/shapes_top_down_lights
|
|
|
|
TEXTURES = \
|
|
textures/textures_background_scrolling \
|
|
textures/textures_blend_modes \
|
|
textures/textures_bunnymark \
|
|
textures/textures_draw_tiled \
|
|
textures/textures_fog_of_war \
|
|
textures/textures_gif_player \
|
|
textures/textures_image_drawing \
|
|
textures/textures_image_generation \
|
|
textures/textures_image_kernel \
|
|
textures/textures_image_loading \
|
|
textures/textures_image_processing \
|
|
textures/textures_image_rotate \
|
|
textures/textures_image_text \
|
|
textures/textures_logo_raylib \
|
|
textures/textures_mouse_painting \
|
|
textures/textures_npatch_drawing \
|
|
textures/textures_particles_blending \
|
|
textures/textures_polygon \
|
|
textures/textures_raw_data \
|
|
textures/textures_sprite_anim \
|
|
textures/textures_sprite_button \
|
|
textures/textures_sprite_explosion \
|
|
textures/textures_srcrec_dstrec \
|
|
textures/textures_svg_loading \
|
|
textures/textures_textured_curve \
|
|
textures/textures_to_image
|
|
|
|
TEXT = \
|
|
text/text_codepoints_loading \
|
|
text/text_draw_3d \
|
|
text/text_font_filters \
|
|
text/text_font_loading \
|
|
text/text_font_sdf \
|
|
text/text_font_spritefont \
|
|
text/text_format_text \
|
|
text/text_input_box \
|
|
text/text_raylib_fonts \
|
|
text/text_rectangle_bounds \
|
|
text/text_unicode \
|
|
text/text_writing_anim
|
|
|
|
MODELS = \
|
|
models/models_animation \
|
|
models/models_billboard \
|
|
models/models_box_collisions \
|
|
models/models_cubicmap \
|
|
models/models_draw_cube_texture \
|
|
models/models_first_person_maze \
|
|
models/models_geometric_shapes \
|
|
models/models_heightmap \
|
|
models/models_loading \
|
|
models/models_loading_gltf \
|
|
models/models_loading_m3d \
|
|
models/models_loading_vox \
|
|
models/models_mesh_generation \
|
|
models/models_mesh_picking \
|
|
models/models_orthographic_projection \
|
|
models/models_rlgl_solar_system \
|
|
models/models_skybox \
|
|
models/models_waving_cubes \
|
|
models/models_yaw_pitch_roll
|
|
|
|
SHADERS = \
|
|
shaders/shaders_basic_lighting \
|
|
shaders/shaders_custom_uniform \
|
|
shaders/shaders_deferred_render \
|
|
shaders/shaders_eratosthenes \
|
|
shaders/shaders_fog \
|
|
shaders/shaders_hot_reloading \
|
|
shaders/shaders_hybrid_render \
|
|
shaders/shaders_julia_set \
|
|
shaders/shaders_lightmap \
|
|
shaders/shaders_mesh_instancing \
|
|
shaders/shaders_model_shader \
|
|
shaders/shaders_multi_sample2d \
|
|
shaders/shaders_palette_switch \
|
|
shaders/shaders_postprocessing \
|
|
shaders/shaders_raymarching \
|
|
shaders/shaders_shadowmap \
|
|
shaders/shaders_shapes_textures \
|
|
shaders/shaders_simple_mask \
|
|
shaders/shaders_spotlight \
|
|
shaders/shaders_texture_drawing \
|
|
shaders/shaders_texture_outline \
|
|
shaders/shaders_texture_tiling \
|
|
shaders/shaders_texture_waves \
|
|
shaders/shaders_write_depth
|
|
|
|
AUDIO = \
|
|
audio/audio_mixed_processor \
|
|
audio/audio_module_playing \
|
|
audio/audio_music_stream \
|
|
audio/audio_raw_stream \
|
|
audio/audio_sound_loading \
|
|
audio/audio_sound_multi \
|
|
audio/audio_stream_effects
|
|
|
|
OTHERS = \
|
|
others/easings_testbed \
|
|
others/embedded_files_loading \
|
|
others/raylib_opengl_interop \
|
|
others/raymath_vector_angle \
|
|
others/rlgl_compute_shader \
|
|
others/rlgl_standalone
|
|
|
|
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
|
|
|
# Define processes to execute
|
|
#------------------------------------------------------------------------------------------------
|
|
# Default target entry
|
|
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
|
|
|
|
core: $(CORE)
|
|
shapes: $(SHAPES)
|
|
textures: $(TEXTURES)
|
|
text: $(TEXT)
|
|
models: $(MODELS)
|
|
shaders: $(SHADERS)
|
|
audio: $(AUDIO)
|
|
others: $(OTHERS)
|
|
|
|
# Generic compilation pattern
|
|
# NOTE: Examples must be ready for Android compilation!
|
|
%: %.c
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
|
|
else ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
$(MAKE) -f Makefile.Web $@
|
|
else
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
endif
|
|
|
|
# Clean everything
|
|
clean:
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.o *.exe /s
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
find . -type f -perm +ugo+x -delete
|
|
rm -f *.o
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.wasm *.html *.js *.data
|
|
else
|
|
rm -f */*.wasm */*.html */*.js */*.data
|
|
endif
|
|
endif
|
|
@echo Cleaning done
|