2.1 KiB
2.1 KiB
roadmap
Current version of raylib is complete and functional but there is still a lot of room for improvement. Here it is a wish-list with features and ideas to improve the library.
Note that raylib source code has some TODO marks around code with pending things to review and improve. Check GitHub Issues for further details!
raylib 2.x
- rnet: Network module
- Support Vulkan API (GRAPHICS_API_VULKAN)
- Basic CPU/GPU stats sytem (memory, draws, time...)
- Support Animated models (2.5)
raylib 1.8
- Improved Materials system with PBR support
- Procedural image generation functions (spot, gradient, noise...)
- Procedural mesh generation functions (cube, sphere...)
- Custom Android APK build pipeline (default Makefile)
raylib 1.7
- Support configuration flags
- Improved build system for Android
- Gamepad support on HTML5
raylib 1.6
- Lua scripting support (raylib Lua wrapper)
- Redesigned audio module
- Support FLAC file format
raylib 1.5
- Support Oculus Rift CV1 and VR stereo rendering (simulator)
- Redesign Shaders/Textures system -> New Materials system
- Support lighting: Omni, Directional and Spot lights
- Redesign physics module (physac)
- Chiptunes audio modules support
raylib 1.4
- TTF fonts support (using stb_truetype)
- Raycast system for 3D picking (including collisions detection)
- Floyd-Steinberg dithering on 16bit image format conversion
- Basic image manipulation functions (crop, resize, draw...)
- Storage load/save data functionality
- Add Physics module (physac)
- Remove GLEW dependency -> Replaced by GLAD
- Redesign Raspberry PI inputs system
- Redesign gestures module to be multiplatform
- Module raymath as header-only and functions inline
- Add Easings module (easings.h)
Any feature missing? Do you have a request? Let me know!