63 lines
2.5 KiB
Lua
63 lines
2.5 KiB
Lua
-------------------------------------------------------------------------------------------
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--
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-- raylib [core] example - Windows drop files
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--
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-- This example only works on platforms that support drag & drop (Windows, Linux, OSX)
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files")
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local count = 0
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--char **droppedFiles -- ???
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SetTargetFPS(60)
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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if (IsFileDropped()) then droppedFiles = GetDroppedFiles(count) end
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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if (count == 0) then DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY)
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else
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DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
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for i = 0, count do
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if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
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DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY)
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end
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DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)
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end
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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ClearDroppedFiles() -- Clear internal buffers
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CloseWindow() -- Close window and OpenGL context
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