/******************************************************************************************* * * raylib [models] example - Heightmap loading and drawing * * This example has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define the camera to look into our 3d world Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Image img = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) Model map = LoadHeightmap(img, 4); // Load heightmap model SetModelTexture(&map, texture); // Bind texture to model Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawModel(map, mapPosition, 0.5f, MAROON); DrawGrid(10.0, 1.0); DrawGizmo(mapPosition); End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(map); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }