/******************************************************************************************* * * raylib [text] example - SpriteFont loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; const char msg3[50] = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading Vector2 fontPosition1, fontPosition2, fontPosition3; fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2; fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10; fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE); DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE); DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadSpriteFont(font1); // SpriteFont unloading UnloadSpriteFont(font2); // SpriteFont unloading UnloadSpriteFont(font3); // SpriteFont unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }