name: Windows on: push: pull_request: release: types: [published] jobs: build: runs-on: windows-latest strategy: fail-fast: false max-parallel: 1 matrix: compiler: [mingw-w64, msvc16] bits: [32, 64] include: - compiler: mingw-w64 bits: 32 ARCH: "i686" COMPILER_PATH: "C:\\msys64\\mingw32\\bin" WINDRES_ARCH: pe-i386 - compiler: mingw-w64 bits: 64 ARCH: "x86_64" COMPILER_PATH: "C:\\msys64\\mingw64\\bin" WINDRES_ARCH: pe-x86-64 - compiler: msvc16 bits: 32 ARCH: "x86" VSBINPATH: "Win32" - compiler: msvc16 bits: 64 ARCH: "x64" VSBINPATH: "x64" env: RELEASE_NAME: raylib-3.1_win${{ matrix.bits }}_${{ matrix.compiler }} GNUTARGET: default steps: - name: Checkout uses: actions/checkout@master - name: Setup Environment run: | dir mkdir build cd build mkdir ${{ env.RELEASE_NAME }} cd ${{ env.RELEASE_NAME }} mkdir include mkdir lib cd ../../../raylib # Setup MSBuild.exe path if required - name: Setup MSBuild uses: microsoft/setup-msbuild@v1.0.1 if: matrix.compiler == 'msvc16' - name: Build Library (MinGW-w64) run: | cd src set PATH=%PATH%;${{ matrix.COMPILER_PATH }} ${{ matrix.ARCH }}-w64-mingw32-gcc.exe -v ${{ matrix.COMPILER_PATH }}/windres.exe -h make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" ${{ matrix.COMPILER_PATH }}/windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. shell: cmd if: matrix.compiler == 'mingw-w64' - name: Build Library (MSVC16) run: | cd projects/VS2017 msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} copy /Y .\bin\${{ matrix.VSBINPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} copy /Y .\bin\${{ matrix.VSBINPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll copy /Y .\bin\${{ matrix.VSBINPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib cd ../.. shell: cmd if: matrix.compiler == 'msvc16' - name: Generate Artifacts run: | copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h cd build 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} dir shell: cmd - name: Upload Artifacts uses: actions/upload-artifact@v2 with: name: ${{ env.RELEASE_NAME }}.zip path: ./build/${{ env.RELEASE_NAME }}.zip - name: Upload Artifact to Release uses: actions/upload-release-asset@v1.0.1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ github.event.release.upload_url }} asset_path: ./build/${{ env.RELEASE_NAME }}.zip asset_name: ${{ env.RELEASE_NAME }}.zip asset_content_type: application/zip if: github.event_name == 'release' && github.event.action == 'published'