/********************************************************************************************** * * raylib - Advance Game template * * Ending Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Ending screen global variables static int framesCounter; static int finishScreen; static float alpha = 0.0f; //---------------------------------------------------------------------------------- // Ending Screen Functions Definition //---------------------------------------------------------------------------------- // Ending Screen Initialization logic void InitEndingScreen(void) { // TODO: Initialize ENDING screen variables here! framesCounter = 0; finishScreen = 0; alpha = 0.0f; } // Ending Screen Update logic void UpdateEndingScreen(void) { // TODO: Update ENDING screen variables here! framesCounter++; alpha += 0.005f; if (alpha >= 1.0f) alpha = 1.0f; // Press enter to change to ATTIC screen if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) { finishScreen = 1; } } // Ending Screen Draw logic void DrawEndingScreen(void) { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY); DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.baseSize*3, 2, Fade(WHITE, alpha)); DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.baseSize*3, 2, Fade(WHITE, alpha)); if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK); } // Ending Screen Unload logic void UnloadEndingScreen(void) { // TODO: Unload ENDING screen variables here! } // Ending Screen should finish? int FinishEndingScreen(void) { return finishScreen; }