/********************************************************************************************** * * raylib - Advance Game template * * Ending Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Ending screen global variables static int framesCounter; static int finishScreen; static Texture2D texBackground; static Texture2D texWin; static Texture2D texLose; static Texture2D texLogo; //---------------------------------------------------------------------------------- // Ending Screen Functions Definition //---------------------------------------------------------------------------------- // Ending Screen Initialization logic void InitEndingScreen(void) { // TODO: Initialize ENDING screen variables here! framesCounter = 0; finishScreen = 0; texBackground = LoadTexture("resources/textures/background.png"); texWin = LoadTexture("resources/textures/win.png"); texLose = LoadTexture("resources/textures/lose.png"); texLogo = LoadTexture("resources/textures/logo_raylib.png"); } // Ending Screen Update logic void UpdateEndingScreen(void) { // TODO: Update ENDING screen variables here! framesCounter++; // Press enter to return to TITLE screen if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { finishScreen = 1; } } // Ending Screen Draw logic void DrawEndingScreen(void) { DrawTexture(texBackground, 0, 0, WHITE); if (endingStatus == 1) // Win { DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE); } else if (endingStatus == 2) // Lose { DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE); } DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f)); DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE); DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY); DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE); if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE); } // Ending Screen Unload logic void UnloadEndingScreen(void) { // TODO: Unload ENDING screen variables here! UnloadTexture(texBackground); UnloadTexture(texWin); UnloadTexture(texLose); UnloadTexture(texLogo); } // Ending Screen should finish? int FinishEndingScreen(void) { return finishScreen; }