/********************************************************************************************** * * raylib - Standard Game template * * Level04 Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Level04 screen global variables static int framesCounter; static int finishScreen; static Vector2 circlesCenter; static float innerCircleRadius = 40; static float outerCircleRadius = 300; static bool done = false; static int levelTimeSec = 0; static bool levelFinished = false; //---------------------------------------------------------------------------------- // Level04 Screen Functions Definition //---------------------------------------------------------------------------------- // Level04 Screen Initialization logic void InitLevel04Screen(void) { // Initialize Level04 screen variables here! framesCounter = 0; finishScreen = 0; circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; } // Level04 Screen Update logic void UpdateLevel04Screen(void) { // Update Level04 screen variables here! framesCounter++; if (!done) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius)) { innerCircleRadius += 2; } else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius)) { outerCircleRadius += 2; } else { outerCircleRadius -= 2; if (outerCircleRadius <= 260) outerCircleRadius = 260; } } else { if (!done) { innerCircleRadius -= 2; if (outerCircleRadius > 300) outerCircleRadius -= 2; } } if (innerCircleRadius >= 270) innerCircleRadius = 270; else if (innerCircleRadius <= 40) innerCircleRadius = 40; if (outerCircleRadius >= 600) outerCircleRadius = 600; if (innerCircleRadius >= outerCircleRadius) { done = true; PlaySound(levelWin); } } if (done && !levelFinished) { levelTimeSec = framesCounter/60; levelFinished = true; framesCounter = 0; } if (levelFinished) { framesCounter++; if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; } } // Level04 Screen Draw logic void DrawLevel04Screen(void) { // Draw Level04 screen here! //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY); DrawCircleV(circlesCenter, outerCircleRadius, GRAY); DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE); if (levelFinished) { DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY); DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); } else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY); } // Level04 Screen Unload logic void UnloadLevel04Screen(void) { // TODO: Unload Level04 screen variables here! } // Level04 Screen should finish? int FinishLevel04Screen(void) { return finishScreen; }