# Setup the project and settings project(examples) include("../cmake/utils.cmake") # Make sure raylib has been built # TODO `build` directory should maybe be something else... # TODO place somewhere else? include_directories("../build/release") include_directories("../src/external") include_directories("../src/external/glfw/include") # Get the sources together set(example_dirs audio core models others shaders shapes text textures) set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) include(CheckSymbolExists) check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) set(CMAKE_REQUIRED_DEFINITIONS) if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) set(example_dirs ${example_dirs} physac) endif() set(example_sources) set(example_resources) foreach(example_dir ${example_dirs}) # Get the .c files file(GLOB sources ${example_dir}/*.c) list(APPEND example_sources ${sources}) # Any any resources file(GLOB resources ${example_dir}/resources/*) list(APPEND example_resources ${resources}) endforeach() include(CheckIncludeFiles) check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI) if(NOT HAVE_OCULUS_CAPI) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c) endif() list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) if(${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) endif() # Do each example foreach(example_source ${example_sources}) # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".c" "" example_name ${example_name}) # Setup the example add_executable(${example_name} ${example_source}) # Link the libraries link_libraries_to_executable(${example_name}) endforeach() # Copy all of the resource files to the destination file(COPY ${example_resources} DESTINATION "resources/")