#************************************************************************************************** # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # # Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # Define required raylib variables PROJECT_NAME ?= simple_game RAYLIB_VERSION ?= 2.5.0 RAYLIB_API_VERSION ?= 2 RAYLIB_PATH ?= ../.. # Define default options # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Locations of your newly installed library and associated headers. See ../src/Makefile # On Linux, if you have installed raylib but cannot compile the examples, check that # the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. # To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. # To enable compile-time linking to a special version of libraylib.so, change these variables here. # To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. # If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, # the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. DESTDIR ?= /usr/local RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module # TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system USE_WAYLAND_DISPLAY ?= FALSE # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS=BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS=BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS=BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS=BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX endif endif # RAYLIB_PATH adjustment for different platforms. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD? # Required for ldconfig or other tools that do not perform path expansion. ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) RAYLIB_PREFIX ?= .. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif # Default path for raylib on Raspberry Pi, if installed in different path, update it! # This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. # TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_PATH ?= /home/pi/raylib endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH ?= C:/emsdk EMSCRIPTEN_VERSION ?= 1.38.31 CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 NODE_VERSION = 8.9.1_64bit export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif # Define raylib release directory for compiled library. # RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH # so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux # without formal installation from ../src/Makefile. It aids portability and is useful if you have # multiple versions of raylib, have raylib installed to a non-standard location, or want to # bundle libraylib.so with your game. Change it to your liking. # NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. # To see which libraries a built example is linking to, ldd core/core_basic_window; # Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) # Define default C compiler: gcc # NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif # Define default make program: Mingw32-make MAKE = mingw32-make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) MAKE = make endif endif # Define compiler flags: # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces ifeq ($(BUILD_MODE),DEBUG) CFLAGS += -g endif # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # resource file contains windows executable icon and properties # -Wl,--subsystem,windows hides the console window CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),STATIC) CFLAGS += -D_DEFAULT_SOURCE endif ifeq ($(RAYLIB_LIBTYPE),SHARED) # Explicitly enable runtime link to libraylib.so CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -s USE_GLFW=3 # Use glfw3 library (context/input management) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support # -s WASM=0 # disable Web Assembly, emitted by default # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources ifeq ($(BUILD_MODE), DEBUG) CFLAGS += -s ASSERTIONS=1 --profiling endif # Define a custom shell .html and output extension CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html EXT = .html endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) # RPI required libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) # Consider -L$(RAYLIB_H_INSTALL_PATH) INCLUDE_PATHS += -I/usr/local/include endif ifeq ($(PLATFORM_OS),LINUX) # Reset everything. # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external endif endif # Define library paths containing required libs. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) # Consider -L$(RAYLIB_INSTALL_PATH) LDFLAGS += -L. -Lsrc -L/usr/local/lib endif ifeq ($(PLATFORM_OS),LINUX) # Reset everything. # Precedence: immediately local, installed version, raysan5 provided libs LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) endif endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib endif # Define any libraries required on linking # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm # Required for physac examples #LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa endif ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs LDLIBS = -lraylib -lGL -lpthread -lm # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # NOTE: It could require additional packages installed: libglfw3-dev LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling # NOTE: Required packages: libasound2-dev (ALSA) LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required PROJECT_SOURCE_FILES ?= simple_game.c # Define all object files from source files OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKEFILE_PARAMS = -f Makefile.Android export PROJECT_NAME export PROJECT_SOURCE_FILES else MAKEFILE_PARAMS = $(PROJECT_NAME) endif # Default target entry # NOTE: We call this Makefile target or Makefile.Android target all: $(MAKE) $(MAKEFILE_PARAMS) # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS) %.o: %.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done