/******************************************************************************************* * * raylib example 03a - Keyboard input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8; if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8; if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8; if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8; //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }