/******************************************************************************************* * * raylib [core] example - Storage save/load values * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" // NOTE: Storage positions must start with 0, directly related to file memory layout typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData; int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); int score = 0; int hiscore = 0; int framesCounter = 0; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_R)) { score = GetRandomValue(1000, 2000); hiscore = GetRandomValue(2000, 4000); } if (IsKeyPressed(KEY_ENTER)) { StorageSaveValue(STORAGE_SCORE, score); StorageSaveValue(STORAGE_HISCORE, hiscore); } else if (IsKeyPressed(KEY_SPACE)) { // NOTE: If requested position could not be found, value 0 is returned score = StorageLoadValue(STORAGE_SCORE); hiscore = StorageLoadValue(STORAGE_HISCORE); } framesCounter++; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON); DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK); DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME); DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }