#************************************************************************************************** # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library # # Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP # define NO to use OpenAL Soft as static library (shared by default) SHARED_OPENAL ?= YES ifeq ($(PLATFORM),PLATFORM_WEB) SHARED_OPENAL = NO endif # define raylib directory for include and library RAYLIB_PATH ?= C:\GitHub\raylib # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS LIBPATH=win32 else UNAMEOS:=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX LIBPATH=linux else ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX LIBPATH=osx endif endif endif endif # define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler CC = emcc else ifeq ($(PLATFORM_OS),OSX) # define llvm compiler for mac CC = clang else # define default gcc compiler CC = gcc endif endif # define compiler flags: # -O2 defines optimization level # -Og enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -fgnu89-inline declaring inline functions support (GCC optimized) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) CFLAGS = -O2 -s -Wall -std=c99 endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE endif ifeq ($(PLATFORM_OS),OSX) CFLAGS = -O2 -s -Wall -std=c99 endif endif ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling # -O2 # if used, also set --memory-init-file 0 # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -preload-file file.res # embbed file.res resource into .data file endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux endif ifeq ($(PLATFORM_OS),OSX) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx endif endif ifeq ($(PLATFORM),PLATFORM_WEB) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif # define any directories containing required header files INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # external libraries headers # GLFW3 INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include # OpenAL Soft INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include endif ifeq ($(PLATFORM_OS),LINUX) # you may optionally create this directory and install raylib # and related headers there. Edit ../src/Makefile appropriately. INCLUDES += -I/usr/local/include/raylib endif ifeq ($(PLATFORM_OS),OSX) # additional directories for MacOS endif endif # define library paths containing required libs LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS += -L/opt/vc/lib endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) # add standard directories for GNU/Linux ifeq ($(PLATFORM_OS),WINDOWS) # external libraries to link with # GLFW3 LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) # OpenAL Soft LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl # on XWindow could require also below libraries, just uncomment LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 # if static OpenAL Soft required, define the corresponding libs ifeq ($(SHARED_OPENAL),NO) LIBS += -lopenal32 -lwinmm CFLAGS += -Wl,-allow-multiple-definition else LIBS += -lopenal32dll endif endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) # just adjust the correct path to libraylib.bc LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all object files required EXAMPLES = \ core/core_basic_window \ core/core_input_keys \ core/core_input_mouse \ core/core_mouse_wheel \ core/core_input_gamepad \ core/core_random_values \ core/core_color_select \ core/core_drop_files \ core/core_storage_values \ core/core_gestures_detection \ core/core_3d_mode \ core/core_3d_picking \ core/core_3d_camera_free \ core/core_3d_camera_first_person \ core/core_2d_camera \ core/core_world_screen \ core/core_vr_simulator \ shapes/shapes_logo_raylib \ shapes/shapes_basic_shapes \ shapes/shapes_colors_palette \ shapes/shapes_logo_raylib_anim \ shapes/shapes_lines_bezier \ textures/textures_logo_raylib \ textures/textures_image_loading \ textures/textures_rectangle \ textures/textures_srcrec_dstrec \ textures/textures_to_image \ textures/textures_raw_data \ textures/textures_particles_blending \ textures/textures_image_processing \ textures/textures_image_drawing \ text/text_sprite_fonts \ text/text_bmfont_ttf \ text/text_raylib_fonts \ text/text_format_text \ text/text_writing_anim \ text/text_ttf_loading \ text/text_bmfont_unordered \ text/text_input_box \ models/models_geometric_shapes \ models/models_box_collisions \ models/models_billboard \ models/models_obj_loading \ models/models_heightmap \ models/models_cubicmap \ models/models_mesh_picking \ shaders/shaders_model_shader \ shaders/shaders_shapes_textures \ shaders/shaders_custom_uniform \ shaders/shaders_postprocessing \ audio/audio_sound_loading \ audio/audio_music_stream \ audio/audio_module_playing \ audio/audio_raw_stream \ physac/physics_demo \ physac/physics_friction \ physac/physics_movement \ physac/physics_restitution \ physac/physics_shatter \ fix_dylib \ # typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is raylib all: examples # generic compilation pattern %: %.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile all examples examples: $(EXAMPLES) # compile [core] example - basic window core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - keyboard input core/core_input_keys: core/core_input_keys.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse input core/core_input_mouse: core/core_input_mouse.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse wheel core/core_mouse_wheel: core/core_mouse_wheel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - gamepad input core/core_input_gamepad: core/core_input_gamepad.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - generate random values core/core_random_values: core/core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - color selection (collision detection) core/core_color_select: core/core_color_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - drop files core/core_drop_files: core/core_drop_files.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI endif # compile [core] example - storage values core/core_storage_values: core/core_storage_values.c ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB endif # compile [core] example - gestures detection core/core_gestures_detection: core/core_gestures_detection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d mode core/core_3d_mode: core/core_3d_mode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d picking core/core_3d_picking: core/core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera free core/core_3d_camera_free: core/core_3d_camera_free.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera first person core/core_3d_camera_first_person: core/core_3d_camera_first_person.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 2d camera core/core_2d_camera: core/core_2d_camera.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - world screen core/core_world_screen: core/core_world_screen.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - vr simulator core/core_vr_simulator: core/core_vr_simulator.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo (with basic shapes) shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - basic shapes usage (rectangle, circle, ...) shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib color palette shapes/shapes_colors_palette: shapes/shapes_colors_palette.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo animation shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - lines bezier shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - raylib logo texture loading textures/textures_logo_raylib: textures/textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - image loading and conversion to texture textures/textures_image_loading: textures/textures_image_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture rectangle drawing textures/textures_rectangle: textures/textures_rectangle.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture source and destination rectangles textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture to image textures/textures_to_image: textures/textures_to_image.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture raw data textures/textures_raw_data: textures/textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture particles blending textures/textures_particles_blending: textures/textures_particles_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture image processing textures/textures_image_processing: textures/textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture image drawing textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - sprite fonts loading text/text_sprite_fonts: text/text_sprite_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - bmfonts and ttf loading text/text_bmfont_ttf: text/text_bmfont_ttf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - raylib fonts text/text_raylib_fonts: text/text_raylib_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text formatting text/text_format_text: text/text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text writing animation text/text_writing_anim: text/text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text ttf loading text/text_ttf_loading: text/text_ttf_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text bmfont unordered text/text_bmfont_unordered: text/text_bmfont_unordered.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text input box text/text_input_box: text/text_input_box.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic geometric 3d shapes models/models_geometric_shapes: models/models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - box collisions models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic window models/models_planes: models/models_planes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - billboard usage models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - OBJ model loading models/models_obj_loading: models/models_obj_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - heightmap loading models/models_heightmap: models/models_heightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - cubesmap loading models/models_cubicmap: models/models_cubicmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - model mesh picking models/models_mesh_picking: models/models_mesh_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shaders] example - model shader shaders/shaders_model_shader: shaders/shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shaders] example - shapes texture shader shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shaders] example - custom uniform in shader shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shaders] example - postprocessing shader shaders/shaders_postprocessing: shaders/shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - sound loading and playing (WAV and OGG) audio/audio_sound_loading: audio/audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - music stream playing (OGG) audio/audio_music_stream: audio/audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - module playing (XM) audio/audio_module_playing: audio/audio_module_playing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - raw audio streaming audio/audio_raw_stream: audio/audio_raw_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics demo physac/physics_demo: physac/physics_demo.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics friction physac/physics_friction: physac/physics_friction.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics movement physac/physics_movement: physac/physics_movement.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics restitution physac/physics_restitution: physac/physics_restitution.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) # compile [physac] example - physics shatter physac/physics_shatter: physac/physics_shatter.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) # fix dylib install path name for each executable (MAC) fix_dylib: ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file endif # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else del *.o *.exe /s endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete rm -f *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done