#version 330 // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; in vec4 fragColor; // Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables void main() { // Texel color fetching from texture sampler vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; // Convert texel color to grayscale using NTSC conversion weights float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); // Calculate final fragment color finalColor = vec4(gray, gray, gray, texelColor.a); }