#include "pch.h" #include "app.h" #include "raylib.h" using namespace raylibUWP; // The main function creates an IFrameworkViewSource for our app, and runs the app. [Platform::MTAThread] int main(Platform::Array^) { auto appSource = ref new ApplicationSource(); CoreApplication::Run(appSource); return 0; } App::App() { // This does not work... need to fix this. SetConfigFlags(0); Setup(640, 480); } static int posX = 100; static int posY = 100; static int gTime = 0; // This method is called every frame void App::Update() { // Update //---------------------------------------------------------------------------------- posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5; posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5; auto mPos = GetMousePosition(); if (IsKeyPressed(KEY_A)) { posX -= 50; EnableCursor(); } if (IsKeyPressed(KEY_D)) { posX += 50; DisableCursor(); } static int pos = 0; pos -= GetMouseWheelMove(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RED); DrawRectangle(posX, posY, 400, 100, WHITE); DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); DrawCircle(mPos.x, mPos.y, 40, BLUE); if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE); if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK); if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK); if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK); DrawRectangle(280, pos + 50, 20, 20, BLACK); DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE); EndDrawing(); //---------------------------------------------------------------------------------- }