## raylib bindings Some people ported raylib to other languages in form of bindings or wrappers to the library, here is a list with the ones I'm aware of: | name | language | repo | |:------------------:|:--------------:|----------------------------------------------------------------------| | raylib | C | https://github.com/raysan5/raylib | | raylib-cpp | C++ | https://github.com/robloach/raylib-cpp | | Raylib-cs | C# | https://github.com/ChrisDill/Raylib-cs | | RaylibSharp | C# | https://github.com/TheLumaio/RaylibSharp | | RaylibFS | F# | https://github.com/dallinbeutler/RaylibFS | | raylib_d | D | https://github.com/0xFireball/raylib_d | | raylib-d | D | https://github.com/onroundit/raylib-d | | raylib-go | Go | https://github.com/gen2brain/raylib-go | | raylib-goplus | Go | https://github.com/Lachee/raylib-goplus | | raylib-rs | Rust | https://github.com/deltaphc/raylib-rs | | raylib-lua | Lua | https://github.com/raysan5/raylib-lua | | raylib-lua-ffi | Lua | https://github.com/raysan5/raylib/issues/693 | | raylib-lua-sol | Lua | https://github.com/RobLoach/raylib-lua-sol | | raylib-Nim | Nim | https://gitlab.com/define-private-public/raylib-Nim | | raylib-nim | Nim | https://github.com/Skrylar/raylib-nim | | raylib-haskell | Haskell | https://github.com/DevJac/raylib-haskell | | raylib-cr | Crystal | https://github.com/AregevDev/raylib-cr | | cray | Crystal | https://gitlab.com/Zatherz/cray | | cray | Crystal | https://github.com/tapgg/cray | | raylib-pascal | Pascal | https://github.com/drezgames/raylib-pascal | | raylib-pas | Pascal | https://github.com/tazdij/raylib-pas | | Graphics-Raylib | Perl | https://github.com/athreef/Graphics-Raylib | | raylib-ruby-ffi | Ruby | https://github.com/D3nX/raylib-ruby-ffi | | raylib-ruby | Ruby | https://github.com/a0/raylib-ruby | | raylib-mruby | mruby | https://github.com/lihaochen910/raylib-mruby | | raylib-py | Python | https://github.com/overdev/raylib-py | | raylib-python-cffi | Python | https://github.com/electronstudio/raylib-python-cffi | | raylib-java | Java | https://github.com/XoanaIO/raylib-java | | node-raylib | Node.js | https://github.com/RobLoach/node-raylib | | QuickJS-raylib | QuickJS | https://github.com/sntg-p/QuickJS-raylib | | raylib-js | JavaScript | https://github.com/RobLoach/raylib-js | | raylib-chaiscript | ChaiScript | https://github.com/RobLoach/raylib-chaiscript | | raylib-squirrel | Squirrel | https://github.com/RobLoach/raylib-squirrel | | racket-raylib-2d | Racket | https://github.com/arvyy/racket-raylib-2d | | raylib-php | PHP | https://github.com/joseph-montanez/raylib-php | | raylib-php-ffi | PHP | https://github.com/oraoto/raylib-php-ffi | | raylib-phpcpp | PHP | https://github.com/oraoto/raylib-phpcpp | | raylib-factor | Factor | https://github.com/Silverbeard00/raylib-factor | | raylib-haxe | Haxe | https://github.com/ibilon/raylib-haxe | | ringraylib | Ring | https://github.com/ringpackages/ringraylib | | cl-raylib | Common Lisp | https://github.com/longlene/cl-raylib | | raylib-scm | Chicken Scheme | https://github.com/yashrk/raylib-scm | | raylib-chibi | Chibi-Scheme | https://github.com/VincentToups/raylib-chibi | | Euraylib | Euphoria | https://github.com/gAndy50/Euraylib | | raylib-wren | Wren | https://github.com/TSnake41/raylib-wren | | raylib-odin | Odin | https://github.com/kevinw/raylib-odin | | ray.zig | Zig | https://github.com/BitPuffin/zig-raylib-experiments | | raylib-Ada | Ada | https://github.com/mimo/raylib-Ada | | jaylib | Janet | https://github.com/janet-lang/jaylib | | raykit | Kit | https://github.com/Gamerfiend/raykit | | vraylib | V | https://github.com/MajorHard/vraylib | | ray.mod | BlitzMax | https://github.com/bmx-ng/ray.mod | | raylib.cbl | COBOL | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | Missing some language? Check the [bindings not yet in this list](https://gist.github.com/raysan5/5764cc5b885183f523fce47f098f3d9b#bindings-not-yet-in-the-official-list) or create a new binding! :) Usually, raylib bindings follow the convention: `raylib-{language}` Let me know if you're writing a new binding for raylib, I will list it here and I usually provide the icon/logo for that new language binding.