/******************************************************************************************* * * raylib example 05b - raylib bitmap font (rbmf) loading and using * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 560; int screenHeight = 800; InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON); DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE); DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN); DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE); DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE); DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME); DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD); DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadSpriteFont(font1); // SpriteFont unloading UnloadSpriteFont(font2); // SpriteFont unloading UnloadSpriteFont(font3); // SpriteFont unloading UnloadSpriteFont(font4); // SpriteFont unloading UnloadSpriteFont(font5); // SpriteFont unloading UnloadSpriteFont(font6); // SpriteFont unloading UnloadSpriteFont(font7); // SpriteFont unloading UnloadSpriteFont(font8); // SpriteFont unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }