/********************************************************************************************** * * raylib - Advance Game template * * Title Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Title screen global variables static int framesCounter; static int finishScreen; static Texture2D texBackground; static Texture2D texTitle; static Texture2D texLogo; static float titleAlpha = 0.0f; static Sound fxStart; //---------------------------------------------------------------------------------- // Title Screen Functions Definition //---------------------------------------------------------------------------------- // Title Screen Initialization logic void InitTitleScreen(void) { // Initialize TITLE screen variables here! framesCounter = 0; finishScreen = 0; texBackground = LoadTexture("resources/textures/background_title.png"); texTitle = LoadTexture("resources/textures/title.png"); texLogo = LoadTexture("resources/textures/logo_raylib.png"); fxStart = LoadSound("resources/audio/start.wav"); } // Title Screen Update logic void UpdateTitleScreen(void) { // Update TITLE screen variables here! framesCounter++; titleAlpha += 0.005f; if (titleAlpha >= 1.0f) titleAlpha = 1.0f; // Press enter to change to ATTIC screen if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { PlaySound(fxStart); StopMusicStream(music); finishScreen = 1; } } // Title Screen Draw logic void DrawTitleScreen(void) { DrawTexture(texBackground, 0, 0, WHITE); DrawTexture(texTitle, GetScreenWidth()/2 - texTitle.width/2, -25, Fade(WHITE, titleAlpha)); DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f)); DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE); DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY); DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE); if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE); } // Title Screen Unload logic void UnloadTitleScreen(void) { // Unload TITLE screen variables here! UnloadTexture(texBackground); UnloadTexture(texTitle); UnloadTexture(texLogo); UnloadSound(fxStart); } // Title Screen should finish? int FinishTitleScreen(void) { return finishScreen; }