/********************************************************************************************** * * raylib - Advance Game template * * Screens Functions Declarations (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef MONSTER_H #define MONSTER_H #define MONSTER_ANIM_FRAMES 7 #define MONSTER_ANIM_SEQ 2 //---------------------------------------------------------------------------------- // Types and Structures Definition //--------------------------------------------------------------------------------- typedef struct Monster { Vector2 position; Texture2D texture; Rectangle bounds; Rectangle frameRec; Color color; int framesCounter; int currentFrame; int currentSeq; int numFrames; bool active; bool selected; bool spooky; } Monster; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- // Monster Functions Declaration //---------------------------------------------------------------------------------- void UpdateMonster(Monster *monster); void DrawMonster(Monster monster, int scroll); void UnloadMonster(Monster monster); #ifdef __cplusplus } #endif #endif // SCREENS_H