------------------------------------------------------------------------------------------- -- -- raylib [text] example - Text Writing Animation -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim") local message = "This sample illustrates a text writing\nanimation effect! Check it out! )" local framesCounter = 0 SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- framesCounter = framesCounter + 1 if (IsKeyPressed(KEY.ENTER)) then framesCounter = 0 end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText(string.sub(message, 0, framesCounter//10), 210, 160, 20, MAROON) DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------