------------------------------------------------------------------------------------------- -- -- raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions") -- Define the camera to look into our 3d world local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local playerPosition = Vector3(0.0, 1.0, 2.0) local playerSize = Vector3(1.0, 2.0, 1.0) local playerColor = GREEN local enemyBoxPos = Vector3(-4.0, 1.0, 0.0) local enemyBoxSize = Vector3(2.0, 2.0, 2.0) local enemySpherePos = Vector3(4.0, 0.0, 0.0) local enemySphereSize = 1.5 local collision = false SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- Move player if (IsKeyDown(KEY.RIGHT)) then playerPosition.x = playerPosition.x + 0.2 elseif (IsKeyDown(KEY.LEFT)) then playerPosition.x = playerPosition.x - 0.2 elseif (IsKeyDown(KEY.DOWN)) then playerPosition.z = playerPosition.z + 0.2 elseif (IsKeyDown(KEY.UP)) then playerPosition.z = playerPosition.z - 0.2 end collision = false -- Check collisions player vs enemy-box if (CheckCollisionBoxes( BoundingBox(Vector3(playerPosition.x - playerSize.x/2, playerPosition.y - playerSize.y/2, playerPosition.z - playerSize.z/2), Vector3(playerPosition.x + playerSize.x/2, playerPosition.y + playerSize.y/2, playerPosition.z + playerSize.z/2)), BoundingBox(Vector3(enemyBoxPos.x - enemyBoxSize.x/2, enemyBoxPos.y - enemyBoxSize.y/2, enemyBoxPos.z - enemyBoxSize.z/2), Vector3(enemyBoxPos.x + enemyBoxSize.x/2, enemyBoxPos.y + enemyBoxSize.y/2, enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true end -- Check collisions player vs enemy-sphere if (CheckCollisionBoxSphere( BoundingBox(Vector3(playerPosition.x - playerSize.x/2, playerPosition.y - playerSize.y/2, playerPosition.z - playerSize.z/2), Vector3(playerPosition.x + playerSize.x/2, playerPosition.y + playerSize.y/2, playerPosition.z + playerSize.z/2)), enemySpherePos, enemySphereSize)) then collision = true end if (collision) then playerColor = RED else playerColor = GREEN end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) -- Draw enemy-box DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY) DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY) -- Draw enemy-sphere DrawSphere(enemySpherePos, enemySphereSize, GRAY) DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY) -- Draw player DrawCubeV(playerPosition, playerSize, playerColor) DrawGrid(10, 1.0) -- Draw a grid End3dMode() DrawText("Move player with cursors to collide", 220, 40, 20, GRAY) DrawFPS(10, 10) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------