------------------------------------------------------------------------------------------- -- -- raylib [audio] example - Module playing (streaming) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- MAX_CIRCLES = 64 -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)") InitAudioDevice() -- Initialize audio device local colors = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE } -- Creates ome circles for visual effect local circles = {} for i = MAX_CIRCLES, 1, -1 do circles[i] = {} circles[i].alpha = 0.0 circles[i].radius = GetRandomValue(10, 40) circles[i].position = Vector2(0, 0) circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius) circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius) circles[i].speed = GetRandomValue(1, 100)/20000.0 circles[i].color = colors[GetRandomValue(1, 14)] end -- Load postprocessing bloom shader local shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/bloom.fs") -- Create a RenderTexture2D to be used for render to texture local target = LoadRenderTexture(screenWidth, screenHeight) local xm = LoadMusicStream("resources/audio/mini1111.xm") PlayMusicStream(xm) local timePlayed = 0.0 SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- for i = MAX_CIRCLES, 1, -1 do circles[i].alpha = circles[i].alpha + circles[i].speed circles[i].radius = circles[i].radius + circles[i].speed*10.0 if (circles[i].alpha > 1.0) then circles[i].speed = circles[i].speed*-1 end if (circles[i].alpha <= 0.0) then circles[i].alpha = 0.0 circles[i].radius = GetRandomValue(10, 40) circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius) circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius) circles[i].color = colors[GetRandomValue(1, 14)] circles[i].speed = GetRandomValue(1, 100)/20000.0 end end -- Get timePlayed scaled to bar dimensions timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2 UpdateMusicStream(xm) -- Update music buffer with new stream data --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(BLACK) BeginTextureMode(target) -- Enable drawing to texture for i = MAX_CIRCLES, 1, -1 do DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)) end EndTextureMode() -- End drawing to texture (now we have a texture available for next passes) BeginShaderMode(shader) -- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE) EndShaderMode() -- Draw time bar DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY) DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON) DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadShader(shader) -- Unload shader UnloadRenderTexture(target) -- Unload render texture UnloadMusicStream(xm) -- Unload music stream buffers from RAM CloseAudioDevice() -- Close audio device (music streaming is automatically stopped) CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------