/********************************************************************************************* * * raylib.textures * * Basic functions to load and draw Textures (2d) * * Uses external lib: * stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include // Declares malloc() and free() for memory management #include // Required for strcmp(), strrchr(), strncmp() #include "stb_image.h" // Used to read image data (multiple formats support) #include "utils.h" // rRES data decompression utility function #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- // Nop... //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef unsigned char byte; typedef struct { unsigned char *data; // Image raw data int width; // Image base width int height; // Image base height //int bpp; // bytes per pixel //int components; // num color components int mipmaps; // Mipmap levels, 1 by default int compFormat; // Compressed data format, 0 if no compression } ImageEx; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- // It's lonely here... //---------------------------------------------------------------------------------- // Other Modules Functions Declaration (required by text) //---------------------------------------------------------------------------------- //... //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- static ImageEx LoadDDS(const char *fileName); //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- // Load an image into CPU memory (RAM) Image LoadImage(const char *fileName) { Image image; // Initial values image.pixels = NULL; image.width = 0; image.height = 0; if ((strcmp(GetExtension(fileName),"png") == 0) || (strcmp(GetExtension(fileName),"bmp") == 0) || (strcmp(GetExtension(fileName),"tga") == 0) || (strcmp(GetExtension(fileName),"jpg") == 0) || (strcmp(GetExtension(fileName),"gif") == 0) || (strcmp(GetExtension(fileName),"psd") == 0) || (strcmp(GetExtension(fileName),"pic") == 0)) { int imgWidth; int imgHeight; int imgBpp; // NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...) // Force loading to 4 components (RGBA) byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4); // Convert array to pixel array for working convenience image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color)); int pix = 0; for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4) { image.pixels[pix].r = imgData[i]; image.pixels[pix].g = imgData[i+1]; image.pixels[pix].b = imgData[i+2]; image.pixels[pix].a = imgData[i+3]; pix++; } stbi_image_free(imgData); image.width = imgWidth; image.height = imgHeight; TraceLog(INFO, "[%s] Image loaded successfully", fileName); } else if (strcmp(GetExtension(fileName),"dds") == 0) { // NOTE: DDS uncompressed images can also be loaded (discarding mipmaps...) ImageEx imageDDS = LoadDDS(fileName); if (imageDDS.compFormat == 0) { image.pixels = (Color *)malloc(imageDDS.width * imageDDS.height * sizeof(Color)); image.width = imageDDS.width; image.height = imageDDS.height; int pix = 0; for (int i = 0; i < (image.width * image.height * 4); i += 4) { image.pixels[pix].r = imageDDS.data[i]; image.pixels[pix].g = imageDDS.data[i+1]; image.pixels[pix].b = imageDDS.data[i+2]; image.pixels[pix].a = imageDDS.data[i+3]; pix++; } free(imageDDS.data); TraceLog(INFO, "[%s] Image loaded successfully", fileName); } else TraceLog(WARNING, "[%s] Compressed image data could not be loaded", fileName); } else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName); // ALTERNATIVE: We can load pixel data directly into Color struct pixels array, // to do that struct data alignment should be the right one (4 byte); it is. //image.pixels = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4); return image; } // Load an image from rRES file (raylib Resource) Image LoadImageFromRES(const char *rresName, int resId) { // TODO: rresName could be directly a char array with all the data! --> support it! :P Image image; bool found = false; char id[4]; // rRES file identifier unsigned char version; // rRES file version and subversion char useless; // rRES header reserved data short numRes; ResInfoHeader infoHeader; FILE *rresFile = fopen(rresName, "rb"); if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName); else { // Read rres file (basic file check - id) fread(&id[0], sizeof(char), 1, rresFile); fread(&id[1], sizeof(char), 1, rresFile); fread(&id[2], sizeof(char), 1, rresFile); fread(&id[3], sizeof(char), 1, rresFile); fread(&version, sizeof(char), 1, rresFile); fread(&useless, sizeof(char), 1, rresFile); if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); } else { // Read number of resources embedded fread(&numRes, sizeof(short), 1, rresFile); for (int i = 0; i < numRes; i++) { fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile); if (infoHeader.id == resId) { found = true; // Check data is of valid IMAGE type if (infoHeader.type == 0) // IMAGE data type { // TODO: Check data compression type // NOTE: We suppose compression type 2 (DEFLATE - default) short imgWidth, imgHeight; char colorFormat, mipmaps; fread(&imgWidth, sizeof(short), 1, rresFile); // Image width fread(&imgHeight, sizeof(short), 1, rresFile); // Image height fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit) fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0) image.width = (int)imgWidth; image.height = (int)imgHeight; unsigned char *data = malloc(infoHeader.size); fread(data, infoHeader.size, 1, rresFile); unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize); image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight); int pix = 0; for (int i = 0; i < (imgWidth*imgHeight*4); i += 4) { image.pixels[pix].r = imgData[i]; image.pixels[pix].g = imgData[i+1]; image.pixels[pix].b = imgData[i+2]; image.pixels[pix].a = imgData[i+3]; pix++; } free(imgData); free(data); TraceLog(INFO, "[%s] Image loaded successfully from resource, size: %ix%i", rresName, image.width, image.height); } else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid IMAGE resource", rresName); } } else { // Depending on type, skip the right amount of parameters switch (infoHeader.type) { case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review) case 3: break; // TEXT: No parameters case 4: break; // RAW: No parameters default: break; } // Jump DATA to read next infoHeader fseek(rresFile, infoHeader.size, SEEK_CUR); } } } fclose(rresFile); } if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId); return image; } // Load an image as texture into GPU memory Texture2D LoadTexture(const char *fileName) { Texture2D texture; if (strcmp(GetExtension(fileName),"dds") == 0) { ImageEx image = LoadDDS(fileName); if (image.compFormat == 0) { texture.id = rlglLoadTexture(image.data, image.width, image.height, false); } else { #ifdef USE_OPENGL_33 texture.id = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.compFormat); #endif } texture.width = image.width; texture.height = image.height; if (texture.id == 0) TraceLog(WARNING, "[%s] DDS texture could not be loaded", fileName); else TraceLog(INFO, "[%s] DDS texture loaded succesfully", fileName); free(image.data); } else { Image image = LoadImage(fileName); if (image.pixels != NULL) { texture = CreateTexture(image, false); UnloadImage(image); } } return texture; } // Load an image as texture from rRES file (raylib Resource) Texture2D LoadTextureFromRES(const char *rresName, int resId) { Texture2D texture; Image image = LoadImageFromRES(rresName, resId); texture = CreateTexture(image, false); UnloadImage(image); return texture; } // Unload image from CPU memory (RAM) void UnloadImage(Image image) { free(image.pixels); } // Unload texture from GPU memory void UnloadTexture(Texture2D texture) { rlDeleteTextures(texture.id); } // Draw a Texture2D void DrawTexture(Texture2D texture, int posX, int posY, Color tint) { DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint); } // Draw a Texture2D with position defined as Vector2 void DrawTextureV(Texture2D texture, Vector2 position, Color tint) { DrawTextureEx(texture, position, 0, 1.0f, tint); } // Draw a Texture2D with extended parameters void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) { Rectangle sourceRec = { 0, 0, texture.width, texture.height }; Rectangle destRec = { (int)position.x, (int)position.y, texture.width*scale, texture.height*scale }; Vector2 origin = { 0, 0 }; DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint); } // Draw a part of a texture (defined by a rectangle) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) { Rectangle destRec = { (int)position.x, (int)position.y, sourceRec.width, sourceRec.height }; Vector2 origin = { 0, 0 }; DrawTexturePro(texture, sourceRec, destRec, origin, 0, tint); } // Draw a part of a texture (defined by a rectangle) with 'pro' parameters // NOTE: origin is relative to destination rectangle size void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) { rlEnableTexture(texture.id); rlPushMatrix(); rlTranslatef(destRec.x, destRec.y, 0); rlRotatef(rotation, 0, 0, 1); rlTranslatef(-origin.x, -origin.y, 0); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer // Bottom-left corner for texture and quad rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); rlVertex2f(0.0f, 0.0f); // Bottom-right corner for texture and quad rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); rlVertex2f(0.0f, destRec.height); // Top-right corner for texture and quad rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); rlVertex2f(destRec.width, destRec.height); // Top-left corner for texture and quad rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); rlVertex2f(destRec.width, 0.0f); rlEnd(); rlPopMatrix(); rlDisableTexture(); } // Create a texture from an image // NOTE: image is not unloaded, iot must be done manually Texture2D CreateTexture(Image image, bool genMipmaps) { Texture2D texture; // Init texture to default values texture.id = 0; texture.width = 0; texture.height = 0; if (image.pixels != NULL) { unsigned char *imgData = malloc(image.width * image.height * 4); int j = 0; for (int i = 0; i < image.width * image.height * 4; i += 4) { imgData[i] = image.pixels[j].r; imgData[i+1] = image.pixels[j].g; imgData[i+2] = image.pixels[j].b; imgData[i+3] = image.pixels[j].a; j++; } // NOTE: rlglLoadTexture() can generate mipmaps (POT image required) texture.id = rlglLoadTexture(imgData, image.width, image.height, genMipmaps); texture.width = image.width; texture.height = image.height; TraceLog(INFO, "[ID %i] Texture created succesfully", texture.id); free(imgData); } else TraceLog(WARNING, "Texture could not be created, image data is not valid"); return texture; } // Loading DDS image data (compressed or uncompressed) // NOTE: Compressed data loading not supported on OpenGL 1.1 ImageEx LoadDDS(const char *fileName) { #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif // DDS Pixel Format typedef struct { unsigned int size; unsigned int flags; unsigned int fourCC; unsigned int rgbBitCount; unsigned int rBitMask; unsigned int gBitMask; unsigned int bitMask; unsigned int aBitMask; } ddsPixelFormat; // DDS Header (124 bytes) typedef struct { unsigned int size; unsigned int flags; unsigned int height; unsigned int width; unsigned int pitchOrLinearSize; unsigned int depth; unsigned int mipMapCount; unsigned int reserved1[11]; ddsPixelFormat ddspf; unsigned int caps; unsigned int caps2; unsigned int caps3; unsigned int caps4; unsigned int reserved2; } ddsHeader; ImageEx image; ddsHeader header; FILE *ddsFile = fopen(fileName, "rb"); if (ddsFile == NULL) { TraceLog(WARNING, "DDS File could not be opened"); } else { // Verify the type of file char filecode[4]; fread(filecode, 1, 4, ddsFile); if (strncmp(filecode, "DDS ", 4) != 0) { TraceLog(WARNING, "DDS File does not seem to be valid"); fclose(ddsFile); } else { // Get the surface descriptor fread(&header, sizeof(ddsHeader), 1, ddsFile); TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader)); TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size); TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags); TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, header.ddspf.fourCC); image.width = header.width; image.height = header.height; image.mipmaps = 1; image.compFormat = 0; if (header.ddspf.flags == 0x40 && header.ddspf.rgbBitCount == 24) // DDS_RGB, no compressed { image.data = (unsigned char *)malloc(header.width * header.height * 4); unsigned char *buffer = (unsigned char *)malloc(header.width * header.height * 3); fread(buffer, image.width*image.height*3, 1, ddsFile); unsigned char *src = buffer; unsigned char *dest = image.data; for(int y = 0; y < image.height; y++) { for(int x = 0; x < image.width; x++) { *dest++ = *src++; *dest++ = *src++; *dest++ = *src++; *dest++ = 255; } } free(buffer); } else if (header.ddspf.flags == 0x41 && header.ddspf.rgbBitCount == 32) // DDS_RGBA, no compressed { image.data = (unsigned char *)malloc(header.width * header.height * 4); fread(image.data, image.width*image.height*4, 1, ddsFile); image.mipmaps = 1; image.compFormat = 0; } else if ((header.ddspf.flags == 0x04) && (header.ddspf.fourCC > 0)) { #ifdef USE_OPENGL_11 TraceLog(WARNING, "[%s] DDS image uses compression, not supported by current OpenGL version", fileName); TraceLog(WARNING, "[%s] DDS compressed files require OpenGL 3.2+ or ES 2.0", fileName); fclose(ddsFile); #else int bufsize; // Calculate data size, including all mipmaps if (header.mipMapCount > 1) bufsize = header.pitchOrLinearSize * 2; else bufsize = header.pitchOrLinearSize; image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char)); fread(image.data, 1, bufsize, ddsFile); // Close file pointer fclose(ddsFile); image.mipmaps = header.mipMapCount; image.compFormat = 0; switch(header.ddspf.fourCC) { case FOURCC_DXT1: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; case FOURCC_DXT3: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case FOURCC_DXT5: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: break; } // NOTE: Image num color components not required... for now... //if (fourCC == FOURCC_DXT1) image.components = 3; //else image.components = 4; #endif } } } return image; }