#!/bin/sh # Change your executable name here GAME_NAME="game" # Set your sources here (relative paths!) # Example with two source folders: # SOURCES="src/*.c src/submodule/*.c" SOURCES="core_basic_window.c" # Set your raylib/src location here (relative path!) RAYLIB_SRC="../../src" # About this build script: it does many things, but in essence, it's # very simple. It has 3 compiler invocations: building raylib (which # is not done always, see logic by searching "Build raylib"), building # src/*.c files, and linking together those two. Each invocation is # wrapped in an if statement to make the -qq flag work, it's pretty # verbose, sorry. # Stop the script if a compilation (or something else?) fails set -e # Get arguments while getopts ":hdusrcq" opt; do case $opt in h) echo "Usage: ./osx-build.sh [-hdusrcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" echo " -s Run strip on the executable after compilation (before -r)" echo " -r Run the executable after compilation" echo " -c Remove the temp/(debug|release) directory, ie. full recompile" echo " -q Suppress this script's informational prints" echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" echo "" echo "* This is mostly here to make building simple \"shipping\" versions" echo " easier, and it's a very small bit in the build scripts. The option" echo " requires that you have upx installed and on your path, of course." echo "" echo "Examples:" echo " Build a release build: ./osx-build.sh" echo " Build a release build, full recompile: ./osx-build.sh -c" echo " Build a debug build and run: ./osx-build.sh -d -r" echo " Build in debug, run, don't print at all: ./osx-build.sh -drqq" exit 0 ;; d) BUILD_DEBUG="1" ;; u) UPX_IT="1" ;; s) STRIP_IT="1" ;; r) RUN_AFTER_BUILD="1" ;; c) BUILD_ALL="1" ;; q) if [ -n "$QUIET" ]; then REALLY_QUIET="1" else QUIET="1" fi ;; \?) echo "Invalid option: -$OPTARG" >&2 exit 1 ;; esac done # Set CC if it's not set already if [ -z "$CC" ]; then CC=cc fi # Directories ROOT_DIR=$PWD SOURCES="$ROOT_DIR/$SOURCES" RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" # Flags OUTPUT_DIR="builds/osx" COMPILATION_FLAGS="-std=c99 -O2 -flto" FINAL_COMPILE_FLAGS="-s" WARNING_FLAGS="-Wall -Wextra -Wpedantic" LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" # Debug changes to flags if [ -n "$BUILD_DEBUG" ]; then OUTPUT_DIR="builds-debug/osx" COMPILATION_FLAGS="-std=c99 -O0 -g" FINAL_COMPILE_FLAGS="" LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" fi # Display what we're doing if [ -n "$BUILD_DEBUG" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" else [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" fi # Create the raylib cache directory TEMP_DIR="temp/release" if [ -n "$BUILD_DEBUG" ]; then TEMP_DIR="temp/debug" fi # If there's a -c flag, remove the cache if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." rm -r "$TEMP_DIR" fi # If temp directory doesn't exist, build raylib if [ ! -d "$TEMP_DIR" ]; then mkdir -p $TEMP_DIR cd $TEMP_DIR RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" if [ -n "$REALLY_QUIET" ]; then $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1 $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 else $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES fi [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi # Build the actual game mkdir -p $OUTPUT_DIR cd $OUTPUT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." if [ -n "$REALLY_QUIET" ]; then $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1 $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 else $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS fi rm *.o [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" if [ -n "$STRIP_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." strip $GAME_NAME fi if [ -n "$UPX_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." upx $GAME_NAME > /dev/null 2>&1 fi if [ -n "$RUN_AFTER_BUILD" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." if [ -n "$REALLY_QUIET" ]; then ./$GAME_NAME > /dev/null 2>&1 else ./$GAME_NAME fi fi cd $ROOT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: All done."