/******************************************************************************************* * * raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...) * * This test has been created using raylib 1.1 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib test - texture pro"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading Vector2 position = { 200, 100 }; Rectangle sourceRec = { 128, 128, 128, 128 }; Rectangle destRec = { 128, 128, 128, 128 }; Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); //DrawTextureEx(texture, position, 45, 1, MAROON); DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN); DrawLine(destRec.x, 0, destRec.x, screenHeight, RED); DrawLine(0, destRec.y, screenWidth, destRec.y, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }