/******************************************************************************************* * * raylib test - Testing DrawBillboard() and DrawBillboardRec() * * This test has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; Vector3 position = { 0.0, 0.0, 0.0 }; // Define the camera to look into our 3d world Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; InitWindow(screenWidth, screenHeight, "raylib test - Billboards"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second Texture2D texture = LoadTexture("resources/raylib_logo.png"); Texture2D lena = LoadTexture("resources/lena.png"); Rectangle eyesRec = { 225, 240, 155, 50 }; //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2; if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2; if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); //DrawBillboard(camera, texture, position, 2.0, WHITE); DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE); DrawGrid(10.0, 1.0); // Draw a grid End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadTexture(lena); // Unload texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }