#************************************************************************************************** # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # # Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # Define required raylib variables # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH = ../.. PROJECT_NAME ?= standard_game # Default path for raylib on Raspberry Pi, if installed in different path, update it! ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_PATH ?= /home/pi/raylib endif # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system USE_WAYLAND_DISPLAY ?= FALSE # NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS=FREEBSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk EMSCRIPTEN_VERSION = 1.37.28 CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx endif ifeq ($(PLATFORM_OS),FREEBSD) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif endif ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi endif ifeq ($(PLATFORM),PLATFORM_WEB) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc # NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang endif ifeq ($(PLATFORM_OS),FREEBSD) # FreeBSD default compiler CC = clang endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler CC = emcc endif # Define default make program: Mingw32-make MAKE = mingw32-make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) MAKE = make endif endif # Define compiler flags: # -O1 defines optimization level # -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) # -O2 # if used, also set --memory-init-file 0 # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) # --preload-file resources # specify a resources folder for data compilation CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources # Define a custom shell .html and output extension CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html EXT = .html endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) # RPI requried libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif # Define library paths containing required libs LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),FREEBSD) INCLUDE_PATHS += -I/usr/local/include LDFLAGS += -L. -Lsrc -L/usr/local/lib endif endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib endif # Define any libraries required on linking # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation LDLIBS = -lraylib -lopengl32 -lgdi32 # Required for physac examples #LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa endif ifeq ($(PLATFORM_OS),FREEBSD) # Libraries for FreeBSD desktop compiling # NOTE: Required packages: mesa-libs LDLIBS = -lraylib -lGL -lpthread -lm # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # NOTE: It could require additional packages installed: libglfw3-dev LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling # NOTE: Required packages: libasound2-dev (ALSA) LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required PROJECT_SOURCE_FILES ?= standard_game.c \ screens/screen_logo.c \ screens/screen_title.c \ screens/screen_options.c \ screens/screen_gameplay.c \ screens/screen_ending.c # Define all object files from source files OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) MAKEFILE_PARAMS = -f Makefile.Android export PROJECT_NAME export PROJECT_SOURCE_FILES else MAKEFILE_PARAMS = $(PROJECT_NAME) endif # Default target entry # NOTE: We call this Makefile target or Makefile.Android target all: $(MAKE) $(MAKEFILE_PARAMS) # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS) %.o: %.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete rm -f *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done