/********************************************************************************************** * * raylib - Advance Game template * * Screens Functions Declarations (Init, Update, Draw, Unload) * * Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef SCREENS_H #define SCREENS_H #define BASE_HEAD_WIDTH 400 #define BASE_HAIR_WIDTH 500 #define BASE_NOSE_WIDTH 80 #define BASE_MOUTH_WIDTH 170 #define BASE_EYES_WIDTH 240 //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; typedef struct { int head; int colHead; int eyes; // Config int nose; // Config int mouth; // Config int hair; // Config int colHair; // Config int glasses; // Config //int piercing; //int freckles; } Character; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- extern const unsigned int headColors[6]; extern const unsigned int hairColors[10]; extern GameScreen currentScreen; extern Font font; extern Music music; extern Sound fxCoin; extern Texture2D background; extern Texture2D texNPatch; extern NPatchInfo npInfo; extern Texture2D texHead, texHair, texNose, texMouth, texEyes, texComp; extern Texture2D texMakeup; extern Character player; extern Character playerBase; extern Character dating; extern Character datingBase; #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif // Gui Button bool GuiButton(Rectangle rec, const char *text, int forcedState); Character GenerateCharacter(void); void CustomizeCharacter(Character *character); void DrawCharacter(Character character, Vector2 position); //---------------------------------------------------------------------------------- // Logo Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLogoScreen(void); void UpdateLogoScreen(void); void DrawLogoScreen(void); void UnloadLogoScreen(void); int FinishLogoScreen(void); //---------------------------------------------------------------------------------- // Title Screen Functions Declaration //---------------------------------------------------------------------------------- void InitTitleScreen(void); void UpdateTitleScreen(void); void DrawTitleScreen(void); void UnloadTitleScreen(void); int FinishTitleScreen(void); //---------------------------------------------------------------------------------- // Gameplay Screen Functions Declaration //---------------------------------------------------------------------------------- void InitGameplayScreen(void); void UpdateGameplayScreen(void); void DrawGameplayScreen(void); void UnloadGameplayScreen(void); int FinishGameplayScreen(void); //---------------------------------------------------------------------------------- // Ending Screen Functions Declaration //---------------------------------------------------------------------------------- void InitEndingScreen(void); void UpdateEndingScreen(void); void DrawEndingScreen(void); void UnloadEndingScreen(void); int FinishEndingScreen(void); #ifdef __cplusplus } #endif #endif // SCREENS_H