/********************************************************************************************** * * raylib - Koala Seasons game * * Title Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" #include #include "atlas01.h" #include "atlas02.h" #define MAX_DURATION 120 #define MAX_particle 128 //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- typedef struct { Vector2 position; Vector2 speed; float rotation; float size; Color color; float alpha; float rotPhy; bool active; } Particle; typedef struct { Vector2 position; Color color; float alpha; float size; float rotation; bool active; // NOTE: Use it to activate/deactive particle bool fading; float delayCounter; } RayParticleTitle; typedef struct { Vector2 position; bool active; int spawnTime; int maxTime; Particle particle[1024]; } Stormparticleystem; typedef struct { Vector2 position; bool active; int spawnTime; int maxTime; Particle particle[MAX_particle]; } particleystemTitle; typedef struct { Vector2 position; bool active; int spawnTime; int maxTime; RayParticleTitle particle[20]; } RayparticleystemTitle; // Title screen global variables static int framesCounter; static int finishScreen; static int globalFrameCounter; static int currentFrame; static int thisFrame; static int parallaxBackOffset; static int parallaxFrontOffset; static float currentValue1; static float currentValue2; static float initValue1; static float initValue2; static float finishValue1; static float finishValue2; static float duration; static Vector2 fontSize; static bool soundActive; static bool musicActive; static Rectangle koalaMenu; static Rectangle bamboo[5]; static Rectangle player = {0, 0, 0, 0}; static Rectangle soundButton; static Rectangle speakerButton; static Color color00, color01, color02, color03; static particleystemTitle snowParticle; static particleystemTitle backSnowParticle; static particleystemTitle dandelionParticle; static particleystemTitle dandelionBackParticle; static particleystemTitle planetreeParticle; static particleystemTitle backPlanetreeParticle; static particleystemTitle flowerParticle; static particleystemTitle backFlowerParticle; static particleystemTitle rainParticle; static particleystemTitle backRainParticle; static RayparticleystemTitle rayparticle; static RayparticleystemTitle backRayparticle; static Stormparticleystem rainStormParticle; static Stormparticleystem snowStormParticle; const char pressToPlay[16] = "Press to play"; //---------------------------------------------------------------------------------- // Title Screen Functions Definition //---------------------------------------------------------------------------------- static void DrawParallaxFront(void); static void DrawParallaxMiddle(void); static void DrawParallaxBack(void); static float BounceEaseOut(float t,float b , float c, float d); // Title Screen Initialization logic void InitTitleScreen(void) { framesCounter = 0; finishScreen = 0; initValue1 = -100; finishValue1 = 100; initValue2 = 700; finishValue2 = finishValue1 + 220; duration = MAX_DURATION; initSeason = GetRandomValue(0, 3); soundActive = true; musicActive = true; parallaxBackOffset = GetRandomValue(10, 100); parallaxFrontOffset = GetRandomValue(100, 200); rainChance = GetRandomValue(0, 100); snowParticle.position = (Vector2){ 0, 0 }; snowParticle.active = false; backSnowParticle.position = (Vector2){ 0, 0 }; backSnowParticle.active = false; planetreeParticle.position = (Vector2){ 0, 0 }; planetreeParticle.active = false; backPlanetreeParticle.position = (Vector2){ 0, 0 }; backPlanetreeParticle.active = false; dandelionParticle.active = false; dandelionBackParticle.position = (Vector2){ 0, 0}; flowerParticle.position = (Vector2){ 0, 0 }; flowerParticle.active = false; backFlowerParticle.position = (Vector2){ 0, 0 }; backFlowerParticle.active = false; rayparticle.position = (Vector2){ 0, 0 }; rayparticle.active = false; backRayparticle.position = (Vector2){ 0, 0 }; backRayparticle.active = false; rainStormParticle.position = (Vector2){ 0, 0 }; rainStormParticle.active = false; snowStormParticle.position = (Vector2){ 0, 0 }; snowStormParticle.active = false; soundButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.7, title_music_on.width, title_music_on.height }; speakerButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.85, title_speaker_on.width, title_speaker_on.height }; for (int j = 0; j < MAX_particle; j++) { snowParticle.particle[j].active = false; snowParticle.particle[j].position = (Vector2){ 0, 0 }; snowParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; snowParticle.particle[j].rotation = GetRandomValue(0, 360); snowParticle.particle[j].color = WHITE; snowParticle.particle[j].alpha = 1.0f; backSnowParticle.particle[j].active = false; backSnowParticle.particle[j].position = (Vector2){ 0, 0 }; backSnowParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; backSnowParticle.particle[j].rotation = GetRandomValue(0, 360); backSnowParticle.particle[j].color = WHITE; backSnowParticle.particle[j].alpha = 0.7f; planetreeParticle.particle[j].active = false; planetreeParticle.particle[j].position = (Vector2){ 0, 0 }; planetreeParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; planetreeParticle.particle[j].rotation = GetRandomValue(0, 360); planetreeParticle.particle[j].color = WHITE; planetreeParticle.particle[j].alpha = 1.0f; backPlanetreeParticle.particle[j].active = false; backPlanetreeParticle.particle[j].position = (Vector2){ 0, 0 }; backPlanetreeParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; backPlanetreeParticle.particle[j].rotation = GetRandomValue(0, 360); backPlanetreeParticle.particle[j].color = WHITE; backPlanetreeParticle.particle[j].alpha = 0.7f; dandelionParticle.particle[j].active = false; dandelionParticle.particle[j].position = (Vector2){ 0, 0 }; dandelionParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; dandelionParticle.particle[j].rotation = 0; dandelionParticle.particle[j].color = WHITE; dandelionParticle.particle[j].alpha = 1; dandelionParticle.particle[j].rotPhy = GetRandomValue(0 , 180); dandelionBackParticle.particle[j].active = false; dandelionBackParticle.particle[j].position = (Vector2){ 0, 0 }; dandelionBackParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; dandelionBackParticle.particle[j].rotation = 0; dandelionBackParticle.particle[j].color = WHITE; dandelionBackParticle.particle[j].alpha = 0.7f; dandelionBackParticle.particle[j].rotPhy = GetRandomValue(0 , 180); flowerParticle.particle[j].active = false; flowerParticle.particle[j].position = (Vector2){ 0, 0 }; flowerParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; flowerParticle.particle[j].rotation = GetRandomValue(0, 360); flowerParticle.particle[j].color = WHITE; flowerParticle.particle[j].alpha = 1.0f; backFlowerParticle.particle[j].active = false; backFlowerParticle.particle[j].position = (Vector2){ 0, 0 }; backFlowerParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; backFlowerParticle.particle[j].rotation = GetRandomValue(0, 360); backFlowerParticle.particle[j].color = WHITE; backFlowerParticle.particle[j].alpha = 0.7f; rainParticle.particle[j].active = false; rainParticle.particle[j].position = (Vector2){ 0, 0 }; rainParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; rainParticle.particle[j].rotation = -20; rainParticle.particle[j].color = WHITE; rainParticle.particle[j].alpha = 1.0f; backRainParticle.particle[j].active = false; backRainParticle.particle[j].position = (Vector2){ 0, 0 }; backRainParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; backRainParticle.particle[j].rotation = -20; backRainParticle.particle[j].color = WHITE; backRainParticle.particle[j].alpha = 0.7f; } for (int j = 0; j < 1024; j++) { rainStormParticle.particle[j].active = false; rainStormParticle.particle[j].position = (Vector2){ 0, 0 }; rainStormParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; rainStormParticle.particle[j].rotation = -40; rainStormParticle.particle[j].color = WHITE; rainStormParticle.particle[j].alpha = 1.0f; } for (int j = 0; j < 256; j++) { snowStormParticle.particle[j].active = false; snowStormParticle.particle[j].position = (Vector2){ 0, 0 }; snowStormParticle.particle[j].size = (float)GetRandomValue(4, 8)/10; snowStormParticle.particle[j].rotation = 40; snowStormParticle.particle[j].color = WHITE; snowStormParticle.particle[j].alpha = 1.0f; } for (int i = 0; i < 20; i++) { rayparticle.particle[i].position = (Vector2){ 0, 0 }; rayparticle.particle[i].color.r = 255; rayparticle.particle[i].color.g = 255; rayparticle.particle[i].color.b = 182; rayparticle.particle[i].color.a = 255; rayparticle.particle[i].alpha = 0.0f; rayparticle.particle[i].size = (float)GetRandomValue(15, 20)/10; rayparticle.particle[i].rotation = 0.0f; rayparticle.particle[i].active = false; rayparticle.particle[i].fading = false; rayparticle.particle[i].delayCounter = 0; backRayparticle.particle[i].position = (Vector2){ 0, 0 }; backRayparticle.particle[i].color.r = 255; backRayparticle.particle[i].color.g = 255; backRayparticle.particle[i].color.b = 182; backRayparticle.particle[i].color.a = 255; backRayparticle.particle[i].alpha = 0.0f; backRayparticle.particle[i].size = (float)GetRandomValue(5, 10)/10; backRayparticle.particle[i].rotation = 0.0f; backRayparticle.particle[i].active = false; backRayparticle.particle[i].fading = false; backRayparticle.particle[i].delayCounter = 0; } for (int i = 0; i < 5; i++) { bamboo[i].x = 150 + 200*i; bamboo[i].y = 0; bamboo[i].width = 30; bamboo[i].height = GetScreenHeight(); } player.x = 350; player.y = 100; player.width = 35; player.height = 60; koalaMenu.x = gameplay_koala_menu.x; koalaMenu.y = gameplay_koala_menu.y; koalaMenu.width = gameplay_koala_menu.width/2; koalaMenu.height = gameplay_koala_menu.height; fontSize = MeasureTextEx(font, "PRESS TO PLAY", font.baseSize, 2); } // Title Screen Update logic void UpdateTitleScreen(void) { framesCounter += 1*TIME_FACTOR; globalFrameCounter += 1*TIME_FACTOR; if (framesCounter < duration) { currentValue1 = BounceEaseOut((float)framesCounter, initValue1, (finishValue1 - initValue1), duration); currentValue2 = BounceEaseOut((float)framesCounter, initValue2, (finishValue2 - initValue2), duration); } thisFrame += 1*TIME_FACTOR; if (thisFrame >= 40) { currentFrame++; thisFrame = 0; } if (currentFrame > 1) currentFrame = 0; koalaMenu.x = gameplay_koala_menu.x + koalaMenu.width*currentFrame; if (initSeason == 0) { dandelionParticle.active = true; dandelionBackParticle.active = true; rayparticle.active = true; backRayparticle.active = true; rainParticle.active = false; rainStormParticle.active = false; backRainParticle.active = false; color00 = (Color){129, 172, 86, 255}; // Summer Color color01 = (Color){145, 165, 125, 255}; color02 = (Color){161, 130, 73, 255}; color03 = (Color){198, 103, 51, 255}; } else if (initSeason == 1) { if (rainChance > 40) { planetreeParticle.active = true; backPlanetreeParticle.active = true; rainParticle.active = false; backRainParticle.active = false; } else if (rainChance <= 40 && rainChance > 15) { rainStormParticle.active = true; backRainParticle.active = false; } else if (rainChance <= 15) { rainStormParticle.active = true; backRainParticle.active = false; } color00 = (Color){242, 113, 62, 255}; // Fall Color color01 = (Color){190, 135, 114, 255}; color02 = (Color){144, 130, 101, 255}; color03 = (Color){214, 133, 58, 255}; } else if (initSeason == 2) { if (rainChance > 40) { snowParticle.active = true; backSnowParticle.active = true; } else { snowStormParticle.active = true; backSnowParticle.active = true; } rainParticle.active = false; rainStormParticle.active = false; backRainParticle.active = false; color00 = (Color){130, 130, 181, 255}; // Winter Color color01 = (Color){145, 145, 166, 255}; color02 = (Color){104, 142, 144, 255}; color03 = (Color){57, 140, 173, 255}; } else if (initSeason == 3) { flowerParticle.active = true; backFlowerParticle.active = true; rainParticle.active = false; rainStormParticle.active = false; backRainParticle.active = false; color00 = (Color){196, 176, 49, 255}; // Spring Color color01 = (Color){178, 163, 67, 255}; color02 = (Color){133, 143, 90, 255}; color03 = (Color){133, 156, 42, 255}; } // Snow Particle if (snowParticle.active) { snowParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!snowParticle.particle[i].active && snowParticle.spawnTime >= snowParticle.maxTime) { snowParticle.particle[i].active = true; snowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; snowParticle.spawnTime = 0; snowParticle.maxTime = GetRandomValue (5, 20); } } } if (backSnowParticle.active) { backSnowParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!backSnowParticle.particle[i].active && backSnowParticle.spawnTime >= backSnowParticle.maxTime) { backSnowParticle.particle[i].active = true; backSnowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; backSnowParticle.spawnTime = 0; backSnowParticle.maxTime = GetRandomValue (3, 10); } } } // Autumn leaves particle if (planetreeParticle.active) { planetreeParticle.spawnTime += 1*TIME_FACTOR; backPlanetreeParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!planetreeParticle.particle[i].active && planetreeParticle.spawnTime >= planetreeParticle.maxTime) { planetreeParticle.particle[i].active = true; planetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; planetreeParticle.spawnTime = 0; planetreeParticle.maxTime = GetRandomValue (5, 20); } if (!backPlanetreeParticle.particle[i].active && backPlanetreeParticle.spawnTime >= backPlanetreeParticle.maxTime) { backPlanetreeParticle.particle[i].active = true; backPlanetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; backPlanetreeParticle.spawnTime = 0; backPlanetreeParticle.maxTime = GetRandomValue (3, 10); } } } // Dandelion particle if (dandelionParticle.active) { dandelionParticle.spawnTime += 1*TIME_FACTOR; dandelionBackParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!dandelionParticle.particle[i].active && dandelionParticle.spawnTime >= dandelionParticle.maxTime) { dandelionParticle.particle[i].active = true; dandelionParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; dandelionParticle.spawnTime = 0; dandelionParticle.maxTime = GetRandomValue (5, 20); } if (!dandelionBackParticle.particle[i].active && dandelionBackParticle.spawnTime >= dandelionBackParticle.maxTime) { dandelionBackParticle.particle[i].active = true; dandelionBackParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; dandelionBackParticle.spawnTime = 0; dandelionBackParticle.maxTime = GetRandomValue (3, 10); } } } // Flower Particle if (flowerParticle.active) { flowerParticle.spawnTime += 1*TIME_FACTOR; backFlowerParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!flowerParticle.particle[i].active && flowerParticle.spawnTime >= flowerParticle.maxTime) { flowerParticle.particle[i].active = true; flowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; flowerParticle.spawnTime = 0; flowerParticle.maxTime = GetRandomValue (5, 20); } if (!backFlowerParticle.particle[i].active && backFlowerParticle.spawnTime >= backFlowerParticle.maxTime) { backFlowerParticle.particle[i].active = true; backFlowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; backFlowerParticle.spawnTime = 0; backFlowerParticle.maxTime = GetRandomValue (3, 10); } } } // Storm particle if (rainStormParticle.active) { rainStormParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < 1024; i++) { if (!rainStormParticle.particle[i].active && rainStormParticle.spawnTime >= rainStormParticle.maxTime) { for (int j = 0; j < 16; j++) { rainStormParticle.particle[i+j].active = true; rainStormParticle.particle[i+j].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 1000), GetRandomValue(-10,-20)}; } rainStormParticle.spawnTime = 0; rainStormParticle.maxTime = 4; } } } // Snow Storm particle if (snowStormParticle.active) { snowStormParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < 256; i++) { if (!snowStormParticle.particle[i].active && snowStormParticle.spawnTime >= snowStormParticle.maxTime) { snowStormParticle.particle[i].active = true; snowStormParticle.particle[i].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 800), -10}; snowStormParticle.spawnTime = 0; snowStormParticle.maxTime = GetRandomValue (1, 2); } } } if (rayparticle.active) { rayparticle.spawnTime += 1*TIME_FACTOR; backRayparticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < 20; i++) { if (!rayparticle.particle[i].active && rayparticle.spawnTime >= rayparticle.maxTime) { //printf("PARTICLEEES"); rayparticle.particle[i].active = true; rayparticle.particle[i].alpha = 0.0f; rayparticle.particle[i].size = (float)(GetRandomValue(10, 20)/10); rayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0}; rayparticle.particle[i].rotation = -35; rayparticle.spawnTime = 0; rayparticle.particle[i].delayCounter = 0; rayparticle.maxTime = GetRandomValue (20, 50); } if (!backRayparticle.particle[i].active && backRayparticle.spawnTime >= backRayparticle.maxTime) { backRayparticle.particle[i].active = true; backRayparticle.particle[i].alpha = 0.0f; backRayparticle.particle[i].size = (float)(GetRandomValue(5, 15)/10); backRayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0}; backRayparticle.particle[i].rotation = -35; backRayparticle.spawnTime = 0; backRayparticle.particle[i].delayCounter = 0; backRayparticle.maxTime = GetRandomValue (20, 50); } } } if (rainParticle.active) { rainParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!rainParticle.particle[i].active && rainParticle.spawnTime >= rainParticle.maxTime) { rainParticle.particle[i].active = true; rainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; rainParticle.spawnTime = 0; rainParticle.maxTime = GetRandomValue (1, 8); } } } if (backRainParticle.active) { backRainParticle.spawnTime += 1*TIME_FACTOR; for (int i = 0; i < MAX_particle; i++) { if (!backRainParticle.particle[i].active && backRainParticle.spawnTime >= backRainParticle.maxTime) { backRainParticle.particle[i].active = true; backRainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; backRainParticle.spawnTime = 0; backRainParticle.maxTime = GetRandomValue (3, 10); } } } // particle Logic for (int i = 0; i < MAX_particle; i++) { if (snowParticle.particle[i].active) { snowParticle.particle[i].position.y += 2*TIME_FACTOR; snowParticle.particle[i].position.x -= 2*TIME_FACTOR; snowParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (snowParticle.particle[i].position.y >= GetScreenHeight()) snowParticle.particle[i].active = false; } if (backSnowParticle.particle[i].active) { backSnowParticle.particle[i].position.y += 4*TIME_FACTOR; backSnowParticle.particle[i].position.x -= 3*TIME_FACTOR; backSnowParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (backSnowParticle.particle[i].position.y >= GetScreenHeight()) backSnowParticle.particle[i].active = false; } if (planetreeParticle.particle[i].active) { planetreeParticle.particle[i].position.y += 4*TIME_FACTOR; planetreeParticle.particle[i].position.x -= 2*TIME_FACTOR; planetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (planetreeParticle.particle[i].position.y >= GetScreenHeight()) planetreeParticle.particle[i].active = false; } if (backPlanetreeParticle.particle[i].active) { backPlanetreeParticle.particle[i].position.y += 4*TIME_FACTOR; backPlanetreeParticle.particle[i].position.x -= 3*TIME_FACTOR; backPlanetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (backPlanetreeParticle.particle[i].position.y >= GetScreenHeight()) backPlanetreeParticle.particle[i].active = false; } if (dandelionParticle.particle[i].active) { dandelionParticle.particle[i].position.y += 2.5*TIME_FACTOR; dandelionParticle.particle[i].position.x -= 2*TIME_FACTOR; dandelionParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30); if (dandelionParticle.particle[i].position.y >= GetScreenHeight()) dandelionParticle.particle[i].active = false; } if (dandelionBackParticle.particle[i].active) { dandelionBackParticle.particle[i].position.y += 2*TIME_FACTOR; dandelionBackParticle.particle[i].position.x -= 3*TIME_FACTOR; dandelionBackParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30); if (dandelionBackParticle.particle[i].position.y >= GetScreenHeight()) dandelionBackParticle.particle[i].active = false; } if (flowerParticle.particle[i].active) { flowerParticle.particle[i].position.y += 2.5*TIME_FACTOR; flowerParticle.particle[i].position.x -= 2*TIME_FACTOR; flowerParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (flowerParticle.particle[i].position.y >= GetScreenHeight()) flowerParticle.particle[i].active = false; } if (backFlowerParticle.particle[i].active) { backFlowerParticle.particle[i].position.y += 2*TIME_FACTOR; backFlowerParticle.particle[i].position.x -= 3*TIME_FACTOR; backFlowerParticle.particle[i].rotation += 0.5*TIME_FACTOR; if (backFlowerParticle.particle[i].position.y >= GetScreenHeight()) backFlowerParticle.particle[i].active = false; } if (rainParticle.particle[i].active) { rainParticle.particle[i].position.y += 4*TIME_FACTOR; rainParticle.particle[i].position.x -= 5*TIME_FACTOR; //rainParticle.particle[i].rotation += 0.5; if (rainParticle.particle[i].position.y >= GetScreenHeight()) rainParticle.particle[i].active = false; } if (backRainParticle.particle[i].active) { backRainParticle.particle[i].position.y += 3*TIME_FACTOR; backRainParticle.particle[i].position.x -= 3*TIME_FACTOR; //rainParticle.particle[i].rotation += 0.5; if (backRainParticle.particle[i].position.y >= GetScreenHeight()) backRainParticle.particle[i].active = false; } } for (int i = 0; i < 1024; i++) { if (rainStormParticle.particle[i].active) { rainStormParticle.particle[i].position.y += 12*TIME_FACTOR; rainStormParticle.particle[i].position.x -= 15*TIME_FACTOR; //rainParticle.particle[i].rotation += 0.5; if (rainStormParticle.particle[i].position.y >= GetScreenHeight()) rainStormParticle.particle[i].active = false; if (rainStormParticle.active == false)rainStormParticle.particle[i].alpha -= 0.01; } } for (int i = 0; i < 256; i++) { if (snowStormParticle.particle[i].active) { snowStormParticle.particle[i].position.y += 12; snowStormParticle.particle[i].position.x -= 15; snowStormParticle.particle[i].rotation += 0.5; if (snowStormParticle.particle[i].position.y >= GetScreenHeight()) snowStormParticle.particle[i].active = false; } } for (int i = 0; i < 20; i++) { if (rayparticle.particle[i].active) { rayparticle.particle[i].position.x -= 0.5*TIME_FACTOR; if (rayparticle.particle[i].fading) { rayparticle.particle[i].alpha -= 0.01f; if (rayparticle.particle[i].alpha <= 0) { rayparticle.particle[i].alpha = 0; rayparticle.particle[i].delayCounter++; if (rayparticle.particle[i].delayCounter >= 30) { rayparticle.particle[i].active = false; rayparticle.particle[i].delayCounter = 0; rayparticle.particle[i].fading = false; } } } else { rayparticle.particle[i].alpha += 0.01f; if (rayparticle.particle[i].alpha >= 0.5f) { rayparticle.particle[i].alpha = 0.5f; rayparticle.particle[i].delayCounter++; if (rayparticle.particle[i].delayCounter >= 30) { rayparticle.particle[i].delayCounter = 0; rayparticle.particle[i].fading = true; } } } } if (backRayparticle.particle[i].active) { backRayparticle.particle[i].position.x -= 0.5; if (backRayparticle.particle[i].fading) { backRayparticle.particle[i].alpha -= 0.01f; if (backRayparticle.particle[i].alpha <= 0) { backRayparticle.particle[i].alpha = 0; backRayparticle.particle[i].delayCounter++; if (backRayparticle.particle[i].delayCounter >= 30) { backRayparticle.particle[i].active = false; backRayparticle.particle[i].delayCounter = 0; backRayparticle.particle[i].fading = false; } } } else { backRayparticle.particle[i].alpha += 0.01f; if (backRayparticle.particle[i].alpha >= 0.5f) { backRayparticle.particle[i].alpha = 0.5f; backRayparticle.particle[i].delayCounter++; if (backRayparticle.particle[i].delayCounter >= 30) { backRayparticle.particle[i].delayCounter = 0; backRayparticle.particle[i].fading = true; } } } } } // Press enter to change to GAMEPLAY screen #if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)) if (((IsGestureDetected(GESTURE_TAP) || (GetGestureDetected() == GESTURE_DOUBLETAP)) && framesCounter >= duration)) { //finishScreen = 1; // OPTIONS finishScreen = 2; // GAMEPLAY } #elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)) if ((IsKeyPressed(KEY_ENTER) && framesCounter >= duration)) { //finishScreen = 1; // OPTIONS finishScreen = 2; // GAMEPLAY } #endif } // Title Screen Draw logic void DrawTitleScreen(void) { BeginShaderMode(colorBlend); DrawTexturePro(atlas02, gameplay_background, (Rectangle){0, 0, gameplay_background.width*2, gameplay_background.height*2}, (Vector2){0, 0}, 0, color02); // Draw parallax DrawParallaxBack(); DrawParallaxMiddle(); for (int i = 0; i < MAX_particle; i++) { if (backSnowParticle.particle[i].active) DrawTexturePro(atlas02, particle_icecrystal_bw, (Rectangle){ backSnowParticle.particle[i].position.x, backSnowParticle.particle[i].position.y, particle_icecrystal_bw.width*backSnowParticle.particle[i].size, particle_icecrystal_bw.height*backSnowParticle.particle[i].size }, (Vector2){ particle_icecrystal_bw.width*backSnowParticle.particle[i].size/2, particle_icecrystal_bw.height*backSnowParticle.particle[i].size/2 }, backSnowParticle.particle[i].rotation, Fade((Color){144, 214, 255, 255}, backSnowParticle.particle[i].alpha)); if (backPlanetreeParticle.particle[i].active) DrawTexturePro(atlas02, particle_planetreeleaf_bw, (Rectangle){ backPlanetreeParticle.particle[i].position.x, backPlanetreeParticle.particle[i].position.y, particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size }, (Vector2){ particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size/2, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size/2 }, backPlanetreeParticle.particle[i].rotation, Fade((Color){179, 86, 6, 255}, backPlanetreeParticle.particle[i].alpha)); if (dandelionBackParticle.particle[i].active) DrawTexturePro(atlas02, particle_dandelion_bw, (Rectangle){ dandelionBackParticle.particle[i].position.x, dandelionBackParticle.particle[i].position.y, particle_dandelion_bw.width*dandelionBackParticle.particle[i].size, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size }, (Vector2){ particle_dandelion_bw.width*dandelionBackParticle.particle[i].size/2, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size/2 }, dandelionBackParticle.particle[i].rotation, Fade((Color){202, 167, 126, 255}, dandelionBackParticle.particle[i].alpha)); if (backFlowerParticle.particle[i].active) DrawTexturePro(atlas02, particle_ecualyptusflower_bw, (Rectangle){ backFlowerParticle.particle[i].position.x, backFlowerParticle.particle[i].position.y, particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size }, (Vector2){ particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size/2, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size/2 }, backFlowerParticle.particle[i].rotation, Fade((Color){218, 84, 108, 255}, backFlowerParticle.particle[i].alpha)); if (backRainParticle.particle[i].active) DrawTexturePro(atlas02, particle_waterdrop_bw, (Rectangle){ backRainParticle.particle[i].position.x, backRainParticle.particle[i].position.y, particle_waterdrop_bw.width*backRainParticle.particle[i].size, particle_waterdrop_bw.height*backRainParticle.particle[i].size }, (Vector2){ particle_waterdrop_bw.width*backRainParticle.particle[i].size/2, particle_waterdrop_bw.height*backRainParticle.particle[i].size/2 }, backRainParticle.particle[i].rotation, Fade((Color){144, 183, 187, 255}, backRainParticle.particle[i].alpha)); } for (int i = 0; i < 20; i++) { if (backRayparticle.particle[i].active) DrawTexturePro(atlas02, gameplay_back_fx_lightraymid, (Rectangle){ backRayparticle.particle[i].position.x, backRayparticle.particle[i].position.y, gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size }, (Vector2){ gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size/2, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size/2 }, backRayparticle.particle[i].rotation, Fade(GOLD, backRayparticle.particle[i].alpha)); } DrawParallaxFront(); for (int i = 0; i < 5; i++) { DrawTexturePro(atlas02, gameplay_props_tree, (Rectangle){bamboo[i].x, bamboo[i].y, 43, 720}, (Vector2){0, 0}, 0, color03); //DrawRectangleRec(bamboo[i], Fade(LIME, 0.5)); } EndShaderMode(); DrawTextureRec(atlas01, koalaMenu, (Vector2){player.x - player.width, player.y - 40}, WHITE); BeginShaderMode(colorBlend); DrawTexturePro(atlas02, gameplay_back_ground00, (Rectangle){0, 637, gameplay_back_ground00.width*2, gameplay_back_ground00.height*2}, (Vector2){0,0}, 0, color00); EndShaderMode(); DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y, title_titletext.width, 230}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue1, title_titletext.width, 235}, (Vector2){0, 0}, 0, WHITE); DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y + 232, title_titletext.width, 116}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue2, title_titletext.width, 116}, (Vector2){0, 0}, 0, WHITE); if ((framesCounter/60)%2 && framesCounter >= duration) DrawTextEx(font, pressToPlay, (Vector2){ GetScreenWidth()/2 - fontSize.x/2, GetScreenHeight()/2 + fontSize.y*2 }, font.baseSize, 2, (Color){247, 239, 209, 255}); for (int i = 0; i < MAX_particle; i++) { if (snowParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal, (Rectangle){ snowParticle.particle[i].position.x, snowParticle.particle[i].position.y, particle_icecrystal.width*snowParticle.particle[i].size, particle_icecrystal.height*snowParticle.particle[i].size }, (Vector2){ particle_icecrystal.width*snowParticle.particle[i].size/2, particle_icecrystal.height*snowParticle.particle[i].size/2 }, snowParticle.particle[i].rotation, Fade(snowParticle.particle[i].color, snowParticle.particle[i].alpha)); if (planetreeParticle.particle[i].active) DrawTexturePro(atlas01, particle_planetreeleaf, (Rectangle){ planetreeParticle.particle[i].position.x, planetreeParticle.particle[i].position.y, particle_planetreeleaf.width*planetreeParticle.particle[i].size, particle_planetreeleaf.height*planetreeParticle.particle[i].size }, (Vector2){ particle_planetreeleaf.width*planetreeParticle.particle[i].size/2, particle_planetreeleaf.height*planetreeParticle.particle[i].size/2 }, planetreeParticle.particle[i].rotation, Fade(planetreeParticle.particle[i].color, planetreeParticle.particle[i].alpha)); if (dandelionParticle.particle[i].active) DrawTexturePro(atlas01, particle_dandelion, (Rectangle){ dandelionParticle.particle[i].position.x, dandelionParticle.particle[i].position.y, particle_dandelion.width*dandelionParticle.particle[i].size, particle_dandelion.height*dandelionParticle.particle[i].size }, (Vector2){ particle_dandelion.width*dandelionParticle.particle[i].size/2, particle_dandelion.height*dandelionParticle.particle[i].size/2 }, dandelionParticle.particle[i].rotation, Fade(dandelionParticle.particle[i].color, dandelionParticle.particle[i].alpha)); if (flowerParticle.particle[i].active) DrawTexturePro(atlas01, particle_ecualyptusflower, (Rectangle){ flowerParticle.particle[i].position.x, flowerParticle.particle[i].position.y, particle_ecualyptusflower.width*flowerParticle.particle[i].size, particle_ecualyptusflower.height*flowerParticle.particle[i].size }, (Vector2){ particle_ecualyptusflower.width*flowerParticle.particle[i].size/2, particle_ecualyptusflower.height*flowerParticle.particle[i].size/2 }, flowerParticle.particle[i].rotation, Fade(flowerParticle.particle[i].color, flowerParticle.particle[i].alpha)); if (rainParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop, (Rectangle){ rainParticle.particle[i].position.x, rainParticle.particle[i].position.y, particle_waterdrop.width*rainParticle.particle[i].size, particle_waterdrop.height*rainParticle.particle[i].size }, (Vector2){ particle_waterdrop.width*rainParticle.particle[i].size/2, particle_waterdrop.height*rainParticle.particle[i].size/2 }, rainParticle.particle[i].rotation, Fade(rainParticle.particle[i].color, rainParticle.particle[i].alpha)); } for (int i = 0; i < 1024; i++) { if (rainStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop, (Rectangle){ rainStormParticle.particle[i].position.x, rainStormParticle.particle[i].position.y, particle_waterdrop.width*rainStormParticle.particle[i].size, particle_waterdrop.height*rainStormParticle.particle[i].size }, (Vector2){ particle_waterdrop.width*rainStormParticle.particle[i].size/2, particle_waterdrop.height*rainStormParticle.particle[i].size/2 }, rainStormParticle.particle[i].rotation, Fade(rainStormParticle.particle[i].color, rainStormParticle.particle[i].alpha)); } for (int i = 0; i < 256; i++) { if (snowStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal, (Rectangle){ snowStormParticle.particle[i].position.x, snowStormParticle.particle[i].position.y, particle_icecrystal.width*snowStormParticle.particle[i].size, particle_icecrystal.height*snowStormParticle.particle[i].size }, (Vector2){ particle_icecrystal.width*snowStormParticle.particle[i].size/2, particle_icecrystal.height*snowStormParticle.particle[i].size/2 }, snowStormParticle.particle[i].rotation, Fade(snowStormParticle.particle[i].color, snowStormParticle.particle[i].alpha)); } for (int i = 0; i < 20; i++) { if (rayparticle.particle[i].active) DrawTexturePro(atlas01, gameplay_fx_lightraymid, (Rectangle){ rayparticle.particle[i].position.x, rayparticle.particle[i].position.y, gameplay_fx_lightraymid.width*rayparticle.particle[i].size, gameplay_fx_lightraymid.height*rayparticle.particle[i].size }, (Vector2){ gameplay_fx_lightraymid.width*rayparticle.particle[i].size/2, gameplay_fx_lightraymid.height*rayparticle.particle[i].size/2 }, rayparticle.particle[i].rotation, Fade(rayparticle.particle[i].color, rayparticle.particle[i].alpha)); } /* DrawTexturePro(atlas01, title_twitter, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.1, title_twitter.width, title_twitter.height}, (Vector2){0,0}, 0, WHITE); DrawTexturePro(atlas01, title_facebook, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.3, title_facebook.width, title_facebook.height}, (Vector2){0,0}, 0, WHITE); DrawTexturePro(atlas01, title_googleplay, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.5, title_googleplay.width, title_googleplay.height}, (Vector2){0,0}, 0, WHITE); if (soundActive)DrawTexturePro(atlas01, title_music_on, (Rectangle){soundButton.x, soundButton.y, title_music_on.width, title_music_on.height}, (Vector2){0,0}, 0, WHITE); else DrawTexturePro(atlas01, title_music_off, (Rectangle){soundButton.x, soundButton.y, title_music_off.width, title_music_off.height}, (Vector2){0,0}, 0, WHITE); if (musicActive)DrawTexturePro(atlas01, title_speaker_on, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_on.width, title_speaker_on.height}, (Vector2){0,0}, 0, WHITE); else DrawTexturePro(atlas01, title_speaker_off, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_off.width, title_speaker_off.height}, (Vector2){0,0}, 0, WHITE); */ } // Title Screen Unload logic void UnloadTitleScreen(void) { // ... } // Title Screen should finish? int FinishTitleScreen(void) { return finishScreen; } static void DrawParallaxFront(void) { Rectangle ground01 = gameplay_back_ground01; //DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){0, 21, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree01_layer01, (Rectangle){(int)parallaxFrontOffset, 60, gameplay_back_tree01_layer01.width*2, gameplay_back_tree01_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree02_layer01, (Rectangle){(int)parallaxFrontOffset + 140, 60, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree03_layer01, (Rectangle){(int)parallaxFrontOffset + 140*2, 55, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree04_layer01, (Rectangle){(int)parallaxFrontOffset + 140*3, 60, gameplay_back_tree04_layer01.width*2, gameplay_back_tree04_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree05_layer01, (Rectangle){(int)parallaxFrontOffset + 140*4, 60, gameplay_back_tree05_layer01.width*2, gameplay_back_tree05_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree06_layer01, (Rectangle){(int)parallaxFrontOffset + 140*5, 55, gameplay_back_tree06_layer01.width*2, gameplay_back_tree06_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree07_layer01, (Rectangle){(int)parallaxFrontOffset + 140*6, 60, gameplay_back_tree07_layer01.width*2, gameplay_back_tree07_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree08_layer01, (Rectangle){(int)parallaxFrontOffset + 140*7, 60, gameplay_back_tree08_layer01.width*2, gameplay_back_tree08_layer01.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_ground01, (Rectangle){0, 559, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01); DrawTexturePro(atlas02, (Rectangle){ground01.x, ground01.y + ground01.height, ground01.width, -ground01.height}, (Rectangle){0, -33, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01); } static void DrawParallaxMiddle(void) { Rectangle ground02 = gameplay_back_ground02; //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree01_layer02, (Rectangle){(int)0, 67, gameplay_back_tree01_layer02.width*2, gameplay_back_tree01_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree02_layer02, (Rectangle){(int)140, 67, gameplay_back_tree02_layer02.width*2, gameplay_back_tree02_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree03_layer02, (Rectangle){(int)140*2, 67, gameplay_back_tree03_layer02.width*2, gameplay_back_tree03_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree04_layer02, (Rectangle){(int)140*3, 67, gameplay_back_tree04_layer02.width*2, gameplay_back_tree04_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree05_layer02, (Rectangle){(int)140*4, 67, gameplay_back_tree05_layer02.width*2, gameplay_back_tree05_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree06_layer02, (Rectangle){(int)140*5, 67, gameplay_back_tree06_layer02.width*2, gameplay_back_tree06_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree07_layer02, (Rectangle){(int)140*6, 67, gameplay_back_tree07_layer02.width*2, gameplay_back_tree07_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree08_layer02, (Rectangle){(int)140*7, 67, gameplay_back_tree08_layer02.width*2, gameplay_back_tree08_layer02.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_ground02, (Rectangle){0, 509, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01); DrawTexturePro(atlas02, (Rectangle){ground02.x, ground02.y + ground02.height, ground02.width, -ground02.height}, (Rectangle){0, 19, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01); } static void DrawParallaxBack(void) { Rectangle ground03 = gameplay_back_ground03; //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){(int)parallaxBackOffset, 67, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){(int)parallaxBackOffset + 140, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree03_layer03, (Rectangle){(int)parallaxBackOffset + 140*2, 67, gameplay_back_tree03_layer03.width*2, gameplay_back_tree03_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree04_layer03, (Rectangle){(int)parallaxBackOffset + 140*3, 67, gameplay_back_tree04_layer03.width*2, gameplay_back_tree04_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree05_layer03, (Rectangle){(int)parallaxBackOffset + 140*4, 67, gameplay_back_tree05_layer03.width*2, gameplay_back_tree05_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree06_layer03, (Rectangle){(int)parallaxBackOffset + 140*5, 67, gameplay_back_tree06_layer03.width*2, gameplay_back_tree06_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree07_layer03, (Rectangle){(int)parallaxBackOffset + 140*6, 67, gameplay_back_tree07_layer03.width*2, gameplay_back_tree07_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_tree08_layer03, (Rectangle){(int)parallaxBackOffset + 140*7, 67, gameplay_back_tree08_layer03.width*2, gameplay_back_tree08_layer03.height*2}, (Vector2){0,0}, 0, color02); DrawTexturePro(atlas02, gameplay_back_ground03, (Rectangle){0, 469, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01); DrawTexturePro(atlas02, (Rectangle){ground03.x, ground03.y + ground03.height, ground03.width, -ground03.height}, (Rectangle){0, 67, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01); } static float BounceEaseOut(float t,float b , float c, float d) { if ((t/=d) < (1/2.75f)) { return c*(7.5625f*t*t) + b; } else if (t < (2/2.75f)) { float postFix = t-=(1.5f/2.75f); return c*(7.5625f*(postFix)*t + .75f) + b; } else if (t < (2.5/2.75)) { float postFix = t-=(2.25f/2.75f); return c*(7.5625f*(postFix)*t + .9375f) + b; } else { float postFix = t-=(2.625f/2.75f); return c*(7.5625f*(postFix)*t + .984375f) + b; } }