/******************************************************************************************* * * raylib [core] example - Keyboard input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f; if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f; if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f; if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }