/******************************************************************************************* * * raylib [core] example - 2d camera * * This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); Camera2D camera; camera.offset = (Vector2){ 0, 0 }; camera.target = (Vector2){ 400, 200 }; camera.rotation = 0.0f; camera.zoom = 1.0f; Rectangle player = { 400, 200, 40, 40 }; camera.target = (Vector2){ player.x + 20, player.y + 20 }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_RIGHT)) player.x -= 2; else if (IsKeyDown(KEY_LEFT)) player.x += 2; else if (IsKeyDown(KEY_UP)) player.y -= 2; else if (IsKeyDown(KEY_DOWN)) player.y += 2; // Camera target follows player camera.target = (Vector2){ player.x + 20, player.y + 20 }; if (IsKeyDown(KEY_R)) camera.rotation--; else if (IsKeyDown(KEY_F)) camera.rotation++; // Camera controls if (IsKeyDown(KEY_R)) camera.rotation--; else if (IsKeyDown(KEY_F)) camera.rotation++; camera.zoom += ((float)GetMouseWheelMove()*0.05f); if (IsKeyPressed(KEY_Z)) { camera.zoom = 1.0f; camera.rotation = 0.0f; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawingEx(camera); ClearBackground(RAYWHITE); DrawText("2D CAMERA TEST", 20, 20, 20, GRAY); DrawRectangle(0, 300, screenWidth, 50, GRAY); DrawRectangleRec(player, RED); DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN); DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }