/******************************************************************************************* * * raylib [core] example - 2d camera * * This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); Camera2D camera; camera.position = (Vector2){ 0, 0 }; camera.origin = (Vector2){ 100, 100 }; camera.rotation = 0.0f; camera.zoom = 1.0f; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_RIGHT)) camera.position.x--; else if (IsKeyDown(KEY_LEFT)) camera.position.x++; else if (IsKeyDown(KEY_UP)) camera.position.y++; else if (IsKeyDown(KEY_DOWN)) camera.position.y--; if (IsKeyDown(KEY_R)) camera.rotation--; else if (IsKeyDown(KEY_F)) camera.rotation++; if (IsKeyDown(KEY_W)) camera.zoom += 0.005f; if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawingEx(camera); ClearBackground(RAYWHITE); DrawText("2D CAMERA TEST", 20, 20, 20, GRAY); DrawRectangle(0, 300, screenWidth, 50, GRAY); DrawRectangle(400, 250, 40, 40, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }