#************************************************************************************************** # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS else UNAMEOS:=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX else ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX endif endif endif endif # define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_RPI) # define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used) GRAPHICS = GRAPHICS_API_OPENGL_ES2 else # define raylib graphics api to use (OpenGL 1.1 by default) GRAPHICS ?= GRAPHICS_API_OPENGL_11 #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3 endif ifeq ($(PLATFORM),PLATFORM_WEB) GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif # NOTE: makefiles targets require tab indentation # define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler CC = emcc else # define default gcc compiler CC = gcc endif # define compiler flags: # -O1 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -fgnu89-inline declaring inline functions support (GCC optimized, faster) CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../src # external libraries headers # GLFW3 INCLUDES += -I../external/glfw3/include # OpenAL Soft INCLUDES += -I../external/openal_soft/include endif # define all object files required ifeq ($(PLATFORM),PLATFORM_DESKTOP) OBJS = core.o rlgl.o glad.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o else #GLAD only required on desktop platform OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o stb_vorbis.o utils.o camera.o gestures.o endif # typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is basic_game all: raylib # compile raylib library raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) emcc -O1 $(OBJS) -o libraylib.bc else ar rcs libraylib.a $(OBJS) endif # compile core module # emcc core.c -o core.bc -DPLATFORM_DESKTOP core.o: core.c $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile rlgl module rlgl.o: rlgl.c $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile glad module glad.o: glad.c $(CC) -c glad.c $(CFLAGS) $(INCLUDES) # compile shapes module shapes.o: shapes.c $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile textures module textures.o: textures.c $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile text module text.o: text.c $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile models module models.o: models.c $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) # compile audio module audio.o: audio.c $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile stb_vorbis library stb_vorbis.o: stb_vorbis.c $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) # compile utils module utils.o: utils.c $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile camera module camera.o: camera.c $(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile gestures module gestures.o: gestures.c $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) del *.o libraylib.a else rm -f *.o libraylib.a endif endif ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM_OS),WINDOWS) del *.o libraylib.bc else rm -f *.o libraylib.bc endif endif ifeq ($(PLATFORM),PLATFORM_RPI) rm -f *.o libraylib.a endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.o : %.c # $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)