/******************************************************************************************* * * raylib [text] example - Input Box * * This example has been created using raylib 3.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define MAX_INPUT_CHARS 9 int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for null terminator char '\0' int letterCount = 0; Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; bool mouseOnText = false; int framesCounter = 0; SetTargetFPS(10); // Set our game to run at 10 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; else mouseOnText = false; if (mouseOnText) { // Set the window's cursor to the I-Beam SetMouseCursor(MOUSE_CURSOR_IBEAM); // Get char pressed (unicode character) on the queue int key = GetCharPressed(); // Check if more characters have been pressed on the same frame while (key > 0) { // NOTE: Only allow keys in range [32..125] if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) { name[letterCount] = (char)key; name[letterCount+1] = '\0'; // Add null terminator at the end of the string. letterCount++; } key = GetCharPressed(); // Check next character in the queue } if (IsKeyPressed(KEY_BACKSPACE)) { letterCount--; if (letterCount < 0) letterCount = 0; name[letterCount] = '\0'; } } else SetMouseCursor(MOUSE_CURSOR_DEFAULT); if (mouseOnText) framesCounter++; else framesCounter = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); DrawRectangleRec(textBox, LIGHTGRAY); if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); if (mouseOnText) { if (letterCount < MAX_INPUT_CHARS) { // Draw blinking underscore char if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); } else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } // Check if any key is pressed // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 bool IsAnyKeyPressed() { bool keyPressed = false; int key = GetKeyPressed(); if ((key >= 32) && (key <= 126)) keyPressed = true; return keyPressed; }