------------------------------------------------------------------------------------------- -- -- raylib [core] example - Initialize 3d camera free -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- -------------------------------------------------------------------------------------------- -- Initialization ---------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") -- Define the camera to look into our 3d world local camera = {} camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) camera.fovy = 45.0 -- Camera field-of-view Y local cubePosition = Vector3(0.0, 0.0, 0.0) SetCameraMode(CameraMode.FREE) -- Set a free camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our camera position SetCameraTarget(camera.target) -- Set internal camera target to match our camera target SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- camera = UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) DrawGrid(10, 1.0) End3dMode() DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5)) DrawRectangleLines( 10, 10, 320, 133, BLUE) DrawText("Free camera default controls:", 20, 20, 10, BLACK) DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY) DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY) DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY) DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY) DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------