/******************************************************************************************* * * raylib example 08 - Audio loading and playing * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); InitAudioDevice(); // Initialize audio device Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file bool currentKeyState = false; bool previousKeyState = currentKeyState; //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed if (currentKeyState != previousKeyState) { if (currentKeyState) PlaySound(fx); // Play the sound! previousKeyState = currentKeyState; } //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- UnloadSound(fx); // Unload sound data CloseAudioDevice(); // Close audio device CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }