------------------------------------------------------------------------------------------- -- -- raylib [core] example - 2d camera -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- MAX_BUILDINGS = 100 -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera") local player = Rectangle(400, 280, 40, 40) local buildings = {} local buildColors = {} local spacing = 0; for i = 1, MAX_BUILDINGS do buildings[i] = Rectangle(0, 0, 0, 0) buildings[i].width = GetRandomValue(50, 200) buildings[i].height = GetRandomValue(100, 800) buildings[i].y = screenHeight - 130 - buildings[i].height buildings[i].x = -6000 + spacing spacing = spacing + buildings[i].width buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255) end local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0) camera.target = Vector2(player.x + 20, player.y + 20) camera.offset = Vector2(0, 0) camera.rotation = 0.0 camera.zoom = 1.0 SetTargetFPS(60) ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- if (IsKeyDown(KEY.RIGHT)) then player.x = player.x + 2 -- Player movement camera.offset.x = camera.offset.x - 2 -- Camera displacement with player movement elseif (IsKeyDown(KEY.LEFT)) then player.x = player.x - 2 -- Player movement camera.offset.x = camera.offset.x + 2 -- Camera displacement with player movement end -- Camera target follows player camera.target = Vector2(player.x + 20, player.y + 20) -- Camera rotation controls if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1 elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1 end -- Limit camera rotation to 80 degrees (-40 to 40) if (camera.rotation > 40) then camera.rotation = 40 elseif (camera.rotation < -40) then camera.rotation = -40 end -- Camera zoom controls camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05) if (camera.zoom > 3.0) then camera.zoom = 3.0 elseif (camera.zoom < 0.1) then camera.zoom = 0.1 end -- Camera reset (zoom and rotation) if (IsKeyPressed(KEY.R)) then camera.zoom = 1.0 camera.rotation = 0.0 end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin2dMode(camera) -- ERROR: Lua Error: attempt to index a number value (?) DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY) for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end DrawRectangleRec(player, RED) DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN) DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN) End2dMode() DrawText("SCREEN AREA", 640, 10, 20, RED) DrawRectangle(0, 0, screenWidth, 5, RED) DrawRectangle(0, 5, 5, screenHeight - 10, RED) DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED) DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED) DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5)) DrawRectangleLines( 10, 10, 250, 113, BLUE) DrawText("Free 2d camera controls:", 20, 20, 10, BLACK) DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY) DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY) DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY) DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY) EndDrawing(); --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------